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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »The Longsword---Or Fighterbomber

Author Topic: The Longsword---Or Fighterbomber (5 messages, Page 1 of 1)
Moderators: Dennis

sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Feb 18, 2009 01:53 AM    Msg. 1 of 5       
most people know about this vehicle... The Longsword. Anyways I was wondering if there was any recorded animation or some command to tell the longsword the hovering at the one spot to shake or "strafe" but not move from its position.. Like on b30 Silent Cartographers insertion how the pelicans are strafing..Same aspect but not staying on the one spot.

Or do I have to animate it in 3dsmax which I have no idea on how to do...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 18, 2009 11:01 AM    Msg. 2 of 5       
I think Bungie took out the recorded animation creator, so you can't create one. Try using a Pelican's recorded animation for lulz. No seriously, it might work.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 18, 2009 11:45 AM    Msg. 3 of 5       
Recorded animations work on any unit, no matter what they were meant for. It's possible to make even the player run a recorded animation. So yes, you can use any existing recorded animation on the longsword and see if it looks right.


megahalofan12
Joined: May 21, 2008

Xbox Live/Xfire is: matthewdratt


Posted: Feb 18, 2009 05:46 PM    Msg. 4 of 5       
Make Animation

Apply to scripts
(custom_animation Unit "Animation Location/Animation File name" "Animation Name" true )


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Feb 19, 2009 12:30 AM    Msg. 5 of 5       
im kinda thinking along the lines of at the end of b30 silent photographer mod... with the longsword flying... Or can someone tell me the recorded animation that they used in the mod?

also. they left the custom recorded animtion creator button in sapien they just diabled the aspect of creating them and saving them and adding them to the scenario...If someone finds out on how to add a custom recorded animtion to a scenario that works..coz all of my give exception data will be kornman

 

 
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