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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do you create a banshee biped and its actor variant tags

Author Topic: how do you create a banshee biped and its actor variant tags (6 messages, Page 1 of 1)
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Shadeslayer
Joined: Jan 28, 2009

I won't miss!!


Posted: Feb 9, 2009 10:09 AM    Msg. 1 of 6       
how do you create a flying vehical that will attack you and can be destroyed?


Molonky500
Joined: Aug 30, 2008

Xfire;killermax5


Posted: Feb 9, 2009 01:30 PM    Msg. 2 of 6       
I have tried that b4... it didnt go so well, make it a biped, and then an actor varient. to blow up, check its collition model


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Feb 10, 2009 04:58 AM    Msg. 3 of 6       
like the banshee in the campign? download hek+ to check.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 11, 2009 04:24 AM    Msg. 4 of 6       
vehicle_load_magic <vehicle name> <seat> (ai_actors <encounter>)



Edited by Mythril on Feb 11, 2009 at 04:25 AM


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Feb 11, 2009 04:31 AM    Msg. 5 of 6       
or use the vehicle command list... for driver its driver, gunner = gunner and if theres 1 seat in the vehicle..use any seat but carefull on its radius because sometimes even if theres a vehicle 1 meter away from the ai it sometimes ignore it and runs to another vehicle 20 meters away from it. (but this happens rarely)


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Feb 11, 2009 05:21 AM    Msg. 6 of 6       
Note that 'seat' is the string entry in Guerilla.

Add AI, not make Banshees move on their own. Get them to drive the vehicles.

 

 
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