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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »tool problemo, man this wraith is annoying

Author Topic: tool problemo, man this wraith is annoying (4 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 02:19 PM    Msg. 1 of 4       
Quote: --- Original message by: Destroyer
so i was compiling my wraiths aiming animations when i got this

C:\Program Files\Microsoft Games\Halo Custom Edition>tool animations vehicles\aa
wraith
Couldn't read map file './toolbeta.map'
### aim.jmo
EAX: 0x00000001
EBX: 0x0016FA73
ECX: 0x7FFFFFFE
EDX: 0x01A03C23
EDI: 0x00607A6A
ESI: 0x0013EE3C
EBP: 0x0013EE88
ESP: 0x0013EDFC
EIP: 0x005F6358, 80 38 00 74 ?????
0013F0B8 ?????
EXCEPTION_ACCESS_VIOLATION
### ERROR the node '
EXCEPTION (that's all I know!)

you might have a node named: ' and tool might not like that. IDK i havent gotten this error before.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 02:37 PM    Msg. 2 of 4       
why can't you just use the regular wraith anims?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 8, 2009 03:15 PM    Msg. 3 of 4       
:| um well sorry I can't help you, I've never animated before.


Molonky500
Joined: Aug 30, 2008

Xfire;killermax5


Posted: Feb 8, 2009 05:07 PM    Msg. 4 of 4       
the animations are set by markers,nodes and bones, the models have skin, if the model does not posses the needed nodes/markes/bones the animation needs, it will not be created in sapien and it will say "out of objects" and it will not complie the map

 

 
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