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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Reticle for AR

Author Topic: Reticle for AR (9 messages, Page 1 of 1)
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Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 24, 2008 06:25 AM    Msg. 1 of 9       
This is just a quick Halo 3 reticle for an AR made in Gimp. Feedback?
http://screenshot.xfire.com/screenshot/natural/1c1afcc720d0a7c2b2c9415831651439bb5dfd8b.png
=)

Update: Made it skinnier, though it's still fat...D=
http://screenshot.xfire.com/screenshot/natural/882868ca7a1bcb3138b3f3ed68c5d75c70dabed7.png

Update 2: Smaller lines =D I think I'll leave it like this

Edited by Mythril on Oct 25, 2008 at 12:54 AM


Advancebo
Joined: Jan 14, 2008


Posted: Oct 24, 2008 08:55 AM    Msg. 2 of 9       
its to rough, and its not a perfect circle, kinda squished vertically


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 24, 2008 04:19 PM    Msg. 3 of 9       
Quote: --- Original message by: Destroyer
cool =)

i could never understand how to apply alphas in gimp =(

XD, neither do I. I just have a template that I work off.

Quote: --- Original message by: Advancebo
its to rough, and its not a perfect circle, kinda squished vertically

It should be a perfect circle, ionno..

I'm working on making it thinner.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 24, 2008 05:17 PM    Msg. 4 of 9       

assuming you know how to use alpha and tag bitmaps, see how this works out for you
in gurilla (note, NOT photoshop or gimp) you may have to set the scale to .5 or .75
the bitmap is probably bigger than it should be for an ma5c
Edited by Donut on Oct 24, 2008 at 05:18 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 25, 2008 12:04 AM    Msg. 5 of 9       
Hmm, I just tried to compile and it came up that it doesn't have a sprite plate. But there is a blue line around the edges, isn't there?

Ionno


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 25, 2008 02:47 AM    Msg. 6 of 9       
Well i need to be honest that with yours, i can flat out see the pixel errors.

Quite frankly, the little bars between the quarter circles are not properly and respectively centered. I would fix it at a bare pixel level, making sure its all exact. Call me a pixel freak.

But don't get me wrong. Its still well made and i like it. Just needs a little fix.

Or you could choose to use Donut's, which is also well made. Though isn't that one white and not a generic light blue? Or is that something automatically done?


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 25, 2008 02:51 AM    Msg. 7 of 9       
It's automatically switched to light blue, or whatever your HUD colour is.

The centering of the little bars is bad, yeah, but I can't be bothered getting more precise. Maybe one day...

The reticle is much better than the first I made, cause the first was jagged and horrible. I used a enhance filter in gimp to smooth it out a bit, but it still leaves some "pixel errors".

I'll fix it one day...

or yes, I could use Donut's after finding out why it won't compile even with a valid sprite plate.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Oct 25, 2008 03:02 AM    Msg. 8 of 9       
well if you send me the bitmap (in a .bmp, .jpg, something like that) in proper form then i can make it right. Free of charge.

Hey, ill log on Xfire. Havent been on in a while. Then you can send me the file.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 25, 2008 03:04 AM    Msg. 9 of 9       
Meh, log on. It has a sprite border though, so I have no idea...

*is waiting*

and you know, you don't need me to send to you, you could just right click and save as...

 

 
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