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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to make AI's shields recharge

Author Topic: How to make AI's shields recharge (9 messages, Page 1 of 1)
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lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Oct 1, 2008 04:13 PM    Msg. 1 of 9       
I'm sure many of you want to know how to give AI recharging shields...well I do too! I've never taken a
Huge amount Of time trying to figure it out, and it's easier to ask A question. So, how do u make AI's shields recharge?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 1, 2008 04:52 PM    Msg. 2 of 9       
Quote: --- Original message by: onotix335
the biped controls that i belive.

helpful....

you use scripting


Corvette19
Joined: Feb 27, 2007


Posted: Oct 1, 2008 05:03 PM    Msg. 3 of 9       
Quote: --- Original message by: Advancebo
helpful....

you use scripting


Helpful....
Maybe show him an example?


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Oct 1, 2008 05:06 PM    Msg. 4 of 9       
still not an exact answer, what script advancebo?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 1, 2008 05:29 PM    Msg. 5 of 9       
script to reset shields after a certain amount of time


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Oct 1, 2008 05:38 PM    Msg. 6 of 9       
which is... Oris the shield recharge time in the collision or biped tags?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 1, 2008 05:38 PM    Msg. 7 of 9       
yah


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Oct 1, 2008 05:46 PM    Msg. 8 of 9       
Quote: --- Original message by: Advancebo
helpful....

you use scripting


No, scripting has nothing to do with this. AI recharging shields is a collision model property, and the collision model is referred to by the biped tag.

In the collision model tag for your AI's bipeds, look for these values and set them based on these descriptions:

Shield Vitality: this is how much total shield strength you want. For reference, the chief has 75, and elites have about 100 to 300.

Shield Material Type: this is the material that is used when the shield is up to interpret how much damage is given to the shields. I recommend setting this to either "cyborg energy shields" or "elite energy shields".

Stun Time: this is how long you want the shields to stay down after they've been hit. For the chief, it's 6 seconds. After this time is up is when the shields begin recharging.

Recharge Time: This is how long it takes the completely empty shields to charge up to full shields. For the chief, it's 4 seconds.

Shield depleted effect: You should set this so that there's a visual indication of when the shields are down. I recommend setting it to "characters\cyborg\cyborg shield depletion.effect"

Now, those are overall values. Under the "Materials" section, for each material, set the "shield damage multiplier" to how much you want that part of the biped to take shield damage (setting it to 1 means normal damage, setting it to 0 means no damage).

Now, be aware that this sets up the shields, but I haven't explained how to make that visual shield hit plasma effect whenever the shields are hit by bullets. I'll explain that later if you want.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Oct 1, 2008 06:39 PM    Msg. 9 of 9       
thanks, I do want that info. PM me.

 

 
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