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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Do i need to mkae shader tags for my scenery tags to be textured??

Author Topic: Do i need to mkae shader tags for my scenery tags to be textured?? (2 messages, Page 1 of 1)
Moderators: Dennis

pakar45
Joined: Sep 21, 2008

Hi


Posted: Oct 31, 2008 12:59 PM    Msg. 1 of 2       
So if no one else will i guess i will. i can model now and i can tag them to excep im not quite so sure about texturing like when i open GMAX and open a model and lets say i use dangercanyon's ground bitmap for a rock I've made then i open material editor and then apply the bitmap and use parent and stuff. Next i Export the model into.jms Then do i need to make shaders or what and what kind.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 31, 2008 03:28 PM    Msg. 2 of 2       
Before compiling the model, use this command twice:

tool bitmaps -insert bitmaps directory in data folder here-

Then make a shader_model in guerilla and select your material type, look to the maps section, go to base map, then use the ellipses to locate your bitmap file. Then save the shader.

 

 
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