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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Fuxed Up Sky

Author Topic: Fuxed Up Sky (7 messages, Page 1 of 1)
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Advancebo
Joined: Jan 14, 2008


Posted: Sep 7, 2008 07:04 PM    Msg. 1 of 7       
I compiled a new map for testing purposes. but for some reason my sky comes out like this. i did not modify the sky in any way. and this is not on purpose. can someone help me fix it? this is on a bloodgulch style scenario also.

it hurts my eyes >_<

Edited by Advancebo on Sep 7, 2008 at 07:06 PM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 7, 2008 07:06 PM    Msg. 2 of 7       
re-extract the sky tags... as far as I can see, the planet and ring models are there but the ring and sky bitmaps are off so yeah.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 7, 2008 07:07 PM    Msg. 3 of 7       
ok i just rextracted, recompiled. but its the same >_<


DEEhunter
Joined: Dec 16, 2006


Posted: Sep 7, 2008 07:13 PM    Msg. 4 of 7       
That bitmap is the star mask.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 7, 2008 07:13 PM    Msg. 5 of 7       
turns out that the texture of the barcode looking thing is the "detail star twinkle.bitmap" i see nothing wrong in the shader or the gbxmodel. or the sky


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 7, 2008 07:19 PM    Msg. 6 of 7       
Quote: --- Original message by: Advancebo
turns out that the texture of the barcode looking thing is the "detail star twinkle.bitmap" i see nothing wrong in the shader or the gbxmodel. or the sky

So is problem solved?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 7, 2008 08:41 PM    Msg. 7 of 7       
Rofl sky goas BAHBAHBAHBAHBAH!!!!!!

That sky looks interesting. Please keep it for trippy maps. =D

 

 
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