
pakar45
Joined: Sep 21, 2008
Hi
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Posted: Feb 10, 2009 04:26 PM
Msg. 1 of 9
Well if you are making a indoor map I know usually you will plane model it and add walls as you go. But can you just make the map and then without adding walls to the plane drag a box around the other model and link them to the frame or what would i have to do?
EDIT: and what would i name the plane and the box? Edited by pakar45 on Feb 10, 2009 at 04:28 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 10, 2009 06:38 PM
Msg. 2 of 9
Quote: --- Original message by: pakar45
Well if you are making a indoor map I know usually you will plane model it and add walls as you go. But can you just make the map and then without adding walls to the plane drag a box around the other model and link them to the frame or what would i have to do?
EDIT: and what would i name the plane and the box? Edited by pakar45 on Feb 10, 2009 at 04:28 PM I box model it, makes it easier, because whenever I create polygons I get open edges and the like :\ also names don't matter. You don't even have to name the level "skybox" like most tutorials say.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Feb 10, 2009 07:00 PM
Msg. 3 of 9
Still hasnt answered one of my questions how do i make it indoor instead of outdoor like some of the indoor maps that have a ceiling and no sky how do i do that?
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Feb 10, 2009 09:21 PM
Msg. 4 of 9
By adding light fixtures, or at least: light emitting textures to replace the need for a sky as the main source of lighting. Edited by OrangeJuice on Feb 10, 2009 at 09:22 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 11, 2009 12:37 AM
Msg. 5 of 9
No, light fixtures don't really help that much. I just make one part of my level (usually the cieling) the +sky material, then set the sky to illuminate the whole level. I have no idea how Bungie did a10 though, but there were windows in parts, so...
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Feb 11, 2009 10:07 AM
Msg. 6 of 9
dont use +sky material. instead, create a scenery with a light as an attachment. edit the radiosity light as you wish. (if you type 100 in the field, it will make daylight for surfaces till 100 world units distance, and so on.
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Feb 11, 2009 06:19 PM
Msg. 7 of 9
Quote: --- Original message by: OrangeJuice or at least: light emitting textures to replace the need for a sky as the main source of lighting. Edited by OrangeJuice on Feb 10, 2009 at 09:22 PM
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 11, 2009 07:25 PM
Msg. 8 of 9
Or make a little box above the map and add the +sky material and an ! symbol. So the material should look like this: +sky!
And that should work. Also, add lights.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 12, 2009 05:19 PM
Msg. 9 of 9
light emitting textures are what's in a10, so i recommend them
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