A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Flood Actually Infecting (?)

Author Topic: Flood Actually Infecting (?) (17 messages, Page 1 of 1)
Moderators: Dennis

Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 19, 2009 05:25 PM    Msg. 1 of 17       
Hello,

Just a Topic for here...

Is there a way the Flood could actually infect? that if a infection form jumps on a marine/elite/whatever it turns into a combat form?

Theres alot edited, and i thought, could this be done?


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 05:27 PM    Msg. 2 of 17       
Yes, its possible, and is being done for the Flood Campaign.


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Feb 19, 2009 05:29 PM    Msg. 3 of 17       
Oh Jeez, that would make my day.

Any1 actually knows HOW?


Advancebo
Joined: Jan 14, 2008


Posted: Feb 19, 2009 05:30 PM    Msg. 4 of 17       
No its not possible due to engine capabilities. But with scripting, you might be able to achieve a similar effect.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 05:30 PM    Msg. 5 of 17       
I do believe I just said, I did........

E1: *looks at Bo's post* Yes, engine restrictions do apply, but possible with heavy scripting.
Edited by Lone Warrior on Feb 19, 2009 at 05:31 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 19, 2009 05:36 PM    Msg. 6 of 17       
Quote: --- Original message by: Lone Warrior
E1: *looks at Bo's post* Yes, engine restrictions do apply, but possible with heavy scripting.
Edited by Lone Warrior on Feb 19, 2009 at 05:31 PM

You would have to have your script make an entire biped form into a another biped with a single animation. To be honest I don't think this is impossible.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 05:37 PM    Msg. 7 of 17       
Ugh, long story short, death animation.

Now most of you will think, well thats not gonna work, it will, because it will only infect in a controlled enviroment, not just random infections in the bsp.
Edited by Lone Warrior on Feb 19, 2009 at 05:38 PM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 19, 2009 05:38 PM    Msg. 8 of 17       
Quote: --- Original message by: Lone Warrior
Multiple Permutations.........


No. Would not work. It would use the same AI and everything as a normal biped.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 05:39 PM    Msg. 9 of 17       
Ye, I noticed that. Changed the idea however.

Basically, a seperate biped, the same, except with a different death animation. Like I said, its not anywhere near perfect.

Right: Make an alternate version of a biped that has a different death animation, said death animation has Flood bits covering the original body.


Ugh, how many times am I gonna re-do this post. About the Multiple Permutations, why wont it work, have multiple perms for a biped. Bind a biped to an encounter, then when the biped is in the trigger volume change the permutation, which would give it a different Death anim. Or will the death anim stay the same?
Edited by Lone Warrior on Feb 19, 2009 at 05:43 PM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 19, 2009 05:44 PM    Msg. 10 of 17       
Only way it would work is to have a flood based on whatever died, spawn in the area.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 05:45 PM    Msg. 11 of 17       
You didn't explain the multiple permutations part.

And why wont the other idea work?

Have it 'controlled' A biped is hit by a infection form, the death anim plays, and have a Flood spawn where the original biped died.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Feb 19, 2009 05:47 PM    Msg. 12 of 17       
Quote: --- Original message by: Lone Warrior
You didn't explain the multiple permutations part.

And why wont the other idea work?

Have it 'controlled' A biped is hit by a infection form, the death anim plays, and have a Flood spawn where the original biped died.

by "controled" do you mean as in a cinematic? that's what im doing in keyes assault...


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 06:01 PM    Msg. 13 of 17       
Cinematic and when playing, but like I said controlled, and I must stress this word.
Edited by Lone Warrior on Feb 19, 2009 at 06:01 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 19, 2009 06:01 PM    Msg. 14 of 17       
Probably something to do with all the trigger volumes he told me to put down >.O


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 06:02 PM    Msg. 15 of 17       
Quote: --- Original message by: Gamma927
Probably something to do with all the trigger volumes he told me to put down >.O


Bingo.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 19, 2009 06:03 PM    Msg. 16 of 17       
It will use Trigs. I can imagine this being as isolated as the dualing script. The infections can only occur where the bipeds are under the assigned trigger volumes. That's my guess though.
Edited by DarkHalo003 on Feb 19, 2009 at 06:03 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 19, 2009 06:05 PM    Msg. 17 of 17       
Quote: --- Original message by: DarkHalo003

It will use Trigs. I can imagine this being as isolated as the dualing script. The infections can only occur where the bipeds are under the assigned trigger volumes. That's my guess though.
Edited by DarkHalo003 on Feb 19, 2009 at 06:03 PM


I'll say again, Bingo

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 5:38 AM 219 ms.
A Halo Maps Website