
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 02:01 PM
Msg. 36 of 64
It's a spinning thing...
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 1, 2009 02:04 PM
Msg. 37 of 64
Wait, Recycle Bin, why no custom vehicles? makes me sadface.
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aDirtyShisno213
Joined: Jun 22, 2007
ohai der
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Posted: Feb 1, 2009 09:08 PM
Msg. 38 of 64
GIVE MEH SOMETHING TO MODEL! :O
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 1, 2009 09:23 PM
Msg. 39 of 64
Quote: --- Original message by: aDirtyShisno213 GIVE MEH SOMETHING TO MODEL! :O You will once I upload all my concepts Also, RecycleBin, I think I found us a UV. He lives down my street and he is good at it Edited by iTails on Feb 1, 2009 at 10:58 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 2, 2009 03:40 PM
Msg. 40 of 64
Quote: --- Original message by: Recycle Bin Maybe a few custom vehicles i don't even know how to make vehicles I do but someone else will have to model.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 2, 2009 07:14 PM
Msg. 41 of 64
Quote: --- Original message by: iTails You will once I upload all my concepts Edited by iTails on Feb 1, 2009 at 10:58 PM and when do you expect that will be?
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CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: Feb 2, 2009 07:14 PM
Msg. 42 of 64
I've self taught my self through countless tutorials and what not. But if you need anyone for mapping or modeling with 3ds max I can do it. I'm currently working on a map though that I told a bunch of people I would work on for them, and I would like to get that done eventually though, don't want to disappoint them. Here's something I've been working on for a couple of days. It's just my map, I got the opinions and I know what I need to fix, my texturing is terrible though I do know the basics of UVW mapping. Thats the post for my map if you want to look at it. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=23787
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 2, 2009 07:20 PM
Msg. 43 of 64
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: iTails You will once I upload all my concepts Edited by iTails on Feb 1, 2009 at 10:58 PM and when do you expect that will be? Tonight
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 2, 2009 08:50 PM
Msg. 44 of 64
Quote: --- Original message by: iTailsQuote: --- Original message by: UnevenElefant5Quote: --- Original message by: iTails You will once I upload all my concepts Edited by iTails on Feb 1, 2009 at 10:58 PM and when do you expect that will be? Tonight :happyface:
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 3, 2009 01:12 AM
Msg. 45 of 64
Mind posting some pics of the BSP? Is it still a lava level? Btw, I've got some good lava shaders I've been messing with if you need them.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 3, 2009 02:15 PM
Msg. 46 of 64
K I'll post them when I get home from school, also we need dirty shisno's xfire.
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pwner5889
Joined: Jun 13, 2008
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Posted: Feb 3, 2009 07:22 PM
Msg. 47 of 64
Quote: --- Original message by: UnevenElefant5 I'm a dirty shisno!!!! LMFAO lol jk but anyway thats what you get for asking me to bump this for you.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 3, 2009 07:23 PM
Msg. 48 of 64
Quote: --- Original message by: pwner5889Quote: --- Original message by: UnevenElefant5 I'm supa awezom!!!! im a dirtier shizno!!!!! Here's the pictures of the lava shaders. You should know, I took the bitmap from http://hce.halomaps.org/index.cfm?fid=2857Lava Lamp SimuLaCrum doesnt say anything about not reusing tags. I only used his because for some odd reason, the regular water bitmap was not working with my shaders :/ Close View: Fog: Another Close View Far Away  Also, as an unintended consequence, the lava gets more orange the farther away you get, but it should not make a difference unless there are flying vehicles in our map.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 3, 2009 11:28 PM
Msg. 49 of 64
woops Edited by UnevenElefant5 on Feb 3, 2009 at 11:30 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 4, 2009 01:34 AM
Msg. 50 of 64
Lava map inside a volcano. That spinning scenery churns the lava and turns it into heat for the forerunners. Nake it roughly cylindrical with multiple ledges and you can fall off into the lava in the center. There are also some caves for passageways and bases. Also I think we should make a scenery that spews lava and fire every 30 seconds or so, you know for effect, put it in the center of the lava. Anyways, that's just what I think would be cool.
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 4, 2009 07:40 AM
Msg. 51 of 64
Quote: --- Original message by: Recycle Bin Nice job! And itails is taking a year and a half to post some concepts so i am going to go ahead and model w/e the hell i come up with. sorry about that, I was gone for the night, family problems :s
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Feb 4, 2009 09:00 AM
Msg. 52 of 64
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: pwner5889Quote: --- Original message by: UnevenElefant5 I'm supa awezom!!!! im a dirtier shizno!!!!! Here's the pictures of the lava shaders. You should know, I took the bitmap from http://hce.halomaps.org/index.cfm?fid=2857Lava Lamp SimuLaCrum doesnt say anything about not reusing tags. I only used his because for some odd reason, the regular water bitmap was not working with my shaders :/ Close View: Fog: Another Close View Far Away  Also, as an unintended consequence, the lava gets more orange the farther away you get, but it should not make a difference unless there are flying vehicles in our map. it looks like red water. make it more brown, make it look less like liquid, add smokes and fire and sounds.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 4, 2009 10:38 AM
Msg. 53 of 64
The smoke fire and sound can be added in with scenery later, this was just to test the shaders. I'll mess around with the color when I get home from school though
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vmt
Joined: Jan 29, 2008
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Posted: Feb 4, 2009 10:57 AM
Msg. 54 of 64
i have a nice comcept but idk if its like what you want at all. its more of a detailed map you would see in multiplayer. here You would probobly like it better if you zoomed in. I made that design 3 years ago lol i just found it earlier today with some old movie scripts.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 4, 2009 08:37 PM
Msg. 55 of 64
We are doing a lava themed map. It looks good though, I just don't know if it would fit. :\ Anyways, quick poll: This Lava: Or this Lava: There IS a difference.
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 4, 2009 10:27 PM
Msg. 56 of 64
I like the first one better.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 4, 2009 10:54 PM
Msg. 57 of 64
Yeah me too. The first one was the original shader, while the second one is the darker version.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Feb 5, 2009 09:37 AM
Msg. 58 of 64
said to make it to look less like a liquid by making bitmap more smooth.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 5, 2009 10:13 AM
Msg. 59 of 64
i like it the way it is, and lava like this WOULD look like liquid, because it is moving like water almost, so it would be brighter. When it gets darker it means it is not moving. And I don't really want to mess around with the bump map, because i have no idea how it works. I was aiming for this: While you are thinking of this: 
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Feb 5, 2009 10:43 AM
Msg. 60 of 64
Quote: --- Original message by: UnevenElefant5i like it the way it is, and lava like this WOULD look like liquid, because it is moving like water almost, so it would be brighter. When it gets darker it means it is not moving. And I don't really want to mess around with the bump map, because i have no idea how it works. I was aiming for this: While you are thinking of this:  i ment first actually. see how the color is more smoother? let me remind you that lava is made of molten rocks.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 5, 2009 11:00 AM
Msg. 61 of 64
If you had read the rest of my post you would have known that I said I was unwilling to mess with the bump map. Unless someone else wants to change the bump map or someone on the team objects to how it looks, that is probably how the shaders will stay.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 5, 2009 01:09 PM
Msg. 62 of 64
Which one? Quote: --- Original message by: UnevenElefant5This Lava: Or this Lava: There IS a difference.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 6, 2009 02:02 PM
Msg. 63 of 64
Men I like the first shafer better personally, but idc which one we decide to use. don't forget shisno. But he still needs to give us his xfire. But now who's gonna be the concept artist? Not me because I am fresh out of ideas for maps. Edited by UnevenElefant5 on Feb 6, 2009 at 02:03 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 6, 2009 06:30 PM
Msg. 64 of 64
Quote: --- Original message by: Recycle Bin the BSP is giving me some troubles actualy3Dsmax is giving me troubles xfire nao, maybe I can help.
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