
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 21, 2009 03:30 AM
Msg. 1 of 15
Well I tried to follow it as best I can without asking but I cant seem to get my AI's to even work with the commands.... Like I place the points and the dont follow the point's they go there own way?
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Feb 21, 2009 03:46 AM
Msg. 2 of 15
Restart sapien.. Then they should work.
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Feb 21, 2009 09:37 AM
Msg. 3 of 15
Do NOT enable "allow initiative".
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Feb 21, 2009 10:24 AM
Msg. 4 of 15
Quote: --- Original message by: drillinstructor Do NOT enable "allow initiative". He is right. i did that before, was busy for hours. Be sure to check everything
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 10:30 AM
Msg. 5 of 15
First thing I see when I wake up.....
Yea, make sure "allow initiative" is unchecked. "allow targeting" is fine. Also, if they don't follow the command list in Sapien, save, and restart Sapien.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Feb 21, 2009 11:14 AM
Msg. 6 of 15
There's a way to refresh any of the changes made to a command list or encounter without restarting Sapien:
(ai_reconnect) reconnects all AI information to the current structure bsp (use this after you create encounters or command lists in sapien, or place new firing points or command list points)
Just enter it into Sapien's console after you make changes. Saves a decent amount of time.
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vmt
Joined: Jan 29, 2008
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Posted: Feb 21, 2009 12:12 PM
Msg. 7 of 15
Yes ^
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 21, 2009 03:25 PM
Msg. 8 of 15
yes wow alot of post's but yes I did all those things... restart sapien... never checked intiative???
Man this is so weird It's like vehicles I was never able to put a vehicle in my map... though it showed up in sapien.... still no vehicles to this day
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 21, 2009 03:26 PM
Msg. 9 of 15
That's because you need to change the globals.globals list in guerilla.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 03:41 PM
Msg. 10 of 15
Quote: --- Original message by: DarkLord0912 yes wow alot of post's but yes I did all those things... restart sapien... never checked intiative???
Man this is so weird It's like vehicles I was never able to put a vehicle in my map... though it showed up in sapien.... still no vehicles to this day Show me three screenshots. One of the points, one of the commands, and one of the properties of the command list.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 21, 2009 07:29 PM
Msg. 11 of 15
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 09:27 PM
Msg. 12 of 15
Ok. Get me a picture of your commands. To test if the AI run the command list, type: (ai_command_list [AI encounter] [command list])
into Sapien's console. Replace [AI encounter] with the name of the encounter, and [command list] with the name of the command list. See if the AI run through.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 21, 2009 10:19 PM
Msg. 13 of 15
Yeah u lost me not sure I've ever done this before??
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 10:22 PM
Msg. 14 of 15
Ok, in Halo, to use dev cheats, you hit the ` button, and type in the cheat. Correct? Now, in Sapien, hit the ` button, and type in what I said. Basically, if you have an AI encounter called ai, and a command list called cl, I would hit the ` button, and type in ai_command_list ai cl
Kapeesh?
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 21, 2009 11:12 PM
Msg. 15 of 15
Okay like when u do console on halo CE main menu I will try what u just said.. except noting use my AI and command names in the place of urs>..
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