
Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Feb 22, 2009 12:15 PM
Msg. 1 of 9
Hey,
Well, My question is, how to let the bodies leave on the ground? so that they dont dissapear after a time.
Thanks in Advance.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 22, 2009 12:18 PM
Msg. 2 of 9
If they stayed there, after around 5 minutes, every AI mod would lag. Even though they're dead, the game still has to keep track of them. They disappear to save memory space.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 23, 2009 10:49 AM
Msg. 3 of 9
check the flag "dead" when you place bipeds, then they won't dissappear, but will start and stay dead
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 23, 2009 07:42 PM
Msg. 4 of 9
Only in SP. In MP, they will disappear.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 23, 2009 09:23 PM
Msg. 5 of 9
I dont think you would want that many polys to be rendered for a useless model.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Feb 23, 2009 10:45 PM
Msg. 6 of 9
how do you get that grunt blood on the wall like the blood on 343 guilty spark
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 23, 2009 10:45 PM
Msg. 7 of 9
You spend 12 minutes shooting a grunt. Or, go to decals, and add the decal.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Feb 23, 2009 10:47 PM
Msg. 8 of 9
hehehehehe how do i get the grunts without them dissapearing in the game dead Edited by PVT Jenkins on Feb 23, 2009 at 10:53 PM
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Feb 24, 2009 03:52 AM
Msg. 9 of 9
Quote: --- Original message by: PVT Jenkins
hehehehehe how do i get the grunts without them dissapearing in the game dead Edited by PVT Jenkins on Feb 23, 2009 at 10:53 PM by reading the whole sentence instead only the first word.
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