
Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 31, 2009 08:07 PM
Msg. 1 of 12
What do you link the geometry of the biped to? bip01 pelvis? When I do that, it pops up with the too many actors error message. There is no other parent node.
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 31, 2009 08:14 PM
Msg. 2 of 12
Quote: --- Original message by: Mythril What do you link the geometry of the biped to? bip01 pelvis? When I do that, it pops up with the too many actors error message. There is no other parent node. Just to bip01 I believe.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 31, 2009 08:19 PM
Msg. 3 of 12
bip01 isn't in the scene; I imported an elite model rigged, and edited it, rerigged to the edits.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 31, 2009 10:42 PM
Msg. 4 of 12
Yes. I'll try get a screenshot of the list with subtrees. E: Edited by Mythril on Jan 31, 2009 at 10:46 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 2, 2009 01:21 AM
Msg. 5 of 12
Alright thanks, I wasn't aware that Blitzkreig couldn't export vertex weights.
Does that mean if you rig a biped from scratch, you still can't use Blitz?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 2, 2009 02:21 AM
Msg. 6 of 12
I have an idea what to link.
Link sgt. Johnson's head to an ODST's body that would be nice!!!
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 2, 2009 05:53 AM
Msg. 7 of 12
Quote: --- Original message by: Mythril Alright thanks, I wasn't aware that Blitzkreig couldn't export vertex weights.
Does that mean if you rig a biped from scratch, you still can't use Blitz? You could rig a mechanical biped with it, since a mechanical biped wouldn't need a skin modifier.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Feb 2, 2009 09:49 AM
Msg. 8 of 12
Quote: --- Original message by: xXxKinG_OnIxXx I have an idea what to link.
Link sgt. Johnson's head to an ODST's body that would be nice!!! You have no idea what kind of linking is discussed here, i guess.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 2, 2009 12:23 PM
Msg. 9 of 12
Quote: --- Original message by: l283023 It may come up with a message saying "Some vertices are weighted by more than two bones". Ignore it, and push OK. All that means, is that more than two bones have control over the same vertex. And since it has been rigged by Bungie, I would suggest leaving it the way they have it.
if that does happen, set bone effect limit to 2 in each skin modifier's advanced properties rollout, then test the biped by rotating it's nodes and fix whatever weights need fixing.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 2, 2009 07:20 PM
Msg. 10 of 12
Quote: --- Original message by: l283023 Uh.... Duh...
But he is using an elite. Made by Bungie. Rigged by Bungie. Set that way obviously for a reason. Quote: --- Original message by: Mythril ... ; I imported an elite model rigged, and edited it, rerigged to the edits. By re-rigged to the edits, I assume he means he made a new skin modifier for it, since it's an elite, not a droid. His rig, not Bungies.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 3, 2009 07:56 PM
Msg. 11 of 12
Hakuna Matata, my friend. Hakuna Matata
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 3, 2009 07:58 PM
Msg. 12 of 12
Also go to Skin>Weight Table>File(I think)>Clear Zero Weights It gets rid of weights that are entered as 0 one bones, as that takes up larger file size. And gives less errors in tool.
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