
SDAIRSTRIKE
Joined: Nov 12, 2008
avatar change XD
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Posted: Dec 2, 2008 05:18 PM
Msg. 1 of 13
i want to know if it is possible to have a working tv in halo ce that plays a video over and over again .....
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 2, 2008 05:35 PM
Msg. 2 of 13
Yes, but it would take up a large amount of tag space
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The Barron
Joined: Oct 14, 2007
Howdy
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Posted: Dec 2, 2008 06:41 PM
Msg. 3 of 13
with some good editing techniques you could do that... but then it wouldn't really be in ce it would just be a special effect.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Dec 2, 2008 06:44 PM
Msg. 4 of 13
Animated shaders on a .scenery tag. Easy peasy, but like Advancebo said, it'd take lots of tag space.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 2, 2008 07:37 PM
Msg. 5 of 13
Quote: --- Original message by: ThePlague Animated shaders on a .scenery tag. Easy peasy, but like Advancebo said, it'd take lots of tag space. Actually, I use decal tags
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SDAIRSTRIKE
Joined: Nov 12, 2008
avatar change XD
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Posted: Dec 2, 2008 07:39 PM
Msg. 6 of 13
ok thanx kinda sad it takes up so much tag space but o well
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Dec 2, 2008 07:45 PM
Msg. 7 of 13
it doesn't matter about tagspace with tool_pro here let me give you a link http://www.mediafire.com/download.php?0yz2wgythazthat will elt you compile how ever big of a map you want! even bigger than 130 mb! It might be a tiny it slower than tool because tool was programmed by bungie\gearbox! idk who programmed this one though but the maps you are compiling are bigger so of course it might take like 12 seconds longer but anyway... there you go
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Dec 2, 2008 07:53 PM
Msg. 8 of 13
Quote: --- Original message by: pakar45it doesn't matter about tagspace with tool_pro here let me give you a link http://www.mediafire.com/download.php?0yz2wgythazthat will elt you compile how ever big of a map you want! even bigger than 130 mb! It might be a tiny it slower than tool because tool was programmed by bungie\gearbox! idk who programmed this one though but the maps you are compiling are bigger so of course it might take like 12 seconds longer but anyway... there you go No. 1. Tool* fails, it doesn't bypass anything. 2. E3pO created it. 3. If you want to do a failroll use that tool, or you can actually use regular tool and learn to do it the right way.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 2, 2008 07:58 PM
Msg. 9 of 13
Thats all true but he said "tool pro" not "tool*"
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 2, 2008 08:20 PM
Msg. 10 of 13
tool has errors for a reason. i mean like, it yells at you for screwing stuff up for a reason. if the engine could effectively handle something, dont you think tool would allow it? its a very picky engine and when you start bypassing update and open edges, all hell will break loose.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Dec 2, 2008 08:29 PM
Msg. 11 of 13
Quote: --- Original message by: Donut tool has errors for a reason. i mean like, it yells at you for screwing stuff up for a reason. if the engine could effectively handle something, dont you think tool would allow it? its a very picky engine and when you start bypassing update and open edges, all hell will break loose. This is the truth Anyway, someone needs to make a tutorial about how to make animated shaders.
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Dec 2, 2008 08:54 PM
Msg. 12 of 13
I use Tool_Pro and it does increase the allowed tag space for a map.
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SDAIRSTRIKE
Joined: Nov 12, 2008
avatar change XD
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Posted: Dec 2, 2008 09:18 PM
Msg. 13 of 13
thanks for the link and all the help but i dont think ill do that any more b\c i want to stick to the basics
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