
Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 17, 2009 07:26 PM
Msg. 1 of 9
Hi, I was wondering if anybody could help me remove the normal base from Bloodgulch. I don't have 3DMAXS (<wrong?) or GMAX, but if I really needed to I'd be willing to get them. Can anyone help?
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Feb 17, 2009 08:18 PM
Msg. 2 of 9
some one alrady made a scnery file of those bases look for them in the page
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Feb 17, 2009 08:39 PM
Msg. 3 of 9
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo i missunderstood then xD
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Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 17, 2009 08:47 PM
Msg. 4 of 9
Lol. Yes, I need them removed. Not NEED, but would like.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 17, 2009 09:37 PM
Msg. 5 of 9
so then what is it that you are wanting? a .map with everything the same as BG (spawn points, collections etc.) but minus the bases? a scenario file for you to populate in sapien?
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Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 18, 2009 03:37 PM
Msg. 6 of 9
Yes, basically have the map the same. I might edit the spawn points, because I want to put in a different kind of base.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 18, 2009 03:51 PM
Msg. 7 of 9
The Beam Emitter or the Ice Fields base? It would look a lot better if you added the base in max instead of using a scenery file.
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Doug
Joined: Feb 10, 2009
Former =CE= Member
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Posted: Feb 18, 2009 05:24 PM
Msg. 8 of 9
Well, I was thinking about using this pelican base thing. I think I might get brave and design my own base tho. I would have to learn Gmax then...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 18, 2009 07:43 PM
Msg. 9 of 9
The Pelican base doesn't look like it fits in Blood Gulch.
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