
BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 7, 2009 09:05 AM
Msg. 1 of 13
Is there a released first person animation file (i know it's the animation file's secondary trigger) or can anyone provide me with it? Currently I'm working on it, but it's easier if I could get my hands on that one even though the animations arn't so good, i can modify them myself later, but it's easier then working from scratch.  Those were made on DMT waterdocks or so, that's the one what's it about. Edited by BeachParty clan on Feb 7, 2009 at 09:05 AM
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Feb 7, 2009 04:14 PM
Msg. 2 of 13
actualy, i think those are the grande trhowing animations, but idk thats just my thought
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 7, 2009 04:15 PM
Msg. 3 of 13
Just link the gun at the center of the screen animation to flashlight on animation.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 7, 2009 04:18 PM
Msg. 4 of 13
Quote: --- Original message by: Advancebo Just link the gun at the center of the screen animation to flashlight on animation. What animation? I need the animation, not the script, i have that covered. Quote: --- Original message by: Molonky500 actualy, i think those are the grande trhowing animations, but idk thats just my thought It's actually not, remember the fists tags? Grenades can be thrown by other guns, so it's not that, like fists, i believe it's in the first person animations, as you can disable the grenades by secondary trigger in guerilla E1: so actually it's a replacement of the nade anims, you're partly right =P Edited by BeachParty clan on Feb 7, 2009 at 04:19 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 7, 2009 04:23 PM
Msg. 5 of 13
In the animation tag, have the animation linked to "Flashlight On", so that whenever you press the flashlight button, it would move to the iron sight animations.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 7, 2009 04:35 PM
Msg. 6 of 13
Quote: --- Original message by: Advancebo In the animation tag, have the animation linked to "Flashlight On", so that whenever you press the flashlight button, it would move to the iron sight animations. Quote: Quote: --- Original message by: Advancebo Just link the gun at the center of the screen animation to flashlight on animation. What animation? I need the animation, not the script, i have that covered. I don't have the animation, I know how to use it already, the point of the topic was the animation itself
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 7, 2009 04:50 PM
Msg. 7 of 13
Hmm, in the first pic, I don't like the way the hands are positioned because it looks like your holding from your chest, not your shoulder.
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SABER
Joined: Feb 5, 2009
Epic fail guy.
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Posted: Feb 7, 2009 05:07 PM
Msg. 8 of 13
i have to agree with tails the way the gins positioned just looks all wrong...
btww contact me soon =p
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 7, 2009 05:59 PM
Msg. 9 of 13
Quote: --- Original message by: SABER i have to agree with tails the way the gins positioned just looks all wrong...
btww contact me soon =p True, but still, I don't really wanna work from scratch....
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Feb 7, 2009 07:45 PM
Msg. 10 of 13
Isnt it just a uber long fire-2 animation?
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Feb 8, 2009 04:54 PM
Msg. 11 of 13
We realy dont know that, but if we were to find out, we would need to make that animation active then shoot and c if it has a push back
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 9, 2009 07:15 AM
Msg. 12 of 13
Why not make it so its just a Zoom? :|
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 9, 2009 09:24 AM
Msg. 13 of 13
oh, it's still alive...
well i made iron sights, animated and working, even blur around it adjusted to the level cod 4 uses, no worries i got it solved =P
*looks for lock icon*
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