
BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 1, 2009 06:09 AM
Msg. 1 of 16
I think there was an old metroid topic about Thermal Vision, again a flashlight based script, can anyone recall what it was? Just for machinima, you all know how i love machinima's and screenshots =3 I remember seeing a pic with those grunts and stuff, but the tree was even more red then the grunt lol, but anyways the point is, i looked through the archives and googled it, but i can't find the thermal vision script.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 1, 2009 07:53 AM
Msg. 2 of 16
Quote: --- Original message by: Destroyer Mind taking a picture of what your talking about? And if you say I don't have skill's, at least I have more than you Rlly? 'sucking at everything' doesn't seem like it. Prove it. I don't see your solution here. 
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Feb 1, 2009 10:49 AM
Msg. 3 of 16
I'm thinking some combination of the active camo shader/ rendering effect (for bipeds), screen effects, and special shaders. The problem with messing with the active camo and rasterizer is, "Don't mess with this unless you know what you are doing!"
At one point in development, they were thinking about a "full spectrum vision" powerup. I wonder how far they got and it it could be any help. Edited by Vick Jr on Feb 1, 2009 at 10:53 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 11:19 AM
Msg. 4 of 16
That didn't go over so well...
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 1, 2009 11:40 AM
Msg. 5 of 16
so, what you're trying to say is that it's a modified camo effect? that would be practical, if it weren't so complicated with alot of shaders and effects here and there.... I hoped that i could find the old topic, but it's nowhere to be found =/
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Feb 1, 2009 11:47 AM
Msg. 6 of 16
 newest sapien test from like 4 or so days ago (that tree is awfully hot compared to that groud, I agree.. lol, nad that grunt.. he doesnt really have a heat sig.. its just.. blueish white lol) Anyways, ill fully explain thermal after I get the map with it out, but just to tell you.. unless your map is always gonna be thermal, your gonna need to make it a SP, cause the moment one person activates it.. it will activate for everyone (same as when one person de-activates it) even though this is a far older picture, I agree the thermal worked better before the BSP went thermal aswell (for some reason, the contrasting of the BSP made halo defaultly ajust everythings colors to not be as vibrant.. oh wellz) http://i64.photobucket.com/albums/h176/orangegeko/samusTHERMAL.jpg
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 1, 2009 11:57 AM
Msg. 7 of 16
yea that pic is what i saw some time ago =P So the idea isn't fully done yet, it looks awesome though, I hope you'll succeed. And I meant it for machinima, so it's not gonna be a gameplay thing, just a visually cool addiction, since this can't be achieved through video filters. So it won't be a problem if everyone will see it. Looking forward, thx for clearing it up
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Feb 1, 2009 12:17 PM
Msg. 8 of 16
Quote: --- Original message by: BeachParty clan yea that pic is what i saw some time ago =P So the idea isn't fully done yet, it looks awesome though, I hope you'll succeed. And I meant it for machinima, so it's not gonna be a gameplay thing, just a visually cool addiction, since this can't be achieved through video filters. So it won't be a problem if everyone will see it. Looking forward, thx for clearing it up If you saw the picture some time ago, then it would of been this picture  cause that other pic is from a few days ago.. So, what kinds of weapons are you gonna use? cause the projectiles arnt gonna change.. they should be plasma based weapons so the colors are acleast on color with the thermal.. unless you say the sniper contrial is burning hot lol. Also, a important part.. no FP cams when in thermal.. cause you cant target FP to change to its thermalized form (still deciding out of a few options what one ill take for my use of thermal, weather a sentinel cam following me, or other options)
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 1, 2009 12:28 PM
Msg. 9 of 16
Quote: --- Original message by: kirby_422Quote: --- Original message by: BeachParty clan yea that pic is what i saw some time ago =P So the idea isn't fully done yet, it looks awesome though, I hope you'll succeed. And I meant it for machinima, so it's not gonna be a gameplay thing, just a visually cool addiction, since this can't be achieved through video filters. So it won't be a problem if everyone will see it. Looking forward, thx for clearing it up If you saw the picture some time ago, then it would of been this picture http://i64.photobucket.com/albums/h176/orangegeko/thermalingame.pngcause that other pic is from a few days ago.. So, what kinds of weapons are you gonna use? cause the projectiles arnt gonna change.. they should be plasma based weapons so the colors are acleast on color with the thermal.. unless you say the sniper contrial is burning hot lol. Also, a important part.. no FP cams when in thermal.. cause you cant target FP to change to its thermalized form (still deciding out of a few options what one ill take for my use of thermal, weather a sentinel cam following me, or other options) I saw the one with the grunt a few days ago, and i remembered some concepts for metroid, I don't remember that pic though =P Ma-chi-ni-ma, who makes movies filmed in first person? Also, I don't plan on shooting alot, good series like RvB don't shoot that often either. And projectiles like an AR are just minor, i can change that with video colour filters =) No problemo =P E1: wait, isn't the sniper contrail hot then? I mean, a hot bullet soaring through cold sky, warming the air around it... I don't know for sure, I never tried to touch a contrail in real life lol. Edited by BeachParty clan on Feb 1, 2009 at 12:30 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 12:41 PM
Msg. 10 of 16
You should. Its great fun.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 6, 2009 12:51 AM
Msg. 11 of 16
BUMP!So, I finaly decided I might as well do a little more work on the thermal, so the first ingame video (I forgot to include double jump in the video, but what ever.. this is the thermal topic, so it doesnt relate anyways) http://www.xfire.com/video/866d4/(pay no attention to the sky.. its a figment of your imagination.. or something like that.. mb..)
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 6, 2009 03:32 AM
Msg. 12 of 16
That's awesome! Some cool weird things i noticed too: -Hud moves as loose overlay, cool -The camera get's dropped, like, outside the hud FP overlay hud is thermal world, weird, plus you keep firing to the same position the camera points too? Is that going to be solved? -sky... didn't noticed -Sentinal beam, fits well
So, the script looks good, i hope that you didn't imply that drop-camera-with-overlay-filter as only solution, but there are possabilities, though i don't know if you've solved it already
you could add a marker to the gbxmodel, and the camera that gets dropped, instead attach it to the biped's visor, as you've put a marker there Well atleast that's how my First Person body script works oshi- shoudn't have told that yet... (pssst, vid up in the evening)
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 6, 2009 01:52 PM
Msg. 13 of 16
Quote: --- Original message by: BeachParty clan That's awesome! Some cool weird things i noticed too: -Hud moves as loose overlay, cool -The camera get's dropped, like, outside the hud FP overlay hud is thermal world, weird, plus you keep firing to the same position the camera points too? Is that going to be solved? -sky... didn't noticed -Sentinal beam, fits well
So, the script looks good, i hope that you didn't imply that drop-camera-with-overlay-filter as only solution, but there are possabilities, though i don't know if you've solved it already
you could add a marker to the gbxmodel, and the camera that gets dropped, instead attach it to the biped's visor, as you've put a marker there Well atleast that's how my First Person body script works oshi- shoudn't have told that yet... (pssst, vid up in the evening) the HUD has always been loose.. its because its my bitmap put onto an FP model, and the health is a meter rigged to life, and the missle number is a number rigged to shield (since it cant log nades, and then the scripts sync shield to nades, and hte collison passes damage past shields) im not really worried much about the guns, the thermal is whats awesomely epic and imporant, then double jump next (cause everyone <3s double jump) Quote: --- Original message by: kirby_422 [BLAH] Also, a important part.. no FP cams when in thermal.. cause you cant target FP to change to its thermalized form (still deciding out of a few options what one ill take for my use of thermal, weather a sentinel cam following me, or other options) < as stated before, im probly gonna attach the cam to a sentinel, but seraphim is talking to me on MSN right now about it.. we are discusing mb making a second set of weapons in thermal (well.. I just said that to him, he hasnt responded yet)
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Mar 6, 2009 02:15 PM
Msg. 14 of 16
change permutation to a clone of the model with the same idea but thermal on? There's a few ideas, theoretically, but yea, the thermal option is very cool! Well keep it up, it sure seems promising, and a tad too much work for thermal imo, but hey, it's cool to see it happen =P
ps: might the sentinal option works for you, make it GOW style =P (that's close to the body, but a tad to the right so it's not in your view too much) Edited by BeachParty clan on Mar 6, 2009 at 02:16 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 6, 2009 05:09 PM
Msg. 15 of 16
Looks like all it detects is what is organic and alive, coloring them orange. If its artificial or non organic, it colors it dark blue. Any way to actually have heat definitions on the objects?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 6, 2009 11:38 PM
Msg. 16 of 16
Quote: --- Original message by: Advancebo Looks like all it detects is what is organic and alive, coloring them orange. If its artificial or non organic, it colors it dark blue. Any way to actually have heat definitions on the objects? you pick what objects are what heat levels.. you can have more customized heat levels, but im just using 3 levels of heat for objects (when I should have like 6.. a deep red, a redish orange, yellow, green, light blue, dark blue), adn then a dark blue copy of the BSP. im just using deep red, orange, and light blue (which I should fix up the coloring so its less white.. lol, mb a little green in it..) but on the objects, in 3dsmax you could add more detail to have spesific areas differnt heat levels (like arms cooler than the body, etc) but im lazy (cant you tell cause its samus fighting the covie(and like 3 sentinels)? lol) if you look at samus, her visor is always full red all the time. anyways, word from seraphim, I have to replace the weapons each time because he demands it to be FP.. he aperntly wants the thermal to be dropped if I cant make it FP, so I get a fun time now seeing how much of each weapon is hand FP compared to gun FP..
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