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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Request For a Soda Machine Device tag that despenses soda cans

Author Topic: Request For a Soda Machine Device tag that despenses soda cans (17 messages, Page 1 of 1)
Moderators: Dennis

pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 28, 2008 03:08 PM    Msg. 1 of 17       
Maybe if someone could make this or make a tutorial on setting it up in sapine and guerilla\modeling it. Then I would make it myself But i have no clue on how to mkae it or if there is already a tag just link me to it please.



-Pakar45


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Nov 28, 2008 03:48 PM    Msg. 2 of 17       
I think so. You'd have to make the animation of a can coming out of the machine, then make it the device's ON state. So then when you go near, it would pop out. But then I'm not sure about how to make it stay out when you go away...otherwise I think it'll fly backwards in.
Pure speculation. But I like your ideas :D


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 28, 2008 04:02 PM    Msg. 3 of 17       
I have seen it on youtube so it should be possible


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Nov 28, 2008 04:03 PM    Msg. 4 of 17       
Mind linking to the vid? :3


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 28, 2008 04:04 PM    Msg. 5 of 17       
I just searched and couldn't find it


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 28, 2008 04:04 PM    Msg. 6 of 17       
I have a soda machine but not one that gives you soda on demand.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 28, 2008 04:06 PM    Msg. 7 of 17       
hmm I could porobabvly mkae the animations with a tut and maybe make it a gun so you pick it up and open it and drink it trehn throw it down with a tut if it's possible


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Nov 28, 2008 04:23 PM    Msg. 8 of 17       
Urm...I saw one that spits out weapons. Anyway to have a switch on the machine, when you hit it, it spawns a scenery object infront of the soda machine (As if it were shot out) and then give it physics so you can move it. It's possible.


DEEhunter
Joined: Dec 16, 2006


Posted: Nov 28, 2008 04:25 PM    Msg. 9 of 17       
Quote: --- Original message by: K_I_D
Urm...I saw one that spits out weapons. Anyway to have a switch on the machine, when you hit it, it spawns a scenery object infront of the soda machine (As if it were shot out) and then give it physics so you can move it. It's possible.
You cant give it dynamic physics. Also that would not sync unless you do that "spartan killing" script.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Nov 28, 2008 04:27 PM    Msg. 10 of 17       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: K_I_D
Urm...I saw one that spits out weapons. Anyway to have a switch on the machine, when you hit it, it spawns a scenery object infront of the soda machine (As if it were shot out) and then give it physics so you can move it. It's possible.
You cant give it dynamic physics. Also that would not sync unless you do that "spartan killing" script.


You mean the script that guru made? It would work.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 28, 2008 04:27 PM    Msg. 11 of 17       
yeah just make it a device machine that spits out a .garbage file


DEEhunter
Joined: Dec 16, 2006


Posted: Nov 28, 2008 05:27 PM    Msg. 12 of 17       
Quote: --- Original message by: Donut
yeah just make it a device machine that spits out a .garbage file

I dont think garbage syncs. Either. The only physics is has is when it interacts with the BSP. Doesnt collide with anything else. So there was never a good reason for it to sync in the first place. What you can do though is have the soda can be a vehicle or equipment that the player cannot interact with.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Nov 28, 2008 06:28 PM    Msg. 13 of 17       
Use the spartan script (Syncing things like elevators) and then have it sync scenery? I dunno. Just throwing it out there.


DEEhunter
Joined: Dec 16, 2006


Posted: Nov 28, 2008 06:34 PM    Msg. 14 of 17       
A soda can with grenade physics.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 28, 2008 06:59 PM    Msg. 15 of 17       
Well I have no clue On how to do any of this so I guesss it's not happening D:. Unless (: someone helps me. Anyone?


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 28, 2008 07:56 PM    Msg. 16 of 17       
Oka ywel tehn tell me how to do it or help me do it


Advancebo
Joined: Jan 14, 2008


Posted: Nov 29, 2008 08:32 PM    Msg. 17 of 17       
Maybe a sprite/decal like the shotguns dispersed ammo?

 

 
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