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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »My guide to Halo ground vehicles

Author Topic: My guide to Halo ground vehicles (21 messages, Page 1 of 1)
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spaceboy221
Joined: Jan 23, 2009


Posted: Feb 15, 2009 12:13 AM    Msg. 1 of 21       
I have been to many games, and it always strikes me as odd that people seem to always take the wrong vehicle for a job. I wanted to write a quick list of ground vehicles and their capabilities to try and remedy this.

Human Vehicles:

Scorpion Main Battle Tank
This is the hard hitter of the human forces. Slow, so not very good for reinforcements of a heavy firefight unless its really close or already en route. Great for taking out light to medium vehicles. It can hold its own versus heavy vehicles. Although its anti-armor power is something to be admired, it lacks in the anti-infantry role. If going into an infantry fight, have a LAAG hog for support or troops riding on the treads. Also very good for arty support, just be sure to have the front pointed AWAY from where you want to shell to prevent sniper shots in the canopy.

Heavy Scorpion
Now this is a nightmare for about anything. Quad 90mm cannons. Two SAM missile pods. Smoke grenade launchers. Double machine guns. And what I call the "Flaming tailpipes of doom"(which aren't that good because of the difficulty of hitting anything with them). If you are in a vehicle, or on foot too far away to get in its dead zone, I hope you have a will. It is very well armored. It has only two problems that I am aware of; the smoke grenades might cause lag on some systems and aren't that effective, and this tank is not for a new pilot near a wall. A misaimed shot with either the Quad cannon or SAM missile pods start a match of tank pinball.

LAAG Warthog
A small troop transport with a chain gun on the back. Very versatile as well. In standard configuration(driver and gunner), it is good for taking out pesky ghosts. Can hold its own against specters or banshees. The main versatility of the hog is the passenger. He can hold a shotgun for a base invasion, rocket launcher for an anti-vehicle role, or an assault rifle or other main weapon for anti-infantry. Fast, so great for a quick surgical strike or reinforcements into a battle. Also excellent for retreat.

Gauss Warthog
The same as a LAAG Warthog except with a railgun on the back. The railgun subtracts from its anti-infantry role, but makes it better against vehicles.

Missile Warthog
The LAAG turret is replace by a quad missile launcher. Ok for phantoms, but it is hard to get a bead on seraphs. Also capable against banshees because of their lower speed and maneuverability.

Transport Warthog
Can carry a lot of troops. Best for lightning deployment in combat, setting up perimeters, or transporting reinforcements close to the battlefield.

Bulldog
A motorcycle with machine guns and a rocket launcher. Fast but prone to rollovers and unstable. It can hold its own against ghosts, but is primarily used in an anti-infantry role. Great for a strike raid.

Mongoose
A two person transport. That's it. The driver can't use his weapons, but a passenger can only shoot backwards. Speed makes it decent for a raid on the flag in an open area or recon.

Mythos
The human Scarab analog. Fires a powerful plasma shell. Is excellent at taking out medium and heavy vehicles, but not so good at light vehicles because of their speed. Is more of an artillery vehicle, with the legs just to get into position. Depending on who sees who first, the mythos is capable of taking out a scarab.

Gun Turret
A lightly armored machine gun turret. Only good against foot soldiers. And remember this "If a vehicle stay, run and fight another day". In other words, hide if you see a vehicle.


Covenant Vehicles:

Ghost
Fast and maneuverable in a loose sense, it can hold its own against a warthog and can take out a bulldog. Useful for knocking out troops or just running them over. Can launch a strike raid, but poor maneuverability leaves it vulnerable for a few seconds when turning around.

Brute Ghost
Slower and less maneuverable than the standard Ghost, it makes up for it with a more powerful armament. It is now capable of knocking out hogs and holding off medium heavy vehicles for a short time(depending on the pilot).

Fuel Rod Ghost
Replaces the Plasma cannons with a fuel rod cannon. Loses anti-infantry capability, but is more capable against vehicles, especially the warthogs, because of the explosive nature of the projectile.

Specter
Slow but can carry two passengers, the analog of the Warthog. Basically the same in every respect except the two troops make it even more versatile and powerful, and boost makes it faster over even terrain.

Wraith
The analog of the Scorpion. Slow, high silhouette, and horrible at turning. If an infantryman gets up close, might want to say goodbye. It is also vulnerable to fast vehicles, but can fend off attacks from anything slow. Some models have two plasma cannons mounted on the nose, and they can be decent(like the scorpion's coaxial turret), or bad(as seen in Downflow).

Scarab
Huge. Huge. Huge. Its that simple. Anything that big has to have tough armor and a really big gun. Aim it at something, charge for a few seconds, let it go, and everything in the immediate area is fried. Its secondary plasma cannon is good for fending off aerial assaults or faster ground vehicles. Its primary function is a base buster. But if someone happens to get around behind, above, below, or on board, it might be the end. Also, very vulnerable to trees and other obstacles.

Plasma Turret
An even less shielded version of the human turret, same rules apply.

Shielded Plasma Gun
A heavier version of the plasma turret, it boast stronger defense and better offense. It can now hold its own against light vehicles.


Miscellaneous
Sillyvilian Warthog
Faster than a normal warthog due to the removal of the gun. Only use as an escape vehicle. DO NOT USE FOR COMBAT!

Cars
Drivable cars that basically are good for zipping around in style. Or painting a big shiny target.

Gun Trucks
Basically any type of sillyvilian truck modified with a gun. Depending on the gun, its primary role can change. Versatile because of the passenger only in open top models.

Tachikoma
Small, with a low silhouette, and good weapons for its size, this is about the ultimate weapon for lightning raids. Machine guns make quick work of infantry, and its rocket launcher make it able to knock out vehicles. Its speed and maneuverability let it stay safe and cause mayhem.

KagoTank
Heavier than a Tachikoma, it still has good anti-infantry capabilities while packing a heavier punch against vehicles. Speed can come in handy when you need reinforcements to take out enemy vehicles that have your troops pinned down.

Please give me feedback on whether this was any good or if I need to add more vehicles to the list.
Edited by spaceboy221 on Feb 16, 2009 at 01:20 PM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2009 12:15 AM    Msg. 2 of 21       
You are forgetting many other vehicles.

And whats with the copy of the air support topic?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 15, 2009 12:17 AM    Msg. 3 of 21       
I think it's much needed, especially considering how many times I have seen people trying to escape with the flag in a SCORPION thinking they can get away. Although you did leave out many, many vehicles.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2009 12:22 AM    Msg. 4 of 21       
I got away in a scorpion a few times.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 15, 2009 12:23 AM    Msg. 5 of 21       
So did I. But those were in my 1 v 0 games. Good times...


spaceboy221
Joined: Jan 23, 2009


Posted: Feb 15, 2009 12:25 AM    Msg. 6 of 21       
I got the main idea from Jhtpo, but when I thought about it, I thought this was needed. Also, I'm compiling a list of vehicles to add. I want to add as many as I can.(Although I may have to leave out some, such as the missile hog chaingun varient)


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2009 12:25 AM    Msg. 7 of 21       
I was in games from 4 v 4 to 16 v 16


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 15, 2009 12:27 AM    Msg. 8 of 21       
If you're going to do all custom vehicles, it's going to take a very long time... But the idea is a good concept. I wish you luck :)


spaceboy221
Joined: Jan 23, 2009


Posted: Feb 15, 2009 12:29 AM    Msg. 9 of 21       
Not every ground vehicles, there are too many varients of the same thing. But could people please post a list of custom ground vehicles? There are so many I know I couldn't remember them all.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Feb 15, 2009 12:56 AM    Msg. 10 of 21       
Quote: --- Original message by: Advancebo
I was in games from 4 v 4 to 16 v 16

Limit of 16 players a game. Liar.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2009 01:28 AM    Msg. 11 of 21       
You know what I meant, a full 16 player game.


NeiaG
Joined: May 18, 2008

Ohai Mark


Posted: Feb 15, 2009 01:28 AM    Msg. 12 of 21       
Quote: Miscellaneous
Sillyvilian Warthog
Faster than a normal warthog due to the removal of the gun. Only use as an escape vehicle. DO NOT USE FOR COMBAT!

sillyvian? Don't you mean civilian?


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Feb 15, 2009 04:55 AM    Msg. 13 of 21       
some vehicles are missing, like:

heavy scorpion (can survive a scarab charge, and kill scarabs. only weaknesses are slow speed and it can fliped)

h2 warith (same as normal, except having a secondary two plasma ball guns against close targets)

brute ghost (same as normal ghost, except faster shooting and anti armor plasma)

tachikoma (a chair like vehicle which has the ablity to camo, jump, and have a machine gun and a rocket. good against foot, light and slow medium vehicles.)

kagotank (a scorpion [animal, not the vehicle] like vehicle, has a machine gun and a sticky bomb. good against foot and slow vehicles.)


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Feb 15, 2009 05:02 AM    Msg. 14 of 21       
Quote: Also, very vulnerable to trees


I remember that.... I was on my map shooting something and then all of a sudden, this tree popped up. I accidentally shot it, and the explosion killed me....


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2009 10:44 AM    Msg. 15 of 21       
The tachikoma and kagotank is from an anime I believe.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Feb 15, 2009 01:04 PM    Msg. 16 of 21       
Quote: --- Original message by: Destroyer
Quote: Mytho

Depending on who sees who first, the mythos is capable of king out a scarab.

lies

actually, true



Civillian
Warthog
Faster than a normal warthog due to the removal of the gun. Only use as an escape vehicle. DO NOT USE FOR COMBAT!

ROFL

Gun Trucks
Basically any type of sillyvilian hahaha, the joker tried to fend off batman with a toaster truck modified with a gun. Depending on the gun, its primary role can change. Versatile because of the passenger only in open top models.

ROFL

what map acturley has that vehicle?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Feb 15, 2009 03:25 PM    Msg. 17 of 21       
i used to go in mythos alot and ive killed a scarab at least 4 times. it only takes 4 or so shots


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Feb 15, 2009 03:32 PM    Msg. 18 of 21       
Quote: --- Original message by: spaceboy221


Mythos
The human Scarab analog. Fires a powerful plasma shell. Is excellent at taking out medium and heavy vehicles, but not so good at light vehicles because of their speed. Is more of an artillery vehicle, with the legs just to get into position. Depending on who sees who first, the mythos is capable of taking out a scarab.


the scarab takes ages to turn, so if it catches it behind or to the sides...
Edited by Koo294 on Feb 15, 2009 at 03:38 PM


spaceboy221
Joined: Jan 23, 2009


Posted: Feb 15, 2009 06:47 PM    Msg. 19 of 21       
First, sillyvilian is a joke about civilians in a military setting.

Second, the the mythos is capable of taking out a scarab. Usually without trouble from the sides or rear, and depending on the scarab pilot, from the front also. An example is when the mythos fires, the scarab pilot looks for a second to find it, but by that time, its over. The scarab take about two seconds to fire and its beam goes just slow enough that the mythos can take a scarab with it. I have done it a few times. Of course, if the scarab sees the mythos first...

Third, the gun trucks are prominent in the map Ambush. I'm not sure if they are in any other maps. I listed them as gun trucks because that is what they are, and the list would be to long to list them individually.(Counting everything else I need to add.)

And to answer an earlier question, the vulnerability to obstacles was about the scarab not having the ability to go over them easily(It kinda climbs trees). Although that is a very good point about vulnerabilities.
Edited by spaceboy221 on Feb 15, 2009 at 07:01 PM
Edited by spaceboy221 on Feb 15, 2009 at 10:07 PM


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Feb 16, 2009 04:43 AM    Msg. 20 of 21       
but that really did happen!! i shot a tree in a scarab and killed myself!!


spaceboy221
Joined: Jan 23, 2009


Posted: Feb 16, 2009 01:13 PM    Msg. 21 of 21       
I couldn't resist the urge to necropost, I guess I killed a cat(a joke from another forum)...

Anyway, that was my point. You made a point.

Must... resist... necroposting... in my own topic...

 

 
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