A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Texturing on Autodesk 3D max 2009

Author Topic: Texturing on Autodesk 3D max 2009 (3 messages, Page 1 of 1)
Moderators: Dennis

chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Nov 9, 2008 05:31 PM    Msg. 1 of 3       
When I UVW map a texture it's all blocky and blurry and does not show the real texture. But in game it works right. How do you fix it?
Edited by chrisk123999 on Nov 9, 2008 at 05:32 PM


Advancebo
Joined: Jan 14, 2008


Posted: Nov 9, 2008 06:22 PM    Msg. 2 of 3       
picture please


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Nov 10, 2008 05:19 PM    Msg. 3 of 3       
I fixed it, but It only happed on ones that I forgot to turn real world mapping off.

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 6:20 AM 109 ms.
A Halo Maps Website