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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Mirrors

Author Topic: Mirrors (4 messages, Page 1 of 1)
Moderators: Dennis

Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 17, 2008 06:44 AM    Msg. 1 of 4       
How do mirrors work in HCE, and CAN they work?
What type of shader would you have to have?


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Sep 17, 2008 11:01 AM    Msg. 2 of 4       
i think i've seen something like those in guerilla....

but im not sure...

might be possible w/ cube maps but the mirror would suck

i still think there is a way to do it with a flag in guerilla


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Sep 17, 2008 02:41 PM    Msg. 3 of 4       
1) .shader_enviroment
2) dynamic reflection flag (close to bottem)
Note:) Must be done before BSP is compiled, because the mirrors are then incorperated into the structure.
Note2:)"Couldn't Aloculate Final Cluster Mirror" is because mirrors are reflecting other mirrors (basicly, remove the mirror or else it wont compile)


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 18, 2008 02:38 AM    Msg. 4 of 4       
Thanks! =)

 

 
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