
Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
|
Posted: Nov 23, 2008 09:21 PM
Msg. 1 of 6
When I rip a map, and open its scenario file with Guerilla, the scripts will stay intact even if the file is modified, such as adding AI, vehicles, scenery, etc. When I open the scenario file with Sapien and modify anything, even if I don't compile scripts, it clears them out. Is there anyway to open an existing scenario file with Sapien without losing the original scripts?
|
|
|

Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
|
Posted: Nov 24, 2008 12:35 AM
Msg. 2 of 6
Sounds great, and I will try this method. Within the scenario file, is there anyway to know exactly which vehicles are listed in the globals.globals, and which ones are scripted in.
|
|
|

Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
|
Posted: Nov 24, 2008 04:49 PM
Msg. 3 of 6
I see the scripts all listed, but don't see the entire script anywhere. Is there something I need to do in Kornman V2?
|
|
|

Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
|
Posted: Nov 24, 2008 08:37 PM
Msg. 4 of 6
What else can you use to rip the scenario from an existing Map, to see the scripts?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Nov 24, 2008 08:43 PM
Msg. 5 of 6
That's about it
|
|
|

Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
|
Posted: Nov 24, 2008 11:06 PM
Msg. 6 of 6
l283023, I will use your recommended path with the txt file export. Are you pretty sure this will work...have you done this is the past?
When I tried to export the modified map, Guerilla closes down, and the text file ends just after the first encounter, which results in an incomplete txt file. Edited by Mysterion on Nov 26, 2008 at 11:17 PM
|
|
|