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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »PROBLEMS WITH SAPIEN OR ".bitmap"!!1

Author Topic: PROBLEMS WITH SAPIEN OR ".bitmap"!!1 (14 messages, Page 1 of 1)
Moderators: Dennis

Hry
Joined: Sep 1, 2008

:)


Posted: Nov 15, 2008 03:05 PM    Msg. 1 of 14       
Help plz:(

When removing the tags of any map in this case bloodgluch I can not open with SAPIEN, when loading the contents closes automatically in debug, I get this:

Quote: 11.15.08 11:46:42 tool pc 01.00.00.0609 ----------------------------------------------
11.15.08 11:46:42 reference function: _write_to_error_file
11.15.08 11:46:42 reference address: 42ca20
11.15.08 11:46:42 Couldn't read map file './toolbeta.map'
11.15.08 11:46:42 i'm going to render debug lightmaps for bloodgulch of levels\test\bloodgulch\bloodgulch, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
11.15.08 11:47:26 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Se ha alcanzado el final del archivo. '
11.15.08 11:47:26 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap'
11.15.08 11:47:26 couldn't read elements for bitmap block
11.15.08 11:47:26 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch'
11.15.08 11:47:27 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch'
11.15.08 11:47:27 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'
11.15.08 11:47:27 done


Wth is coming on?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 15, 2008 03:08 PM    Msg. 2 of 14       
You need to get that bitmap again. I suggest getting HEK+ and extracting bloodgulch's bitmaps.


Hry
Joined: Sep 1, 2008

:)


Posted: Nov 15, 2008 03:14 PM    Msg. 3 of 14       
Quote: --- Original message by: Newbkilla
You need to get that bitmap again. I suggest getting HEK+ and extracting bloodgulch's bitmaps.


Oh, I forgot to say that I use HEK + to extract these tags, frankly I'm new at this, I try to create them using cmd command but as I get error.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 15, 2008 03:16 PM    Msg. 4 of 14       
Re-install your tags. (HEK)


Hry
Joined: Sep 1, 2008

:)


Posted: Nov 15, 2008 07:01 PM    Msg. 5 of 14       
Quote: --- Original message by: Newbkilla
Re-install your tags. (HEK)


Omg dude, I did and I get the same thing.

Quote: 11.15.08 15:51:59 sapien pc 01.00.00.0609 ----------------------------------------------
11.15.08 15:51:59 reference function: _write_to_error_file
11.15.08 15:51:59 reference address: 401b13
11.15.08 15:51:59 Couldn't read map file './sapienbeta.map'
11.15.08 15:52:01 CreateDevice succeeded with refresh rate = 0
11.15.08 15:52:05 Increasing sound decompression buffer size to 1048576 bytes
11.15.08 15:52:57 file_read('tags\levels\test\bloodgulch\bloodgulch.bitmap') error 0x00000026 'Se ha alcanzado el final del archivo. '
11.15.08 15:52:57 couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\bloodgulch\bloodgulch.bitmap'
11.15.08 15:52:57 couldn't read elements for bitmap block
11.15.08 15:52:57 failed to load bitmap tag 'levels\test\bloodgulch\bloodgulch'
11.15.08 15:53:00 failed to load scenario_structure_bsp tag 'levels\test\bloodgulch\bloodgulch'
11.15.08 15:53:00 failed to load structure bsp 'levels\test\bloodgulch\bloodgulch'




Seriously need help, I want to start editing maps and have some excellent ideas, and I can not:(


cellista92
Joined: Jun 24, 2008

~


Posted: Nov 15, 2008 07:15 PM    Msg. 6 of 14       
lol chill hry he's tryin to help u, ur just tarded :p


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Nov 15, 2008 07:18 PM    Msg. 7 of 14       
Dont mod bloodgulch.
there problem solved.


cellista92
Joined: Jun 24, 2008

~


Posted: Nov 15, 2008 07:18 PM    Msg. 8 of 14       
ignore grunt, he's off his medication today :d


Advancebo
Joined: Jan 14, 2008


Posted: Nov 15, 2008 07:19 PM    Msg. 9 of 14       
its lightmaps, just rerun radiosity in tool


cellista92
Joined: Jun 24, 2008

~


Posted: Nov 15, 2008 07:21 PM    Msg. 10 of 14       
i did that for him. it kept saying it couldnt find the scenario, bsp, and something else it. it was all in place and all was extracted with HEK plus. XD someone ezplain
Edited by cellista92 on Nov 15, 2008 at 07:21 PM


Hry
Joined: Sep 1, 2008

:)


Posted: Nov 15, 2008 11:17 PM    Msg. 11 of 14       
Àww help?:(

My valhalla-gluch gonna die:*(


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 16, 2008 12:29 AM    Msg. 12 of 14       
Quote: --- Original message by: cellista92
ignore grunt, he's off his medication today :d

actually, grunt has a point. a bitmap is getting screwed up when bloodgulch is getting extracted. not much you can do about that is there? dont shoot your mouth off


cellista92
Joined: Jun 24, 2008

~


Posted: Nov 16, 2008 03:25 PM    Msg. 13 of 14       
we can give him BG files that work :) it haps with Danger Canyon also, so it's probably his comp. and i said that cause maybe grunt didnt want BG since alot of ppl mod BG and some of us see it as a waste of space. but we gotta learn to be considerate about others >:\


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Nov 17, 2008 08:53 AM    Msg. 14 of 14       
Quote: --- Original message by: Donut
Quote: --- Original message by: cellista92
ignore grunt, he's off his medication today :d

actually, grunt has a point. a bitmap is getting screwed up when bloodgulch is getting extracted. not much you can do about that is there? dont shoot your mouth off


mine just make blood gulch frosty when i extract.

 

 
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