A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Covenant Last Stand Map Test Here!

Author Topic: Covenant Last Stand Map Test Here! (32 messages, Page 1 of 1)
Moderators: Dennis

Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 25, 2009 11:20 AM    Msg. 1 of 32       
Hello,

Well, I've finished the basic of this map... and i hope people will test it here and give me some helpfull tips.

Here is the download link:
http://www.megaupload.com/?d=EKQXUN8Y


The Idea of the map is to hold out as long as you can against the marines, wich keep spawning. You play with the covenant, youre allies wont respawn so you have to try and keep them alive.

You can hold off the marines for awhile, but even if you try at youre best, its just time what is between you and retreating...

Features:
-H2 Elites
-H2 Grunts
-H2 Jackals
-Honour Guards
-Elite Councillors

Lotsa more, come try it out :)


Have Fun!
Edited by Eijsvogel on Feb 25, 2009 at 11:33 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 25, 2009 11:29 AM    Msg. 2 of 32       
Use mediafire next time. People won't download if they have to wait 45 seconds before they can.


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 25, 2009 11:31 AM    Msg. 3 of 32       
just 45 sec, you can do other stuff in meanwhile :P

Are you gonna dl? xD


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 25, 2009 11:36 AM    Msg. 4 of 32       
I might. Have to go to school soon. Could you point out what makes it special besides the fact that it's a BG mod?


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 25, 2009 11:38 AM    Msg. 5 of 32       
Its not a bloodgulch mod...

Why its special? it haz halo 2 stuff, councillors, honour guards.

Its not on Blood gulch, and that makes it special xD


:P


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 25, 2009 11:39 AM    Msg. 6 of 32       
Halo 2 stuff makes it special? So that means that just because I used Halo 2 marines in my map, it's special?


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Feb 25, 2009 11:57 AM    Msg. 7 of 32       
Quote: --- Original message by: Eijsvogel

Hello,

Well, I've finished the basic of this map... and i hope people will test it here and give me some helpfull tips.

Here is the download link:
http://www.megaupload.com/?d=EKQXUN8Y


The Idea of the map is to hold out as long as you can against the marines, wich keep spawning. You play with the covenant, youre allies wont respawn so you have to try and keep them alive.

You can hold off the marines for awhile, but even if you try at youre best, its just time what is between you and retreating...

Features:
-H2 Elites
-H2 Grunts
-H2 Jackals
-Honour Guards
-Elite Councillors

Lotsa more, come try it out :)


Have Fun!
Edited by Eijsvogel on Feb 25, 2009 at 11:33 AM


isnt theres a map with the same name just with h1 and flood attacking instead of marines?


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 25, 2009 12:24 PM    Msg. 8 of 32       
no, made it from an empty sidewinder scenario.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Feb 25, 2009 12:42 PM    Msg. 9 of 32       
Quote: --- Original message by: Eijsvogel
no, made it from an empty sidewinder scenario.


still, change the name if you want to put it on halo maps.

for me, a better game type on sidewinder is making the marines charge from all directons with a few marine snipers around, all the marines (or atleast most) should start at base, line up energy shields around the covenant base, add shade turrets with major grunts in them, specop grunts with fuel rods, specop elites with needlers, on top of base hunters, inside base should be plasma rifle major elites around ladders and zealots infront, in the second level should be an ultra elite with active camo and needler.


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 25, 2009 12:49 PM    Msg. 10 of 32       
Quote: --- Original message by: black doom
Quote: --- Original message by: Eijsvogel
no, made it from an empty sidewinder scenario.


still, change the name if you want to put it on halo maps.

for me, a better game type on sidewinder is making the marines charge from all directons with a few marine snipers around, all the marines (or atleast most) should start at base, line up energy shields around the covenant base, add shade turrets with major grunts in them, specop grunts with fuel rods, specop elites with needlers, on top of base hunters, inside base should be plasma rifle major elites around ladders and zealots infront, in the second level should be an ultra elite with active camo and needler.


As this is just the first version, the covenant has alot of forces... marines come from 1 side ATM, but thats for V2.

Please dont comment like this what SHOULD be, because you most likely didnt download :)

Also had to made it balanced, that if you dont help, you lose ground quickly. If i put shade turrets everywhere the marines wont be able to push forward, ETC.

If you tried, and got some backed up feedback, i will take a look at it :)


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Feb 25, 2009 01:16 PM    Msg. 11 of 32       
Quote: --- Original message by: Eijsvogel
Quote: --- Original message by: black doom
Quote: --- Original message by: Eijsvogel
no, made it from an empty sidewinder scenario.


still, change the name if you want to put it on halo maps.

for me, a better game type on sidewinder is making the marines charge from all directons with a few marine snipers around, all the marines (or atleast most) should start at base, line up energy shields around the covenant base, add shade turrets with major grunts in them, specop grunts with fuel rods, specop elites with needlers, on top of base hunters, inside base should be plasma rifle major elites around ladders and zealots infront, in the second level should be an ultra elite with active camo and needler.


As this is just the first version, the covenant has alot of forces... marines come from 1 side ATM, but thats for V2.

Please dont comment like this what SHOULD be, because you most likely didnt download :)

Also had to made it balanced, that if you dont help, you lose ground quickly. If i put shade turrets everywhere the marines wont be able to push forward, ETC.

If you tried, and got some backed up feedback, i will take a look at it :)


cant play halo now, stupid computer.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Feb 25, 2009 03:23 PM    Msg. 12 of 32       
I might test it.


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Feb 25, 2009 03:38 PM    Msg. 13 of 32       
yeah i will test it


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: Feb 25, 2009 08:16 PM    Msg. 14 of 32       
is this map a sidewinder varient?? but i'll check it out later and isnt there another map called covenants last stand on this website??


Dr Pepper And 7up Inc
Joined: Dec 23, 2008

deactivated


Posted: Feb 25, 2009 08:41 PM    Msg. 15 of 32       
MediaFire Link fosho
http://www.mediafire.com/download.php?yz0momg0jjm
Compressed to 40mb using WinRAR instead of the 44mb.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 25, 2009 08:54 PM    Msg. 16 of 32       
Played it. Facts:
*AI just stand in little groups. Whoo. The marines run in between them, not stopping to take cover. Yay. Don't just put grunts and elites in small groups. You won't succeed.
*Covenant AI don't have firing positions. They stand there and shoot.


Face it, this may seem harsh, but it's just another AI mod. Except there's more AI that don't respawn, and the AI don't even act intelligent. Work on adding firing positions, and place the AI intelligently, not in small groups of five. One grenade to the center of each killed them all. And I did it personally. Work a lot harder before you release v2


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 26, 2009 02:24 AM    Msg. 17 of 32       
Quote: --- Original message by: Gamma927
Played it. Facts:
*AI just stand in little groups. Whoo. The marines run in between them, not stopping to take cover. Yay. Don't just put grunts and elites in small groups. You won't succeed.
*Covenant AI don't have firing positions. They stand there and shoot.


Face it, this may seem harsh, but it's just another AI mod. Except there's more AI that don't respawn, and the AI don't even act intelligent. Work on adding firing positions, and place the AI intelligently, not in small groups of five. One grenade to the center of each killed them all. And I did it personally. Work a lot harder before you release v2


Covenant does got firing positions :)

Only reason i put the elites/grunts in groups, because i saw this kind of thing in halo wars, and i like it :P

The ai doesnt act intelligent, i know, yet im just a beginner :P

V2 will have battles in the tunnels, where AI actually takes cover, but hey, in the ''open'' map, there isn't much cover :P

But okay, atleast thanks for the tips, i'll use them :D


Also:
Yes they keep running between them, but thats just in the first encounter. set a command list to do that, otherwise it will take ages to even get there. after that, they do stop to fire :)
Edited by Eijsvogel on Feb 26, 2009 at 02:29 AM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Feb 26, 2009 07:40 AM    Msg. 18 of 32       
Where did you get the honour guard and councilors from? Created them yourself?


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Feb 26, 2009 07:42 AM    Msg. 19 of 32       
I think he got them from Gamma. Last time you were the one asking for Honour guard and councilor tags werent you?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Feb 26, 2009 07:50 AM    Msg. 20 of 32       
No


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Feb 26, 2009 07:51 AM    Msg. 21 of 32       
Just so you know, there is already a map uploaded here named "Covenants last stand".

E: My bad, its called Covie assault, please continue
Edited by iTails on Feb 26, 2009 at 07:52 AM


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 26, 2009 08:08 AM    Msg. 22 of 32       
Councillor from Destroyer,
Honour guard from Beach Master.


xD


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 26, 2009 10:14 AM    Msg. 23 of 32       
AI codes..?

no idea what you are talking abouth.


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 26, 2009 10:36 AM    Msg. 24 of 32       
oh that...

no idea actually :P


stennett
Joined: Dec 4, 2008


Posted: Feb 26, 2009 12:20 PM    Msg. 25 of 32       
just to clear something up, there is a map called 'Covenants last stand'.
http://hce.halomaps.org/index.cfm?fid=3596
if you want to upload to this site, I'd suggest changing the name


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 26, 2009 12:33 PM    Msg. 26 of 32       
Quote: --- Original message by: commanderfarvel
well, you made the map, open it in sapian and look up what there called


how i called it or the actuall name?

i called in sapien:
Councillor

Called normally:
elite council energy sword


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 26, 2009 06:37 PM    Msg. 27 of 32       
He doesn't have to name them. And it's BeachParty, not BeachMaster. He complained to me over xfire about how you can't even spell his name.

Quote: --- Original message by: Eijsvogel

Quote: --- Original message by: Gamma927
Played it. Facts:
*AI just stand in little groups. Whoo. The marines run in between them, not stopping to take cover. Yay. Don't just put grunts and elites in small groups. You won't succeed.
*Covenant AI don't have firing positions. They stand there and shoot.


Face it, this may seem harsh, but it's just another AI mod. Except there's more AI that don't respawn, and the AI don't even act intelligent. Work on adding firing positions, and place the AI intelligently, not in small groups of five. One grenade to the center of each killed them all. And I did it personally. Work a lot harder before you release v2


Covenant does got firing positions :)

Only reason i put the elites/grunts in groups, because i saw this kind of thing in halo wars, and i like it :P

The ai doesnt act intelligent, i know, yet im just a beginner :P

V2 will have battles in the tunnels, where AI actually takes cover, but hey, in the ''open'' map, there isn't much cover :P

But okay, atleast thanks for the tips, i'll use them :D


Also:
Yes they keep running between them, but thats just in the first encounter. set a command list to do that, otherwise it will take ages to even get there. after that, they do stop to fire :)
Edited by Eijsvogel on Feb 26, 2009 at 02:29 AM


If you could have added AI in the tunnels before, shouldn't this have been put into v1? Don't release a v1 until you're sure that all the features you wish to have are in it. Otherwise, call it a beta. And for the open battle, add Scorpions, and Warthogs to make it more epic. It isn't epic to have a bunch of elites stand there. And I highly doubt there are firing positions. Mainly because I've thrown so many grenades inside each group of AI, and they didn't even dive for cover. And how realistic is it for people to stand in small groups? If someone told you to stand in a group, in the middle of a frozen lake, with only a small rifle, against infinite respawning marines, would you like it?
Edited by Gamma927 on Feb 26, 2009 at 06:41 PM


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Feb 26, 2009 06:48 PM    Msg. 28 of 32       
Quote: --- Original message by: stennett
just to clear something up, there is a map called 'Covenants last stand'.
http://hce.halomaps.org/index.cfm?fid=3596
if you want to upload to this site, I'd suggest changing the name
Jesus christ, I was right!


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Feb 27, 2009 05:47 AM    Msg. 29 of 32       
So how did you get them? Special permission?


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: Mar 1, 2009 09:13 PM    Msg. 30 of 32       
does anyone have the honor guard tags? and plz dont give me it with missing tags


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 1, 2009 09:15 PM    Msg. 31 of 32       
Get them from the Silent Photographer. Check Technical Discussion, a bunch of pages back.


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Mar 2, 2009 10:07 AM    Msg. 32 of 32       
Quote: --- Original message by: Gamma927

He doesn't have to name them. And it's BeachParty, not BeachMaster. He complained to me over xfire about how you can't even spell his name.

Quote: --- Original message by: Eijsvogel

Quote: --- Original message by: Gamma927
Played it. Facts:
*AI just stand in little groups. Whoo. The marines run in between them, not stopping to take cover. Yay. Don't just put grunts and elites in small groups. You won't succeed.
*Covenant AI don't have firing positions. They stand there and shoot.


Face it, this may seem harsh, but it's just another AI mod. Except there's more AI that don't respawn, and the AI don't even act intelligent. Work on adding firing positions, and place the AI intelligently, not in small groups of five. One grenade to the center of each killed them all. And I did it personally. Work a lot harder before you release v2


Covenant does got firing positions :)

Only reason i put the elites/grunts in groups, because i saw this kind of thing in halo wars, and i like it :P

The ai doesnt act intelligent, i know, yet im just a beginner :P

V2 will have battles in the tunnels, where AI actually takes cover, but hey, in the ''open'' map, there isn't much cover :P

But okay, atleast thanks for the tips, i'll use them :D


Also:
Yes they keep running between them, but thats just in the first encounter. set a command list to do that, otherwise it will take ages to even get there. after that, they do stop to fire :)
Edited by Eijsvogel on Feb 26, 2009 at 02:29 AM


If you could have added AI in the tunnels before, shouldn't this have been put into v1? Don't release a v1 until you're sure that all the features you wish to have are in it. Otherwise, call it a beta. And for the open battle, add Scorpions, and Warthogs to make it more epic. It isn't epic to have a bunch of elites stand there. And I highly doubt there are firing positions. Mainly because I've thrown so many grenades inside each group of AI, and they didn't even dive for cover. And how realistic is it for people to stand in small groups? If someone told you to stand in a group, in the middle of a frozen lake, with only a small rifle, against infinite respawning marines, would you like it?
Edited by Gamma927 on Feb 26, 2009 at 06:41 PM


My original idea was to call this a beta, guess i just named it wrong.

They do have firing positions, trust me :P
Abouth the vehicles, there where Wraiths, wich are invurnerable, i will be able to fix that...
And with the tanks/warthogs, they drive crap. I've done a few tutorials how to make them drive better, but they still drive like crap.

Was going to fix every little tiny thing, but you know, im occupied of halo wars atm, CBa my map for a while :)

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 4:13 PM 171 ms.
A Halo Maps Website