
olly12345
Joined: Jul 30, 2008
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Posted: Feb 2, 2009 05:39 AM
Msg. 1 of 9
Is it possible to extract models from Halo2 and use them in blender?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Feb 2, 2009 09:30 PM
Msg. 2 of 9
It's definitely possible, but that doesn't mean your going to be able to take the same file you extract directly into Blender. You will most likely have to convert the format before it's in blender, you might even be able to find models already extracted, do a Google search.
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johnnyblaz20
Joined: Jan 19, 2008
wuzzup
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Posted: Feb 5, 2009 06:03 PM
Msg. 3 of 9
What are you looking for?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Feb 5, 2009 06:21 PM
Msg. 4 of 9
Quote: --- Original message by: johnnyblaz20 What are you looking for? Blaz I've been meaning to see if you could extract the BSPs from H2V so I could get the model files. I would like them all, so if you can just rip any of them (multi or single).
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johnnyblaz20
Joined: Jan 19, 2008
wuzzup
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Posted: Feb 11, 2009 10:33 PM
Msg. 5 of 9
I ripped the entire coagulation bsp and all models associated. And the textures but those were junk. Any model is possible.
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rugal
Joined: May 11, 2008
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Posted: Mar 18, 2009 09:46 AM
Msg. 6 of 9
It is necessary to use which software to be able to make his(her,its)?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Mar 22, 2009 05:27 AM
Msg. 7 of 9
Quote: --- Original message by: rugal It is necessary to use which software to be able to make his(her,its)? What?
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rugal
Joined: May 11, 2008
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Posted: Mar 22, 2009 06:00 AM
Msg. 8 of 9
Sry for translation ^^ my what programs they use to extract the maps of mode history?
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: May 1, 2009 04:25 AM
Msg. 9 of 9
use the halo2 bsp extractor and extract the bsps from the halo2xbox1 game thay will be untextured and unuvwed but you can use them however you likey! and hear is proof that it works parts from ascension Edited by jackrabbit on May 1, 2009 at 04:31 AM
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