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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Couple questions...

Author Topic: Couple questions... (6 messages, Page 1 of 1)
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Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: Jan 25, 2009 05:42 PM    Msg. 1 of 6       
Hi,
I have a few questions about various bits/pieces of map making, so a few of them may sound nooby. I will look at the Tutorials section of hce.halomaps.org before I ask, so... yeah.

Was going to ask: How do I add scope to a shotgun? Do I only need to change the .weapon file, or is there other stuff I need to modify? I only want zoom, no accuracy modifiers. It would be for awesomeness, and my brother asked me to add a scoped shotgun.
Found: http://hce.halomaps.org/index.cfm?fid=1533 - Is this tutorial good?

Was going to ask: Whenever I try adding texturing with UVW Map, the cliffs are always stretched and ugly looking, but don't even show in Sapien. I am using Gmax.
Found: http://hce.halomaps.org/index.cfm?fid=1530 / http://hce.halomaps.org/index.cfm?fid=1530 - Are these good?

Was going to ask: Sometimes, when I run cmd.exe and use tool bitmaps levels\mapname\bitmaps, it gives me all kinds of weird errors (I can't get them to show again, otherwise I'd post an example). I also get a thing asking about a texture I added. I think it has a list, 1-9 with a variety of answers. I just use 1, and it has some error saying that it didn't work (I think).

And also, to add custom vehicles to a map, is there an easier way than having to change the globals.globals thing?

The third one is a bit vague, but in order to get the errors I'd have to start a map completely from scratch... again. Are the tutorials I listed good ones?

Side notes
I am using Yayap's tutorial as a base (Yes, I know about the friggin' grenades!)
Speaking of grenades, how do I get them in the starting equipment?


Zetal
Joined: Jan 16, 2009


Posted: Jan 25, 2009 05:46 PM    Msg. 2 of 6       
Quote: Was going to ask: Sometimes, when I run cmd.exe and use tool bitmaps levels\mapname\bitmaps, it gives me all kinds of weird errors (I can't get them to show again, otherwise I'd post an example). I also get a thing asking about a texture I added. I think it has a list, 1-9 with a variety of answers. I just use 1, and it has some error saying that it didn't work (I think).

I do think I know this one. the 1-9 thing is for Shaders, which you can make using guerilla and making a new shader_environment file and putting it in your Shaders folder.

:D I tried being helpful, yaay!
Oo
Aaand..just taking a guess here, I'm not sure, I think you can add a scope in Guerilla.


Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: Jan 25, 2009 05:57 PM    Msg. 3 of 6       
Yeah, I used guerilla to find the scope option in the shotgun.weapon tag. But is there more to modify, so I don't get errors?

And after the 1-9 thing, it generally doesn't do that command again-Edit- each time I retry that command with that map-. So I would have to add the shader_environment before I do that, right?
Edited by Vlad on Jan 25, 2009 at 05:58 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 25, 2009 06:03 PM    Msg. 4 of 6       
If you add a scope, there is no sniper-like thing. All that happens, is that the fp model disappears, and it zooms in, unless you have a sniper effect thing.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 25, 2009 06:04 PM    Msg. 5 of 6       
Quote: --- Original message by: Vlad

Yeah, I used guerilla to find the scope option in the shotgun.weapon tag. But is there more to modify, so I don't get errors?

And after the 1-9 thing, it generally doesn't do that command again-Edit- each time I retry that command with that map-. So I would have to add the shader_environment before I do that, right?
Edited by Vlad on Jan 25, 2009 at 05:58 PM

yeah when you make a new texture, compile it as a bitmap with tool, then make a new shader in guerilla which uses your new texture as a "base map" then save in your level's folder (tags\levels\mapname\shaders) you will have to create the shaders folder, then run tool structure levels\mapname mapname and it should work


Vlad
Joined: Sep 29, 2008

We're heroes;we always arrive in the nick of time.


Posted: Feb 8, 2009 09:43 PM    Msg. 6 of 6       
New question regarding HEK+ -

I am trying to open a custom made map (One of the RPG beta ones. I want to play around with it.), but HEK+ keeps crashing on a file. I think it is called cyborg_hands_multipurpose.bitmap, or some variation of that. Any help on how to successfully extract everything from a custom map?

More questions:
After/if I get the question above done successfully, what all would I have to change to change the player biped? The whole female spartan thing bugs me.

I think I can figure out how to change guns, but no guarantee.

 

 
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