
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 14, 2009 12:22 AM
Msg. 1 of 5
Hey, just wondering, I watched Patrickssj6's FP animating tutorial, but I got some errors when exporting. I think I have figured out the problem though. The Halo Animation Exporter (HAX) only supports exporting a single frame. I made an elevator, with "frame" and "frame lift" and it only exported "frame" in the .model_animation tag. I then made only a platform with the node "frame" and the animations worked fine ingame. I am just wondering if I am doing something wrong or if maybe I am using an outdated version of the HAX. -Thanks in advance
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Feb 14, 2009 04:52 AM
Msg. 2 of 5
are u using Gmax?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 14, 2009 09:33 AM
Msg. 3 of 5
No, I use 3DS Max 9
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 14, 2009 10:07 AM
Msg. 4 of 5
lol, you dont need to use HAX if you have 3ds max.
What you want to do is:
Export the animation to a different folder. Compile that 1 animation into its own tag. Use the Animation Editor to replace one of the animations in another animation tag you want to use in place of yours.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 14, 2009 01:50 PM
Msg. 5 of 5
Yeah, but what do I use to export the animation data? I know how to do all the other stuff. Edited by UnevenElefant5 on Feb 14, 2009 at 01:51 PM
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