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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Walking

Author Topic: Walking (27 messages, Page 1 of 1)
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Tuaha
Joined: Aug 1, 2008


Posted: Oct 26, 2008 08:53 AM    Msg. 1 of 27       
Does anyone know how to walk in-game? Or is it just an A.I command that cannot be used while playing?


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Oct 26, 2008 09:38 AM    Msg. 2 of 27       
ahhhhhhh.........

w-forward

s-backward

a-left

d-right

or you mean talking

t-general chat

y-team chat

h-talk to other people that sit in your vehicle
Edited by black doom on Oct 26, 2008 at 09:40 AM


AlwinRoth
Joined: Jan 4, 2008


Posted: Oct 26, 2008 09:40 AM    Msg. 3 of 27       
...

Ok.

walking is a bit hard to do on a keyboard

you have to gently press down W

but!

if you have a controller ( i have one but i never use it, it sucks)
you can walk, in a more easier way.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Oct 26, 2008 09:43 AM    Msg. 4 of 27       
"Walking" looks like someone trying to run against powerful winds.


Tuaha
Joined: Aug 1, 2008


Posted: Oct 26, 2008 09:48 AM    Msg. 5 of 27       
Quote: --- Original message by: AlwinRoth
...

Ok.

walking is a bit hard to do on a keyboard

you have to gently press down W

but!

if you have a controller ( i have one but i never use it, it sucks)
you can walk, in a more easier way.


No no, I mean walking like those spartans in H2-Sidewinder_AI
Edited by Tuaha on Oct 26, 2008 at 09:48 AM
Edited by Tuaha on Oct 26, 2008 at 09:49 AM
Edited by Tuaha on Oct 26, 2008 at 10:13 AM
Edited by Tuaha on Oct 26, 2008 at 10:13 AM


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Oct 26, 2008 10:00 AM    Msg. 6 of 27       
Quote: --- Original message by: Tuaha

Quote: --- Original message by: AlwinRoth
...

Ok.

walking is a bit hard to do on a keyboard

you have to gently press down W

but!

if you have a controller ( i have one but i never use it, it sucks)
you can walk, in a more easier way.


No no, I mean walking like those spartans in H2-Sidewinder_AI.

@blackdoom: Seriously, that was'nt funny at all.
Edited by Tuaha on Oct 26, 2008 at 09:48 AM
Edited by Tuaha on Oct 26, 2008 at 09:49 AM
Maybe he has a different sence of humor. I myself find it very funny. Also, here is the link to that map you where talking about (I highly doubt very many people have it already): http://hce.halomaps.org/index.cfm?fid=3790


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Oct 26, 2008 10:19 AM    Msg. 7 of 27       
Quote: --- Original message by: gruntfromhalo
Quote: --- Original message by: Tuaha

Quote: --- Original message by: AlwinRoth
...

Ok.

walking is a bit hard to do on a keyboard

you have to gently press down W

but!

if you have a controller ( i have one but i never use it, it sucks)
you can walk, in a more easier way.


No no, I mean walking like those spartans in H2-Sidewinder_AI.

@blackdoom: Seriously, that was'nt funny at all.
Edited by Tuaha on Oct 26, 2008 at 09:48 AM
Edited by Tuaha on Oct 26, 2008 at 09:49 AM
Maybe he has a different sence of humor. I myself find it very funny. Also, here is the link to that map you where talking about (I highly doubt very many people have it already): http://hce.halomaps.org/index.cfm?fid=3790


it wasnt a joke.... he asked only how to walk. he didnt said something about h2-sidewinder_ai. how im supposted to know? -_- next time, say what you meant instead of making your self look stupid.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 26, 2008 02:41 PM    Msg. 8 of 27       
whoa, guys, seriously this isnt too hard to comprehend. you mean like how the marines have a different walking speed and animation? the spartans dont have a full set of walking animations, so you cant make spartan walk. im assuming thats for machinima right?


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Oct 26, 2008 05:37 PM    Msg. 9 of 27       
Actually, the default cyborg.biped does have an "alert" unit mode for animations, besides "stand" and "crouch". That's the walking one that you want. It only works if you're holding an assault rifle or shotgun, or are unarmed (labels "ar" and "sg"). But, there's a command that you can use to set your animation mode in-game:

(unit_set_seat <unit> <string>)

this unit will assume the named seat

For <unit>, type in this:

(unit (list_get (players) #))

# being taken from the sv_players list, but starting from the bottom of it and counting upwards from 0, as in, if this were an sv_players list:

1 Woof 3
2 Bark 2
3 Growl 1
4 Moan 0

then the numbers on the right demonstrate how to get "#" from that list, while the numbers on the left are the numbers given to you. If you're alone in a game as a host, then you're always 0, so that's one thing that's easy to remember.

Next, in the <string> part of the command, just type in "alert" with or without quotations. In this case you don't need quotations because there are no spaces. So, the final command to set your player to walk in-game is this (assuming you're player "0"):

unit_set_seat (unit (list_get (players) 0)) "alert"

Then, when you want to return to a normal animation mode, just use blank quotation marks "" for <string>:

unit_set_seat (unit (list_get (players) 0)) ""
Edited by Me KS on Oct 26, 2008 at 05:38 PM


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Oct 26, 2008 05:38 PM    Msg. 10 of 27       
Quote: --- Original message by: black doom
Quote: --- Original message by: gruntfromhalo
Quote: --- Original message by: Tuaha

Quote: --- Original message by: AlwinRoth
...

Ok.

walking is a bit hard to do on a keyboard

you have to gently press down W

but!

if you have a controller ( i have one but i never use it, it sucks)
you can walk, in a more easier way.


No no, I mean walking like those spartans in H2-Sidewinder_AI.

@blackdoom: Seriously, that was'nt funny at all.
Edited by Tuaha on Oct 26, 2008 at 09:48 AM
Edited by Tuaha on Oct 26, 2008 at 09:49 AM
Maybe he has a different sence of humor. I myself find it very funny. Also, here is the link to that map you where talking about (I highly doubt very many people have it already): http://hce.halomaps.org/index.cfm?fid=3790


it wasnt a joke.... he asked only how to walk. he didnt said something about h2-sidewinder_ai. how im supposted to know? -_- next time, say what you meant instead of making your self look stupid.

There is a difference between running and walking.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Oct 27, 2008 08:41 AM    Msg. 11 of 27       
Quote: --- Original message by: RougeSpartan414
Quote: --- Original message by: black doom
Quote: --- Original message by: gruntfromhalo
Quote: --- Original message by: Tuaha

Quote: --- Original message by: AlwinRoth
...

Ok.

walking is a bit hard to do on a keyboard

you have to gently press down W

but!

if you have a controller ( i have one but i never use it, it sucks)
you can walk, in a more easier way.


No no, I mean walking like those spartans in H2-Sidewinder_AI.

@blackdoom: Seriously, that was'nt funny at all.
Edited by Tuaha on Oct 26, 2008 at 09:48 AM
Edited by Tuaha on Oct 26, 2008 at 09:49 AM
Maybe he has a different sence of humor. I myself find it very funny. Also, here is the link to that map you where talking about (I highly doubt very many people have it already): http://hce.halomaps.org/index.cfm?fid=3790


it wasnt a joke.... he asked only how to walk. he didnt said something about h2-sidewinder_ai. how im supposted to know? -_- next time, say what you meant instead of making your self look stupid.

There is a difference between running and walking.


and where on this page someone said running except you?


Tuaha
Joined: Aug 1, 2008


Posted: Oct 27, 2008 08:51 AM    Msg. 12 of 27       
Quote: --- Original message by: Me KS

Actually, the default cyborg.biped does have an "alert" unit mode for animations, besides "stand" and "crouch". That's the walking one that you want. It only works if you're holding an assault rifle or shotgun, or are unarmed (labels "ar" and "sg"). But, there's a command that you can use to set your animation mode in-game:

(unit_set_seat )

this unit will assume the named seat

For , type in this:

(unit (list_get (players) #))

# being taken from the sv_players list, but starting from the bottom of it and counting upwards from 0, as in, if this were an sv_players list:

1 Woof 3
2 Bark 2
3 Growl 1
4 Moan 0

then the numbers on the right demonstrate how to get "#" from that list, while the numbers on the left are the numbers given to you. If you're alone in a game as a host, then you're always 0, so that's one thing that's easy to remember.

Next, in the part of the command, just type in "alert" with or without quotations. In this case you don't need quotations because there are no spaces. So, the final command to set your player to walk in-game is this (assuming you're player "0"):

unit_set_seat (unit (list_get (players) 0)) "alert"

Then, when you want to return to a normal animation mode, just use blank quotation marks "" for :

unit_set_seat (unit (list_get (players) 0)) ""
Edited by Me KS on Oct 26, 2008 at 05:38 PM


Took me three reads to understand what you were saying. :O

A question: Do I type;
unit_set_seat 0 alert
?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 27, 2008 06:38 PM    Msg. 13 of 27       
Quote: --- Original message by: black doom
Quote: --- Original message by: RougeSpartan414
There is a difference between running and walking.


and where on this page someone said running except you?

because in xbox halo, if you gently tilt the control stick forward you move slower but the running animating is the same, so it looks.... bad. this guy asking the question wants and actual waking animation that fits the speed


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Oct 28, 2008 10:44 AM    Msg. 14 of 27       
Quote: --- Original message by: Donut
Quote: --- Original message by: black doom
Quote: --- Original message by: RougeSpartan414
There is a difference between running and walking.


and where on this page someone said running except you?

because in xbox halo, if you gently tilt the control stick forward you move slower but the running animating is the same, so it looks.... bad. this guy asking the question wants and actual waking animation that fits the speed


sorry, i dont have xbox halo. probaly thats the reason he thought i was joking.


Tuaha
Joined: Aug 1, 2008


Posted: Oct 28, 2008 02:00 PM    Msg. 15 of 27       
When I type in the command, what do I do? Running did'nt work. Crouching did'nt work. Which key should I press?


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Oct 28, 2008 07:38 PM    Msg. 16 of 27       
The command, if you're in a game alone, is exactly this:

unit_set_seat (unit (list_get (players) 0)) "alert"

To bring it back to normal is this:

unit_set_seat (unit (list_get (players) 0)) ""

Also, you just use the run key as usual when you're in the walking animation mode. You'll notice the slow speed anyways.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Oct 28, 2008 08:03 PM    Msg. 17 of 27       
Quote: --- Original message by: Me KS
The command, if you're in a game alone, is exactly this:

unit_set_seat (unit (list_get (players) 0)) "alert"

To bring it back to normal is this:

unit_set_seat (unit (list_get (players) 0)) ""

Also, you just use the run key as usual when you're in the walking animation mode. You'll notice the slow speed anyways.


Wow I never knew you could do that ingame. Does it sync? Like can other people see you walking?


Corvette19
Joined: Feb 27, 2007


Posted: Oct 28, 2008 08:47 PM    Msg. 18 of 27       
Quote: --- Original message by: delta49
Wow I never knew you could do that ingame. Does it sync? Like can other people see you walking?


I would like to know that answer, also.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Oct 28, 2008 08:56 PM    Msg. 19 of 27       
Somewhat. I've done it with other people, they saw me doing it, but the best way (since I was testing my EliteMP V2.5 tags) is to incorperate a script into a map using flashlight to set the seat of the player.

Now for default maps, it will 25% sync. Server will see himself moving slow, but if a client tries it, it probably won't work.


Tuaha
Joined: Aug 1, 2008


Posted: Oct 29, 2008 07:35 AM    Msg. 20 of 27       
Quote: --- Original message by: Me KS
The command, if you're in a game alone, is exactly this:

unit_set_seat (unit (list_get (players) 0)) "alert"

To bring it back to normal is this:

unit_set_seat (unit (list_get (players) 0)) ""

Also, you just use the run key as usual when you're in the walking animation mode. You'll notice the slow speed anyways.


OMG...

SWEEEEEEEEEEEEEEEEEEEEEEEEEET!!!!!!!!!!!!!!!!!! I almost felt like crying! Thanks a lot!! :D :D


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Oct 29, 2008 04:31 PM    Msg. 21 of 27       
Yeah I had a friend join my game and I tried it, he said he saw me jerking foreward, like running but then insta-teleporting back to keep up with my speed, and when I accidentally did the code for him, he was walking on my screen but in his fp screen he was jerking foreward and backward. I got a video of it: http://www.youtube.com/watch?v=8lXRvwzLjws&fmt=18

P.S. Ignore the Shenanigans part.., I was bored. Sue me. :P


bobbysoon
Joined: Feb 1, 2007


Posted: Oct 31, 2008 05:04 AM    Msg. 22 of 27       
i thinks if you execute that command for each player, on both computers, you'd both be walking, without the jitter.

mb can be used with (unit_get_current_flashlight_state ), like
(global unit p0 "none")

(script continuous mbWalk_p0
(set p0 (unit (list_get (players) 0) ) )

(if (= true (unit_get_current_flashlight_state p0) )
;then
(begin
(unit_set_seat p0 "alert")
(sleep_until (or (>= 0 (unit_get_health p0) ) (= false (unit_get_current_flashlight_state p0) ) ) )
(unit_set_seat p0 "")
)
)
)
for each of the possible 16 players, or p0 & p1 for testing purposes. Just replace the zeros for ones in a duplicate global declare and script continuous. Leave the zero in "or (>= 0" a zero, though. mb it should be "or (=> 0". (Caution: this script has not been tested)


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Oct 31, 2008 03:37 PM    Msg. 23 of 27       
Quote: --- Original message by: bobbysoon
i thinks if you execute that command for each player, on both computers, you'd both be walking, without the jitter.

mb can be used with (unit_get_current_flashlight_state ), like

for each of the possible 16 players, or p0 & p1 for testing purposes. Just replace the zeros for ones in a duplicate global declare and script continuous. Leave the zero in "or (>= 0" a zero, though. mb it should be "or (=> 0". (Caution: this script has not been tested)


Yep, it would fix it the lag. And the flashlight idea is perfect and simple, but take out the test for the player's health. Testing for a player's death is impossible because the (players) variable only lists living players. For example, if player "2" dies, then player "3" temporarily becomes player "2" and the whole list shifts down accordingly until the former player "2" respawns.

You don't need the death test anyways, because players spawn with their flashlight off, so the flashlight-off test does the job.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Oct 31, 2008 04:22 PM    Msg. 24 of 27       
Quote: --- Original message by: Me KS
Quote: --- Original message by: bobbysoon
i thinks if you execute that command for each player, on both computers, you'd both be walking, without the jitter.

mb can be used with (unit_get_current_flashlight_state ), like

for each of the possible 16 players, or p0 & p1 for testing purposes. Just replace the zeros for ones in a duplicate global declare and script continuous. Leave the zero in "or (>= 0" a zero, though. mb it should be "or (=> 0". (Caution: this script has not been tested)


Yep, it would fix it the lag. And the flashlight idea is perfect and simple, but take out the test for the player's health. Testing for a player's death is impossible because the (players) variable only lists living players. For example, if player "2" dies, then player "3" temporarily becomes player "2" and the whole list shifts down accordingly until the former player "2" respawns.

You don't need the death test anyways, because players spawn with their flashlight off, so the flashlight-off test does the job.


So then what would be the final script for this?


Tuaha
Joined: Aug 1, 2008


Posted: Oct 31, 2008 05:01 PM    Msg. 25 of 27       
Quote: --- Original message by: Dr Pepper
how do you do the camera thing in console


That...is completely off-topic. Btw, I do it and it does'nt work :S (the console camera)


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Oct 31, 2008 05:39 PM    Msg. 26 of 27       
Quote: --- Original message by: Dr Pepper
how do you do the camera thing in console


debug_camera_save. Then do debug_camera_load. camera_control 0 is to go back to normal, camera speed is controlled same way as in sapien.


bobbysoon
Joined: Feb 1, 2007


Posted: Oct 31, 2008 07:25 PM    Msg. 27 of 27       
Quote: --- Original message by: delta49
So then what would be the final script for this?

(global unit p0 "none")
(global unit p1 "none")

(script continuous mbWalk_p0
(set p0 (unit (list_get (players) 0) ) )

(if (= true (unit_get_current_flashlight_state p0) )
;then
(begin
(unit_set_seat p0 "alert")
(sleep_until (= false (unit_get_current_flashlight_state p0) ) ); agreed, Me KS
(unit_set_seat p0 "")
)
)
)

(script continuous mbWalk_p1
(set p0 (unit (list_get (players) 1) ) )

(if (= true (unit_get_current_flashlight_state p1) )
;then
(begin
(unit_set_seat p1 "alert")
(sleep_until (= false (unit_get_current_flashlight_state p1) ) ); agreed, Me KS
(unit_set_seat p1 "")
)
)
)


should be all set for 2 player testing
Edited by bobbysoon on Oct 31, 2008 at 07:28 PM

 

 
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