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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »vehicle ideas, how would i get them to work

Author Topic: vehicle ideas, how would i get them to work (6 messages, Page 1 of 1)
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cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 23, 2008 10:23 PM    Msg. 1 of 6       
i got 2 idea for vehicles in our upcoming dessert map.
1- use flashlight to trigger headlights on or off, this can be usefull for sneeking up on a base at night

2- use the melee button for a horn, add to the realism of civilian vehicles


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 23, 2008 11:09 PM    Msg. 2 of 6       
Quote: --- Original message by: Killer
2.why would you need a horn it sound like you are trying to make a grand theft auto


Pisses off the people that you are trying to sneak up on at night


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 23, 2008 11:12 PM    Msg. 3 of 6       
Quote: --- Original message by: cody
i got 2 idea for vehicles in our upcoming dessert map.
1- use flashlight to trigger headlights on or off, this can be usefull for sneeking up on a base at night

2- use the melee button for a horn, add to the realism of civilian vehicles

1) for warthog, just open it up, go past the attachment and function blocks (since those are already set up) and just change A in from Driver seat powered to integrated light toggle. that way, it makes the function block A controlled by flashlight instead of a drivers existance. im to lazy to see what other vehicles use for their light function blocks, but look at the attachment block in each vehicle, find what letter activates the attachment, look in the function block at that letter, and see what scales it (and if none, make it a LETTER in that isnt in use, and set that to integrated light)

2) Melee cant be checked by function blocks, so you either have to use jump or crouch. similar process to above, except you have to do it all manualy like the second part, except you gotta make a attachment and use a function block that is either empty or you dont need.


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 24, 2008 06:04 PM    Msg. 4 of 6       
well, i got the lights to toggle on and off, but when i turn the lights off, the engine sounds turn off too, is there a way to only turn off lights and leave motor running. if not, i'll just have the lights controlled by the driver being in the car


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 24, 2008 08:34 PM    Msg. 5 of 6       
its all about function blocks taking info from {LETTER} in and {LETTER} out. im to lazy to explain about function blocks right now due to it being christmas eve.. so, learn by it the normal way; look at how they are normaly set up, look at the avalible options, and then use as you like.


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Dec 26, 2008 01:09 AM    Msg. 6 of 6       
well, got headlights working, now to get the horn operational. ive set it to fuction block d and use crouch to activate it, but not working

 

 
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