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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »SP BSP switch script

Author Topic: SP BSP switch script (4 messages, Page 1 of 1)
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aaron0819
Joined: Jun 22, 2008

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Posted: Nov 6, 2008 05:38 PM    Msg. 1 of 4       
so what is the script to make a 2nd (or 3rd etc) BSP load at a trigger volume in a SP map

edit: i remembered something else too.
How is it you add starting weapons and grenades in a single player scenerio in guerilla or is it like normal with a MP map
Edited by aaron0819 on Nov 6, 2008 at 09:09 PM


aaron0819
Joined: Jun 22, 2008

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Posted: Nov 6, 2008 08:00 PM    Msg. 2 of 4       
thank you kind sir. that is exactly what i was looking for


sierra117
Joined: Jan 10, 2008

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Posted: Nov 12, 2008 01:12 AM    Msg. 3 of 4       
that one way but i havnt tried that.

another way for starting weapons which is pretty easy is a starting profile...name it player (when when u edit a campaign map by bungie it shows 2 profiles one for copp and 1 player, you dont have to make a coop profile) just choose weapons and how much is loaded and how many grenades it's just before half-way down the list in guerilla


aaron0819
Joined: Jun 22, 2008

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Posted: Nov 12, 2008 05:01 PM    Msg. 4 of 4       
at least some one answered that one. thank you both, now this all brings a third question. i exported to BSPs of the same map and the 2nd part does not appear when i try to play the map even with the script in it
Edited by aaron0819 on Nov 12, 2008 at 05:01 PM

 

 
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