
pakar45
Joined: Sep 21, 2008
Hi
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Posted: Oct 31, 2008 12:59 PM
Msg. 1 of 2
So if no one else will i guess i will. i can model now and i can tag them to excep im not quite so sure about texturing like when i open GMAX and open a model and lets say i use dangercanyon's ground bitmap for a rock I've made then i open material editor and then apply the bitmap and use parent and stuff. Next i Export the model into.jms Then do i need to make shaders or what and what kind.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Oct 31, 2008 03:28 PM
Msg. 2 of 2
Before compiling the model, use this command twice:
tool bitmaps -insert bitmaps directory in data folder here-
Then make a shader_model in guerilla and select your material type, look to the maps section, go to base map, then use the ellipses to locate your bitmap file. Then save the shader.
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