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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »weapons standing up?

Author Topic: weapons standing up? (18 messages, Page 1 of 1)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 22, 2009 11:18 PM    Msg. 1 of 18       
Does anyone know why some times weapons stay standing up when they spawn or are dropped? When i drop the weapon it bounces and stays pointing in the direction if was pointing when it fell and they dont automatically lie flat. i'm sure i'm not the only one with this problem. if anyone has a fix for this help would be appreciated.
Edited by jesse on Jan 22, 2009 at 11:20 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 22, 2009 11:30 PM    Msg. 2 of 18       
I'm assuming this only occurs for custom weapons?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 22, 2009 11:32 PM    Msg. 3 of 18       
No not always but my battle rifle has that problem.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 22, 2009 11:33 PM    Msg. 4 of 18       
Battle Rifle = Custom Weapon.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 22, 2009 11:40 PM    Msg. 5 of 18       
Why don't you log on and help me figure this out?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 22, 2009 11:46 PM    Msg. 6 of 18       
Its a check box in the weapon that is called "maintain z axis up" or something like that.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 22, 2009 11:56 PM    Msg. 7 of 18       
Yea its disabled and i checked it against a weapon that is normal and they are both unchecked.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 23, 2009 12:04 AM    Msg. 8 of 18       
I dunno then, maybe check in sapien to see if it was deliberately rotated in a particular map?


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jan 23, 2009 12:05 AM    Msg. 9 of 18       
Learn to make a fricken #groundpoint marker.


Nugga117
Joined: Nov 14, 2005


Posted: Jan 23, 2009 12:10 AM    Msg. 10 of 18       
Quote: --- Original message by: HDoan
Learn to make a fricken #groundpoint marker.

This. I've made that mistake a few times.
Edited by Nugga117 on Jan 23, 2009 at 12:10 AM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 23, 2009 12:25 AM    Msg. 11 of 18       
Does it involve using 3dsmax to make one? if not make a simple explanation


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 23, 2009 12:48 AM    Msg. 12 of 18       
Quote: --- Original message by: jesse
Does it involve using 3dsmax to make one? if not make a simple explanation

You know all those little blue spheres? The ones on your weapon? Duplicate one, move it to the center of your model then rename it #ground point.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 23, 2009 01:02 AM    Msg. 13 of 18       
Well i guess i'm screwed because i cant import GBX models into 3dsmax with the gbx model importer.. it just didn't work for me.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Jan 23, 2009 04:27 AM    Msg. 14 of 18       
Go into Guerilla, open both your assault rifle tag and your battle rifle tag (or whichever one you're having trouble with).

Go down to the markers section (below permutations) for the assault rifle, and look for the ground point marker. Leave the window there. Go to the other window, and look for the ground point node/marker in there as well. It'll either be under the Nodes section or the Markers section.

Copy the assault rifle's rotation coordinates onto your weapon's rotation coordinates. It will be the ones marked i, j, k, and w. Save it as a separate model, in case it isn't right. Test in-game. It SHOULD lie down right then, but some weapons are different from others.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 23, 2009 05:33 AM    Msg. 15 of 18       
Quote: --- Original message by: HDoan
Learn to make a fricken #groundpoint marker.

That's just plain mean.


The GBXmodel importer works for me, if you import the Assault Rifle and the Battle Rifle somehow, then you can compare where the points are, and replace them, you can also do in Kornman00 what drillinstructor said, it's what you prefer, all it basically is is replacing stuff lol
This year i'm going for Kornman00, 3dsmax eats time!


megahalofan12
Joined: May 21, 2008

Xbox Live/Xfire is: matthewdratt


Posted: Jan 23, 2009 04:06 PM    Msg. 16 of 18       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: HDoan
Learn to make a fricken #groundpoint marker.

That's just plain mean.


The GBXmodel importer works for me, if you import the Assault Rifle and the Battle Rifle somehow, then you can compare where the points are, and replace them, you can also do in Kornman00 what drillinstructor said, it's what you prefer, all it basically is is replacing stuff lol
This year i'm going for Kornman00, 3dsmax eats time!


Whenever I use the model importer the weapon isn't rigged.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 23, 2009 05:22 PM    Msg. 17 of 18       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: HDoan
Learn to make a fricken #groundpoint marker.

That's just plain mean.

its also plain true
Quote: --- Original message by: megahalofan12
Whenever I use the model importer the weapon isn't rigged.

and thats why you check off the box that says "import weights"
Edited by Donut on Jan 23, 2009 at 05:23 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 24, 2009 06:29 PM    Msg. 18 of 18       
Quote: --- Original message by: Kanine01
It`s lag probably.

um no. its the #ground point marker

 

 
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