
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 28, 2008 09:07 PM
Msg. 1 of 27
Quote: --- Original message by: Donut just out of curiosity, a10 is the first level, a30 is the second. does this mean that another level, presumably named a20, was going to be in between? if i named my map a20, would it load after a10? Is it possible to make an a20, and would the game load it?
|
|
|

someone not important
Joined: Sep 2, 2007
|
Posted: Oct 28, 2008 09:15 PM
Msg. 2 of 27
Quote: --- Original message by: Officer eggQuote: --- Original message by: Donut just out of curiosity, a10 is the first level, a30 is the second. does this mean that another level, presumably named a20, was going to be in between? if i named my map a20, would it load after a10? Is it possible to make an a20, and would the game load it? I think the way the next levels are loaded is with a map_name command at the end...
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 28, 2008 09:27 PM
Msg. 3 of 27
If so, I has an idea. I'll find this script...and replace the name. Muahahahahah.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Oct 29, 2008 04:06 AM
Msg. 4 of 27
Why couldn't you name a map a20? Either way it's the map name. If you did "Mapname_anymap" it will still run it.
|
|
|

Rhydgaled Publications
Joined: May 10, 2007
I have many questions (can't fit URL in though)
|
Posted: Oct 29, 2008 10:25 AM
Msg. 5 of 27
I was wondering how the game handle the sp levels too, in particular how does it go about making the buttons lock/unlock depending on which levels have been completed (I would like to make an sp level or maybe several that are unlocked on completing the last level of the default campaign(is it d40? somthing like that anyway.)) Edited by Rhydgaled Publications on Oct 29, 2008 at 10:25 AM
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Oct 29, 2008 10:29 AM
Msg. 6 of 27
the key to make it work is to look at the code of it. but i think its a command you can use on halo ce too.
|
|
|

Ermac
Joined: Nov 24, 2006
Pops up from time to time
|
Posted: Oct 29, 2008 01:18 PM
Msg. 7 of 27
someone not important, Nexus Halo: Egg here means that if he named a level a20, would it load after a10, like a30 does on the normal campaign. He got the question from Donut.
I'm curious myself. I'm going to try it and see.
|
|
|

adumbass
Joined: Nov 22, 2006
|
Posted: Oct 29, 2008 02:59 PM
Msg. 8 of 27
Quote: --- Original message by: drillinstructor someone not important, Nexus Halo: Egg here means that if he named a level a20, would it load after a10, like a30 does on the normal campaign. He got the question from Donut.
I'm curious myself. I'm going to try it and see. Didn't someone not important answer the question? Maps are loaded with the map_name command. I'm guessing that at the end of a10's script it says map_name a30.
|
|
|

Arteen
Joined: Mar 8, 2008
...
|
Posted: Oct 29, 2008 04:31 PM
Msg. 9 of 27
Quote: --- Original message by: Destroyer they could have been levels where you don't play as master chief (the parts of the book 'the floods' with silva and mckay ect) but were cut very unlikely though They were just regular levels that they had to cut because they didn't have the time to make them (or make them any good).
|
|
|

HaloSlayer
Joined: May 21, 2007
Used to be my H3 Emblem
|
Posted: Oct 29, 2008 04:42 PM
Msg. 10 of 27
We could finish what Bungie started. The Halo 1 Campaign!
|
|
|

megahalofan12
Joined: May 21, 2008
Xbox Live/Xfire is: matthewdratt
|
Posted: Oct 29, 2008 05:37 PM
Msg. 11 of 27
Quote: --- Original message by: someone not important I think the way the next levels are loaded is with a map_name command at the end... the last line of the script is game_won (fade_out 1 1 1 0 )(game_won )) ...kinda weird
|
|
|

Ermac
Joined: Nov 24, 2006
Pops up from time to time
|
Posted: Oct 29, 2008 05:48 PM
Msg. 12 of 27
Quote: --- Original message by: adumbassQuote: --- Original message by: drillinstructor someone not important, Nexus Halo: Egg here means that if he named a level a20, would it load after a10, like a30 does on the normal campaign. He got the question from Donut.
I'm curious myself. I'm going to try it and see. Didn't someone not important answer the question? Maps are loaded with the map_name command. I'm guessing that at the end of a10's script it says map_name a30. That's a negative. It's the game_won command. That signals the game to load the next level in sequence.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 29, 2008 06:42 PM
Msg. 13 of 27
So is there any way for it to load another map?
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Oct 29, 2008 06:53 PM
Msg. 14 of 27
no no, you guys dont understand what hes saying. what i was talking about is how in halo PC, not CE, the sp levels load in order with no map_name command required. a10, a30, a50 and so on are internally recognized names, so the script has nothing to do with the order in which they are loaded. my question was if you made a level named a20, and placed it in the maps folder, would the game automatically load a20 after a10, then load a30 afterwards? i would ask at modacity, but i have been banned for an unjust cause (seriously guys, i dont care what you think my ip is or who it matches to. i AM NOT dark zelott >_>)
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 30, 2008 08:24 AM
Msg. 15 of 27
why doesnt someone just create a random map, with about walking 5 feet, and the map is won, and name that a20, and see if it loads after a10. and i think the a, b, c, d stands for difficulty, not the difficulties like easy and hard, but ai difficulty Edited by Advancebo on Oct 30, 2008 at 08:25 AM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Oct 30, 2008 09:30 AM
Msg. 16 of 27
Quote: --- Original message by: Donut no no, you guys dont understand what hes saying. what i was talking about is how in halo PC, not CE, the sp levels load in order with no map_name command required. a10, a30, a50 and so on are internally recognized names, so the script has nothing to do with the order in which they are loaded. my question was if you made a level named a20, and placed it in the maps folder, would the game automatically load a20 after a10, then load a30 afterwards? i would ask at modacity, but i have been banned for an unjust cause (seriously guys, i dont care what you think my ip is or who it matches to. i AM NOT dark zelott >_>) Email an admin and they'll unban you.
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Oct 30, 2008 09:37 AM
Msg. 17 of 27
Quote: --- Original message by: Glowing Gwunt
No, it's probably enemy density (amount of enemy). e.g:
a = low density b + c = medium density d = high density Edited by Glowing Gwunt on Oct 30, 2008 at 08:32 AM nvm. Edited by black doom on Oct 30, 2008 at 09:40 AM
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Oct 30, 2008 11:12 PM
Msg. 18 of 27
Quote: --- Original message by: Masters1337 Email an admin and they'll unban you. yeah i got it. i missed the "contact admin" button on my first 13 visits to my ban page Quote: --- Original message by: Glowing Gwunt
No, it's probably enemy density (amount of enemy). e.g:
a = low density b + c = medium density d = high density i dont think it really means anything, except maybe the day it occurs in. i still think its just that they had panned alot of levels and filled up a10-a90 so they went on to b10-b90. thats a bit of a stretch, but look at the quality of the game when it was first shown off. and goldeneye 007 did have 20 PLAYABLE levels, along with a messed up one that was left in the game. imagine how many were cut out Edited by Donut on Oct 30, 2008 at 11:15 PM
|
|
|

delta49
Joined: Jan 23, 2007
I don't always make shaders..
|
Posted: Oct 31, 2008 01:24 AM
Msg. 19 of 27
I wonder what each level was going to be about. I remember Bungie saying that b40 was the first level they started working on, but that doesn't mean that the rest werent being worked on as well.
|
|
|

Rhydgaled Publications
Joined: May 10, 2007
I have many questions (can't fit URL in though)
|
Posted: Feb 8, 2009 01:24 PM
Msg. 20 of 27
Quote: --- Original message by: Advancebo why doesnt someone just create a random map, with about walking 5 feet, and the map is won, and name that a20, and see if it loads after a10. Did anyone actually try this out and find out if it does load?
|
|
|

pakar45
Joined: Sep 21, 2008
Hi
|
Posted: Feb 8, 2009 02:38 PM
Msg. 21 of 27
Ill test it but nice bump :\
EDIT: actually no i wont test it sorry. Edited by pakar45 on Feb 8, 2009 at 02:39 PM
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Feb 9, 2009 07:29 AM
Msg. 22 of 27
Quote: --- Original message by: Rhydgaled PublicationsQuote: --- Original message by: Advancebo why doesnt someone just create a random map, with about walking 5 feet, and the map is won, and name that a20, and see if it loads after a10. Did anyone actually try this out and find out if it does load? wont work. its the ui that controls it.
|
|
|

jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
|
Posted: Feb 9, 2009 07:34 AM
Msg. 23 of 27
If i am right, the ui determines what level is after it. For example is only knows a10,a30 and a50. If you managed to edit it somehow, it might work
|
|
|

Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
|
Posted: Feb 9, 2009 07:52 AM
Msg. 24 of 27
Make another UI...... unless its coded in, and if it is, Open Source maybe? Edited by Lone Warrior on Feb 9, 2009 at 07:52 AM
|
|
|

Rhydgaled Publications
Joined: May 10, 2007
I have many questions (can't fit URL in though)
|
Posted: Feb 9, 2009 05:25 PM
Msg. 25 of 27
Quote: --- Original message by: jacknme If i am right, the ui determines what level is after it. For example is only knows a10,a30 and a50. If you managed to edit it somehow, it might work I'm working on a UI actually, which is why I'm interested in how the game knows which level is which, because I want to add a feature allowing multipule campaigns in a later version of the UI, many of my questions in my questions topic: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=23764 are related to my UI project.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Feb 9, 2009 06:59 PM
Msg. 26 of 27
They had to remake the beginning of d40.
|
|
|

megahalofan12
Joined: May 21, 2008
Xbox Live/Xfire is: matthewdratt
|
Posted: Feb 9, 2009 07:06 PM
Msg. 27 of 27
Quote: --- Original message by: Gamma927 They had to remake the beginning of d40. What about the levels keys?
|
|
|