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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »animation error

Author Topic: animation error (10 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 07:34 PM    Msg. 1 of 10       
C:\Program Files\Microsoft Games\Halo Custom Edition>tool animations scenery\dis
h
Couldn't read map file './toolbeta.map'
### dish.jma
### ERROR the node '(null)' looks like garbage.
EAX: 0x00000000
EBX: 0x00000000
ECX: 0x7C80FD5F
EDX: 0x00000208
EDI: 0x006AC3C0
ESI: 0x00000208
EBP: 0x00000000
ESP: 0x0012F8F8
EIP: 0x00446587, 83 3E 00 7F ?????
EXCEPTION_ACCESS_VIOLATION

EXCEPTION (that's all I know!)

C:\Program Files\Microsoft Games\Halo Custom Edition>
wth. I was just trying to make a simple animation for my scenery >.>


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 08:42 PM    Msg. 2 of 10       
I am watching offspring's tutorial on making animated scenery, and i have a "frame" and a "frame_lift"

Okay I have been messing around with this. Here is what I have found. I am using max 9 so I cannot click file->export like in the tutorial. So I used bluestreak to export. Model and collision-geometry compiled fine. Then animations. I used the HEKAnimEX script thing to export. I exported it the first time. Got that error. Then I exported it a second time, and it compiled fine. The reason was because the script had changed "frame_lift" to "1frame_lift" in the max scene. The animation compiled fine as near as I can tell, but the problem is that bluestreak gives me an error when I try to export the model with "1frame_lift". I have to change it back to "frame_lift" which makes the .gbxmodel and .model_animation tags unmatching.
Edited by UnevenElefant5 on Feb 8, 2009 at 08:43 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Feb 8, 2009 09:45 PM    Msg. 3 of 10       
Quote: --- Original message by: UnevenElefant5
### ERROR the node '(null)' looks like garbage.


Hahaha!


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 09:52 PM    Msg. 4 of 10       
Quote: --- Original message by: Nexus Halo
Quote: --- Original message by: UnevenElefant5
### ERROR the node '(null)' looks like garbage.


Hahaha!

I know. As if it wasn't bad enough my model won't animate, Tool feels it is necessary to INSULT it. CURSE YOU TOOL! -_-



Edited by UnevenElefant5 on Feb 8, 2009 at 09:52 PM


Molonky500
Joined: Aug 30, 2008

Xfire;killermax5


Posted: Feb 8, 2009 11:11 PM    Msg. 5 of 10       
oh tool still has more comebacks so be ready.... try remaking it :|


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 9, 2009 09:59 AM    Msg. 6 of 10       
Quote: --- Original message by: l283023
Quote: --- Original message by: UnevenElefant5

I am watching offspring's tutorial on making animated scenery, and i have a "frame" and a "frame_lift"

Okay I have been messing around with this. Here is what I have found. I am using max 9 so I cannot click file->export like in the tutorial. So I used bluestreak to export. Model and collision-geometry compiled fine. Then animations. I used the HEKAnimEX script thing to export. I exported it the first time. Got that error. Then I exported it a second time, and it compiled fine. The reason was because the script had changed "frame_lift" to "1frame_lift" in the max scene. The animation compiled fine as near as I can tell, but the problem is that bluestreak gives me an error when I try to export the model with "1frame_lift". I have to change it back to "frame_lift" which makes the .gbxmodel and .model_animation tags unmatching.
Edited by UnevenElefant5 on Feb 8, 2009 at 08:43 PM

It should be "frame lift".
Not "frame_lift".
No underscore.

The guy in the tutorial used an underscore and it worked for him.
Anyways, I got the animations AND model to export with "1frame lift" Now I don't get that exception or the "object scenery\lift\lift and the animation graph scenery\lift\lift don't match object scenery\lift\lift will not animate" message. However, my animations will still not show up in game. The tutorial guy just exported the animations, referenced them in his new scenery, then it worked perfectly. Mine goes ingame fine with no errors, but it won't animate.


Molonky500
Joined: Aug 30, 2008

Xfire;killermax5


Posted: Feb 9, 2009 01:28 PM    Msg. 7 of 10       
well i think you have to set what animation it needs to do in guerrila in its animation tag, like idle, and stuff


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 9, 2009 10:15 PM    Msg. 8 of 10       
The guy in the tutorial didn't :| but I did anyway.

EDIT o dang those are all broken. just look at my imageshack account:
http://profile.imageshack.us/user/UnevenElefant5
they are the first 5 pics
Edited by UnevenElefant5 on Feb 9, 2009 at 10:16 PM
Edited by UnevenElefant5 on Feb 9, 2009 at 10:16 PM


Molonky500
Joined: Aug 30, 2008

Xfire;killermax5


Posted: Feb 9, 2009 10:20 PM    Msg. 9 of 10       
i cant see at all..


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 10, 2009 12:00 AM    Msg. 10 of 10       
yeah click that link. then click an image, then click the picture you want to see, then click it one more time, then zoom in. it should be visible then.

 

 
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