
Advancebo
Joined: Jan 14, 2008
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Posted: Sep 7, 2008 07:04 PM
Msg. 1 of 7
I compiled a new map for testing purposes. but for some reason my sky comes out like this. i did not modify the sky in any way. and this is not on purpose. can someone help me fix it? this is on a bloodgulch style scenario also. it hurts my eyes >_< Edited by Advancebo on Sep 7, 2008 at 07:06 PM
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 7, 2008 07:06 PM
Msg. 2 of 7
re-extract the sky tags... as far as I can see, the planet and ring models are there but the ring and sky bitmaps are off so yeah.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 7, 2008 07:07 PM
Msg. 3 of 7
ok i just rextracted, recompiled. but its the same >_<
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 7, 2008 07:13 PM
Msg. 4 of 7
That bitmap is the star mask.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 7, 2008 07:13 PM
Msg. 5 of 7
turns out that the texture of the barcode looking thing is the "detail star twinkle.bitmap" i see nothing wrong in the shader or the gbxmodel. or the sky
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Sep 7, 2008 07:19 PM
Msg. 6 of 7
Quote: --- Original message by: Advancebo turns out that the texture of the barcode looking thing is the "detail star twinkle.bitmap" i see nothing wrong in the shader or the gbxmodel. or the sky So is problem solved?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 7, 2008 08:41 PM
Msg. 7 of 7
Rofl sky goas BAHBAHBAHBAHBAH!!!!!!
That sky looks interesting. Please keep it for trippy maps. =D
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