A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hey Gamma 927 I think.... Hey can u help with ur AI command tut?

Author Topic: Hey Gamma 927 I think.... Hey can u help with ur AI command tut? (15 messages, Page 1 of 1)
Moderators: Dennis

DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 21, 2009 03:30 AM    Msg. 1 of 15       
Well I tried to follow it as best I can without asking but I cant seem to get my AI's to even work with the commands.... Like I place the points and the dont follow the point's they go there own way?


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Feb 21, 2009 03:46 AM    Msg. 2 of 15       
Restart sapien.. Then they should work.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Feb 21, 2009 09:37 AM    Msg. 3 of 15       
Do NOT enable "allow initiative".


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 21, 2009 10:24 AM    Msg. 4 of 15       
Quote: --- Original message by: drillinstructor
Do NOT enable "allow initiative".


He is right. i did that before, was busy for hours.

Be sure to check everything


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 21, 2009 10:30 AM    Msg. 5 of 15       
First thing I see when I wake up.....

Yea, make sure "allow initiative" is unchecked. "allow targeting" is fine. Also, if they don't follow the command list in Sapien, save, and restart Sapien.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 21, 2009 11:14 AM    Msg. 6 of 15       
There's a way to refresh any of the changes made to a command list or encounter without restarting Sapien:

(ai_reconnect)
reconnects all AI information to the current structure bsp (use this after you create encounters or command lists in sapien, or place new firing points or command list points)

Just enter it into Sapien's console after you make changes. Saves a decent amount of time.


vmt
Joined: Jan 29, 2008


Posted: Feb 21, 2009 12:12 PM    Msg. 7 of 15       
Yes ^


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 21, 2009 03:25 PM    Msg. 8 of 15       
yes wow alot of post's but yes I did all those things... restart sapien... never checked intiative???


Man this is so weird It's like vehicles I was never able to put a vehicle in my map... though it showed up in sapien.... still no vehicles to this day


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 21, 2009 03:26 PM    Msg. 9 of 15       
That's because you need to change the globals.globals list in guerilla.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 21, 2009 03:41 PM    Msg. 10 of 15       
Quote: --- Original message by: DarkLord0912
yes wow alot of post's but yes I did all those things... restart sapien... never checked intiative???


Man this is so weird It's like vehicles I was never able to put a vehicle in my map... though it showed up in sapien.... still no vehicles to this day


Show me three screenshots. One of the points, one of the commands, and one of the properties of the command list.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 21, 2009 07:29 PM    Msg. 11 of 15       
Okay here's step one: Go to AI click commands/new instance/

"http://s661.photobucket.com/albums/uu331/DarkLord0912/?action=view¤t=command.png"

Step 2: Expand that new command/ click commands/ set atom type to goto/modifier-keep moving/"destination to 0 command block the first point"

"http://s661.photobucket.com/albums/uu331/DarkLord0912/?action=view¤t=command_command_points.png"

Step 3: Set points

"http://s661.photobucket.com/albums/uu331/DarkLord0912/?action=view¤t=Setting_points_sapien.png"

Step 4: might be the problem??? You go back to commands make a new instance for every point...Do you set it to go to then modifer keep moving destination to 0 point block??

Then do u go to point were u made a new instance for and set goto/keep moving/destination point block 0>>> If this is all correct the u go to that AI u want find there starting location..

In the drop down box do u give it anything for actor type,return state,initial state, or do u just fill the box were it say's commands and thats it??

Also does my starting point have to be right by the very first command point?

Sorry if I confused u :(


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 21, 2009 09:27 PM    Msg. 12 of 15       
Ok. Get me a picture of your commands. To test if the AI run the command list, type:

(ai_command_list [AI encounter] [command list])

into Sapien's console. Replace [AI encounter] with the name of the encounter, and [command list] with the name of the command list. See if the AI run through.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 21, 2009 10:19 PM    Msg. 13 of 15       
Yeah u lost me not sure I've ever done this before??


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 21, 2009 10:22 PM    Msg. 14 of 15       
Ok, in Halo, to use dev cheats, you hit the ` button, and type in the cheat. Correct? Now, in Sapien, hit the ` button, and type in what I said. Basically, if you have an AI encounter called ai, and a command list called cl, I would hit the ` button, and type in

ai_command_list ai cl


Kapeesh?


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 21, 2009 11:12 PM    Msg. 15 of 15       
Okay like when u do console on halo CE main menu I will try what u just said.. except noting use my AI and command names in the place of urs>..

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 11:20 PM 156 ms.
A Halo Maps Website