
YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Mar 3, 2009 02:27 AM
Msg. 1 of 9
I ran a search and didn't find this.
Could someone point me in the direction of the tutorial of how to create a HUD like the (Halo 3 one), and if you don't know of a tut of hand could you atleast tell me the dimensions I should work with in Photoshop.
Also do I just put make the design in Photoshop(color and all) and then create an Alpha channel for the .TIFF?
Thanks for any help.
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Zetal
Joined: Jan 16, 2009
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Posted: Mar 3, 2009 09:04 AM
Msg. 2 of 9
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Scott
Joined: Apr 4, 2005
No.
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Posted: Mar 3, 2009 01:03 PM
Msg. 3 of 9
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Mar 3, 2009 02:57 PM
Msg. 4 of 9
Thanks for reading my post this was very insightful.... See what I'm looking for is how do I setup a HUD display that is like H3 where the visor design is a constant on the screen not how to modify weapon pick ups and ammo. Also I would really like the dimensions I should work in. Edited by YakZSmelk on Mar 3, 2009 at 02:59 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 3, 2009 06:26 PM
Msg. 5 of 9
imagine the canvas for the screen as halo's lowest resolution, 640 x 480. all offset values in the hud tag are scaled to that value as for the visor, halo wont compile a sprite that is 640x480 because its too big, so what do we do? scale that resolution by 2/3. we get 480x360. so draw your visor on a 480x360 canvas. when you are done, add 2 pixels to both sides so the resolution becomes 482x362, so you can add the blue border. now apply this the first section of the unit_hud_interface tag for the biped and scale it horizontally and vertically by 1.33333 and check off "use hi res scale" ingame the visor may be a little off from the anchor (which should always be the upper left corner). if this occurs, set the x and y offset to -8. PM me if you have any more questions because i dont usually hang out in tech support, although by the looks of things, i probably should
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Mar 6, 2009 01:48 AM
Msg. 6 of 9
umm donut i wound't put it on unit_hud_interface tag because if you driving a vehicle the visor won't go away so it'll be better put it on the weapon_hud_interface tag instead... sorry for that... 
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Mar 7, 2009 10:07 AM
Msg. 7 of 9
Is there a tutorial for SHIELD bars?
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 7, 2009 11:13 PM
Msg. 8 of 9
Kirby's Health Bar Tutorial makes Health bars, basically the same as Shield bars.
And Ghost's Ammo Meter Tutorial makes Ammo meters, and can be used to make shield bars instead.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 8, 2009 02:01 PM
Msg. 9 of 9
Quote: --- Original message by: lil_bankheadumm donut i wound't put it on unit_hud_interface tag because if you driving a vehicle the visor won't go away so it'll be better put it on the weapon_hud_interface tag instead... sorry for that...  yes but you are supposed to be looking through your helmet when you see the hud right? when you get in a vehicle, you still see all that hud stuff, so why no visor? im keeping it in the unit hud interface. however you CAN put it in the weapon hud interface like bankhead suggested
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