
Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Sep 17, 2008 06:44 AM
Msg. 1 of 4
How do mirrors work in HCE, and CAN they work? What type of shader would you have to have?
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Sep 17, 2008 11:01 AM
Msg. 2 of 4
i think i've seen something like those in guerilla....
but im not sure...
might be possible w/ cube maps but the mirror would suck
i still think there is a way to do it with a flag in guerilla
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Sep 17, 2008 02:41 PM
Msg. 3 of 4
1) .shader_enviroment 2) dynamic reflection flag (close to bottem) Note:) Must be done before BSP is compiled, because the mirrors are then incorperated into the structure. Note2:)"Couldn't Aloculate Final Cluster Mirror" is because mirrors are reflecting other mirrors (basicly, remove the mirror or else it wont compile)
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Sep 18, 2008 02:38 AM
Msg. 4 of 4
Thanks! =)
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