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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Campaign maps

Author Topic: Campaign maps (6 messages, Page 1 of 1)
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Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 18, 2008 08:26 PM    Msg. 1 of 6       
Ok, so I've asked a lot of times (1) and gotten answers (5) but I still don't know how. The answers that they gave me were to create a new scenario using the existing BSP. What I want to know is how to rip the ENTIRE scenario and use the ENTIRE thing to create the original campaign map. I know that ZTeam ripped or re-created the original campaign scripts, but I am unable to open a10. Does anyone who made a modified campaign map know how?


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Nov 18, 2008 11:04 PM    Msg. 2 of 6       
You can't pull a scenario, because the scenario is @#$%ed around with and compiled into a .map file.

Wouldn't a -Tool be great? It basically reverses tool, able to decompile map files and the like...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 19, 2008 11:26 AM    Msg. 3 of 6       
Let me rephrase myself. I want to re-build one campaign level, a10. Unless the correct way is to rip out the BSP, create exactly the same objects, and use ZTeam's script, I want an easier way. Preferably without spending hours memorizing and re-creating the same mission.

Quote: --- Original message by: FoxtrotZero
You can't pull a scenario, because the scenario is @#$%ed around with and compiled into a .map file.


Wait, so I can't use the ripped scenario because it is @#$%ed around with? Is there another non-@#$%ed with scenario that is similar?

If the correct way IS to rip out the BSP, create exactly the same objects, and use ZTeam's script, don't tell me then. I don't want to do that.


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Nov 19, 2008 03:48 PM    Msg. 4 of 6       
So, basicly you are just trying to compile the standard campaign levels? I tried this, first by ripping all the tags from the campaign maps in the standard HALO folder, which resulted in some corrupt tags that wouldn't compile. I succeeded in compiling the maw level (haven't played it through though, but it loads fine) by downloading some of the files from the tags packs section of this site and overwriting many of the tags I had.

Page the downloads are found on: http://hce.halomaps.org/index.cfm?pg=1&sid=33
I'm 99% sure I got this one: http://hce.halomaps.org/index.cfm?fid=1389
and you probablly need several others of the packs compiled by SteelixB / Kornman00 / MonoxideC / TheGhost including: Halo PC Tags for levels *insert level name here* (the name is not the name, it is a10, b30 etc.) Halo PC Tags for Sound SFX (http://hce.halomaps.org/index.cfm?fid=1406) etc.

Hope this helps.

Edited by Rhydgaled Publications on Nov 19, 2008 at 04:20 PM


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Nov 19, 2008 10:44 PM    Msg. 5 of 6       
He beat me to it. I meant to say that whatever you are looking for, campaign related, can likely be found on halomaps.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 24, 2008 08:40 PM    Msg. 6 of 6       
So basically, to get everything to work without any errors, I have to download all of this? I'll begin right away!

 

 
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