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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »animations?

Author Topic: animations? (5 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 14, 2009 12:22 AM    Msg. 1 of 5       
Hey, just wondering, I watched Patrickssj6's FP animating tutorial, but I got some errors when exporting. I think I have figured out the problem though. The Halo Animation Exporter (HAX) only supports exporting a single frame. I made an elevator, with "frame" and "frame lift" and it only exported "frame" in the .model_animation tag. I then made only a platform with the node "frame" and the animations worked fine ingame. I am just wondering if I am doing something wrong or if maybe I am using an outdated version of the HAX.
-Thanks in advance


Molonky500
Joined: Aug 30, 2008

Xfire;killermax5


Posted: Feb 14, 2009 04:52 AM    Msg. 2 of 5       
are u using Gmax?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 14, 2009 09:33 AM    Msg. 3 of 5       
No, I use 3DS Max 9


Advancebo
Joined: Jan 14, 2008


Posted: Feb 14, 2009 10:07 AM    Msg. 4 of 5       
lol, you dont need to use HAX if you have 3ds max.

What you want to do is:

Export the animation to a different folder.
Compile that 1 animation into its own tag.
Use the Animation Editor to replace one of the animations in another animation tag you want to use in place of yours.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 14, 2009 01:50 PM    Msg. 5 of 5       
Yeah, but what do I use to export the animation data?
I know how to do all the other stuff.
Edited by UnevenElefant5 on Feb 14, 2009 at 01:51 PM

 

 
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