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Author Topic: Rescaling maps. (7 messages, Page 1 of 1)
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MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 8, 2009 03:37 PM    Msg. 1 of 7       
Okay, so; I've been messing with 3DS Max quite a bit lately, figured out a lot of things about modeling that I didn't know. Finally managed to make a base, and made a little warehouse with two levels, actually managed to make an enclosed building. First time for everything, good progress... Never liked modeling before, but now I do.

Unfortunately, the map I was working on wasn't supposed to be an outdoor map like it ended up; it was supposed to be indoors, with a size of 8250 x 10250. This is too small... Using the Scale tool (alongside the Move tool and Rotate tool), I tried to make it larger; this didn't work...

Is there /any/ way to resize your map after you've already converted it to an Editable Mesh/Poly; or is it stuck at those coordinates for good, and I'll have to start over?

I really don't want to start over. ;;


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 04:03 PM    Msg. 2 of 7       
Um, scale tool should work. I just used it.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 8, 2009 04:19 PM    Msg. 3 of 7       
Quote: --- Original message by: UnevenElefant5
Um, scale tool should work. I just used it.


Scaling the model, or the faces?

I scaled the model itself and it didn't work...

I just tried scaling the faces, and I assume it worked, but when I tried to re-run lightmaps, it went to:


C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\metal_fortress\metal_fortress metal_fortress 0 0.9
Couldn't read map file'./toolbeta.map'
i'm going to render debug lightmaps for metal_fortress of levels\metal_fortress\metal_fortress, and i'll stop when red+blue+green = 0.900000.
Hit control+c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\metal_fortress\metal_fortress have no background sound or sound environment.
start levels\metal_fortress\metal_fortress



It sat there for about 3 minutes, and now just added:

0.000000



Does it taking forever imply it's larger? xD;



Edit:

Didn't change much, but I'm trying again. I rescaled the map again and the Object Properties showed larger coordinates, so I'm recompiling the map to check...
Edited by MF Boom on Feb 8, 2009 at 04:31 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 06:10 PM    Msg. 4 of 7       
Quote: --- Original message by: MF Boom

Quote: --- Original message by: UnevenElefant5
Um, scale tool should work. I just used it.

Does it taking forever imply it's larger? xD;

Depending on the complexity of your map it will take longer to run commands on it (structure, lightmaps, cache-file) I once had one which took 6-7 minutes to run lightmaps :|
And, I scaled the model, but you could just select the outside vertices and scale them also

Edited by UnevenElefant5 on Feb 8, 2009 at 06:12 PM


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 9, 2009 08:08 PM    Msg. 5 of 7       
Quote: --- Original message by: UnevenElefant5

Quote: --- Original message by: MF Boom

Quote: --- Original message by: UnevenElefant5
Um, scale tool should work. I just used it.

Does it taking forever imply it's larger? xD;

Depending on the complexity of your map it will take longer to run commands on it (structure, lightmaps, cache-file) I once had one which took 6-7 minutes to run lightmaps :|
And, I scaled the model, but you could just select the outside vertices and scale them also
Edited by UnevenElefant5 on Feb 8, 2009 at 06:12 PM


Scaling the model didn't work for me. But when I selected all of the faces, then used the scale tool, it worked just fine. Now it's ridiculously huge when I only scaled it to 20500 x 16500 (basically, doubled)... Oh well, it works.


Unfortunately, I ran into another issue. God, not having made maps in such a long time, you forget things... In Guerilla, I checked the sky, added all the vehicles to the Vehicle Palette, as well as in the Globals.globals... I added starting points, weapons, and vehicles in Sapien. Starting points /is/ "Player Starting Points", right? Also, I added the flag for both teams in "Netgame flags", and added an oddball (didn't bother with KotH, since I never play it anyway; I'll add it later if I decide to finish it up, this was just for a test run)... What could I have forgotten to check? Because, when I opened the map in Halo, I /instantly/ got an exception.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 9, 2009 09:21 PM    Msg. 6 of 7       
Quote: --- Original message by: MF Boom

did you set the scenario to multi?
Edited by Maniac1000 on Feb 9, 2009 at 09:21 PM


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 10, 2009 12:02 PM    Msg. 7 of 7       
Quote: --- Original message by: Maniac1000

Quote: --- Original message by: MF Boom

did you set the scenario to multi?
Edited by Maniac1000 on Feb 9, 2009 at 09:21 PM


Thank you! That's exactly what I forgot...

Ugh, not having made maps in over a year, with amnesia, you /really/ tend to forget pretty much -everything-... Luckily I didn't /lose/ the knowledge of what to do, I just forgot it.

Thanks again; If I run into any more issues [which is unlikely, since most of my issues initially were with 3DS Max, and I'm better at that now], I'll post 'em here [new thread though, since editing doesn't really help.]... All the help I've gotten is really appreciated.
Edited by MF Boom on Feb 10, 2009 at 05:04 PM

 

 
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