
Tuaha
Joined: Aug 1, 2008
|
Posted: Feb 17, 2009 09:25 AM
Msg. 1 of 12
Well a few days ago I made a mod of sidewinder, and called it "sidewarrior". I added an MA5DGL (icee's), Flak cannon (knave) and I think one more weapon. When I compiled sidewarrior tool gave me a lot of errors. Pic: Anyone have a solution? Additional Information: The tags, (MA5DGL, flak_cannon) are in C:\Program Files\Microsoft Games\Halo Custom Edition\tags\weapons
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Feb 18, 2009 08:13 AM
Msg. 2 of 12
Quote: --- Original message by: TuahaWell a few days ago I made a mod of sidewinder, and called it "sidewarrior". I added an MA5DGL (icee's), Flak cannon (knave) and I think one more weapon. When I compiled sidewarrior tool gave me a lot of errors. Pic: Anyone have a solution? Additional Information: The tags, (MA5DGL, flak_cannon) are in C:\Program Files\Microsoft Games\Halo Custom Edition\tags\weapons post debug.txt here instead. from what i read, you are missing tags.
|
|
|

Tuaha
Joined: Aug 1, 2008
|
Posted: Feb 18, 2009 08:18 AM
Msg. 3 of 12
debug has nothing to say.
|
|
|

Tuaha
Joined: Aug 1, 2008
|
Posted: Feb 18, 2009 09:52 AM
Msg. 4 of 12
Polamee told me that downloaded tags are mostly corrupt.
So I made another sidewinder mod, Tool DID compile the map BUT there were'nt any tags. I had added Knave's Flak Cannon but it didn't respawn.
Additional Information: I set it for all games. Moar additional information: I have the whole folder of Icee's MA5DGL Edited by Tuaha on Feb 18, 2009 at 09:53 AM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Feb 18, 2009 10:56 AM
Msg. 5 of 12
Make sure you can add the .weapon tag BEFORE you create an .item_collection. That way, you can check if it'll work ingame.
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Feb 18, 2009 11:09 AM
Msg. 6 of 12
Quote: --- Original message by: Gamma927 Make sure you can add the .weapon tag BEFORE you create an .item_collection. That way, you can check if it'll work ingame. also add it in globals.
|
|
|

Tuaha
Joined: Aug 1, 2008
|
Posted: Feb 18, 2009 12:45 PM
Msg. 7 of 12
Quote: --- Original message by: Gamma927 Make sure you can add the .weapon tag BEFORE you create an .item_collection. That way, you can check if it'll work ingame. I do. @black doom: Lolwut? EDIT: I added the weapon tags in the globals in the Weapon List category. Am I doing it right? Edited by Tuaha on Feb 18, 2009 at 12:49 PM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Feb 18, 2009 12:57 PM
Msg. 8 of 12
I'm not so sure... Your tool error states that certain files are missing, which would have been caught if you tried to add it in Sapien as a .weapon tag instead of a .item_collection.
|
|
|

Tuaha
Joined: Aug 1, 2008
|
Posted: Feb 18, 2009 01:01 PM
Msg. 9 of 12
Quote: --- Original message by: Gamma927 I'm not so sure... Your tool error states that certain files are missing, which would have been caught if you tried to add it in Sapien as a .weapon tag instead of a .item_collection. I converted the weapon tags to .item collection then added them in my map in Sapien like any other weapon.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Feb 18, 2009 01:08 PM
Msg. 10 of 12
No no no no. First add the weapon tag. If it works, THEN convert it into an item collection.
|
|
|

Tuaha
Joined: Aug 1, 2008
|
Posted: Feb 19, 2009 06:54 AM
Msg. 11 of 12
Quote: No no no no. First add the weapon tags. If it works, THEN convert it into an item collection. It never works. Didn't try adding classic weapon tags before, though. EDIT: Oookay it got in. But the sounds were all like, "sccccccccccccccccccccccccccccccccccccccccccccccccchhhhhhhhhhhhhhhhhhhhhhhhhhhhhrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr" Thanks Gamma. About ^, can I fix this? Edited by Tuaha on Feb 19, 2009 at 06:54 AMEdited by Tuaha on Feb 19, 2009 at 09:14 AM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Feb 19, 2009 12:48 PM
Msg. 12 of 12
Get working sounds, and redirect to those working sounds. Or re-extract the sounds.
|
|
|