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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Editable Poly in Gmax?

Author Topic: Editable Poly in Gmax? (5 messages, Page 1 of 1)
Moderators: Dennis

MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 24, 2008 07:46 AM    Msg. 1 of 5       
Wherever I look, I have encountered no tutorials on editable poly for Gmax. Is it just that Gmax sucks? Or is there really a tutorial that my eye didn't catch? Please help me on this. Thanks :)
-MoooseGuy


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Oct 24, 2008 09:50 AM    Msg. 2 of 5       
On gmax, you can continue to use editable mesh. Editable poly really isn't that much better (if better at all) in gmax.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Oct 26, 2008 02:34 AM    Msg. 3 of 5       
Trust me, don't be using editable polly unless you don't care about the massive amount of open edges you'll get.

all polly does is exploits the use of over 4 verts in a face, makes things easier for modeling but sucks for collision in games.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2008 10:25 AM    Msg. 4 of 5       
There will always be Open Edges in te Editable Mesh if there are in Editable Poly. Editable Poly just wants you to fix the incorrectly attached parts.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 27, 2008 07:37 AM    Msg. 5 of 5       
damn, editable mesh is just noobish for maps. :/ well, ill try my best to say away from poly in gmax. thx :)

 

 
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