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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »help with campaign

Author Topic: help with campaign (12 messages, Page 1 of 1)
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CallumT
Joined: Jan 14, 2009


Posted: Feb 20, 2009 01:12 PM    Msg. 1 of 12       
I have edited some campaign scenarios in sapien and guerilla and recompiled them in tool Everything works well exept the c drophips and pelecans. the c dropships dont fly and the pelecans crash all over and miss ther landing points. I have tryed replacing the vehicals with simalar ones but it dident help
can anyone tell me how to fix this
Edited by CallumT on Feb 20, 2009 at 01:20 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 20, 2009 03:18 PM    Msg. 2 of 12       
Download Zteam's campaign scripts off Halomaps (yes, you have to search for it). Then, put the a10.hsc file in the folder C:/Program Files/Microsoft Games/Halo Custom Edition/data/levels/a10/scripts. You need to create the folder if it isn't there. Then, put a30 in the folder C:/Program Files/Microsoft Games/Halo Custom Edition/data/levels/a30/scripts, and so forth. Open up your campaign scenario, aka if it's a10, open up a10 in Sapien. Then, hit ctrl + shift + c. Wait a while (3 - 5 minutes) until it's done. Then, compile the scenario, and it should work


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 20, 2009 04:50 PM    Msg. 3 of 12       
Your animations didn't rip right. Try re-riping them or using the one CMT released that correctly rips animations.


CallumT
Joined: Jan 14, 2009


Posted: Feb 21, 2009 08:43 AM    Msg. 4 of 12       
I downloaded the scripts and compiled them and now the levels dont even work. thers no cutscene or enemies or nothin


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 21, 2009 09:13 AM    Msg. 5 of 12       
What error does it give? Also, did you properly re-rip the animations?


CallumT
Joined: Jan 14, 2009


Posted: Feb 21, 2009 12:48 PM    Msg. 6 of 12       
it dosent give an error and i did properly re-rip the animations


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 21, 2009 01:29 PM    Msg. 7 of 12       
Well, if you have the scripts in, then it should work. Most of the time, the problem is recorded animations. HEK+ does not rip them right, and pelicans and such tend to get messed up on certain levels, like b40.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 21, 2009 01:31 PM    Msg. 8 of 12       
Sometimes, the scripts don't get ripped out well enough, creating problems with how the Pelicans run their recordings. That's why you need Zteam's scripts.


CallumT
Joined: Jan 14, 2009


Posted: Feb 22, 2009 11:04 AM    Msg. 9 of 12       
how can it be fixed. i compiled them scripts but they dident work


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 22, 2009 11:37 AM    Msg. 10 of 12       
How did you compile the scripts? Did it say "Scripts successfully compiled"?


CallumT
Joined: Jan 14, 2009


Posted: Feb 22, 2009 01:21 PM    Msg. 11 of 12       
yes


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 23, 2009 06:07 PM    Msg. 12 of 12       
Then it's bad recorded animations. Rip them with the ripper CMT gave out.

 

 
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