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Author Topic: Temporary [WIP] (work in progress) Thread (139 messages, Page 3 of 4)
Moderators: Dennis

ICEE
Joined: Mar 1, 2007

Hark!


Posted: Sep 1, 2008 02:57 PM    Msg. 71 of 139       
Ya i stretched your barrel. TRY AND STOP ME!


Also, the handle is foldable on donut/my smg, and it unfolds in the ready animation.


@advancebo: seriously, why even post that?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 03:00 PM    Msg. 72 of 139       
im bored


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Sep 1, 2008 03:13 PM    Msg. 73 of 139       
well don't take it out on the forum.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Sep 1, 2008 03:50 PM    Msg. 74 of 139       
Here's a map I started yesterday, I'm hoping to have it in game for fall. It's a autumn forest/creek in the mountains between two human structures (an out post and an old burned out watchtower). It's a small map being design for mid to close combat.




Geo
Joined: Mar 2, 2007


Posted: Sep 1, 2008 04:24 PM    Msg. 75 of 139       
The trees could use a bit more work, and the verts and stuff could be moved around a bit. But other than that I really love it.


DEEhunter
Joined: Dec 16, 2006


Posted: Sep 1, 2008 04:37 PM    Msg. 76 of 139       
If it is an area of vegetation then wouldn't it have more erosion and also if the map is based out of a giant hole in the ground there needs to be some more properties as if the map was once filled with water. Like have some cliffs that seem to dive downwards or have some underwater looking plants.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 1, 2008 04:40 PM    Msg. 77 of 139       
Looks good. I like the idea of the map but work on the terrain a little bit more.
:3


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Sep 1, 2008 04:50 PM    Msg. 78 of 139       
very interesting, i love those (trees?) coming out of the ground, they're very interesting. Don;t be afraid to use more polys on the terrain, looks great though <3


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Sep 1, 2008 05:48 PM    Msg. 79 of 139       
i would show you people a picture of my mk-walker (its a new verson of the mythos) its totally different model but it still walks. the only thing that is the mythoses is the legs. i riped em but i changed them a bit.
still i gotta give credit to the mythos because when mythril and i tagg this, were gonna use mythos as a backup. or u could say like a refrence. anyway il get mythril to put a pic on here soon so u all can c it... hopefully ul like it.
Edited by KA0S on Sep 1, 2008 at 05:49 PM


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 05:57 PM    Msg. 80 of 139       
nice magazine :D


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Sep 1, 2008 05:57 PM    Msg. 81 of 139       
Quote: --- Original message by: corndogman939
very interesting, i love those (trees?) coming out of the ground, they're very interesting. Don;t be afraid to use more polys on the terrain, looks great though <3


Yes they are trees, or at least will be, as for the map as a whole I've only been working on it for about 4 hours I work into highpoly not the other way around.

Quote: --- Original message by: DEEhunter
If it is an area of vegetation then wouldn't it have more erosion and also if the map is based out of a giant hole in the ground there needs to be some more properties as if the map was once filled with water. Like have some cliffs that seem to dive downwards or have some underwater looking plants.


It's not a dried lake and it's more like a place where two mountains come together, right now I'm being cautious of how I'm making the area because I don't want to have to model a mountain vista to get the point of across, as to where players are. So in order to not have to do that I'm just creating cliffs, one thing I attempt to do when I'm modeling is put the playspace into the real world. There will be more erosion but I do realize that more polys can affect gameplay and I don't mean lag, I mean the more crevices a grenade or player can get caught in, the less fun the play space could be.

Thanks for the crits guys.
YakZSmelk
Edited by YakZSmelk on Sep 1, 2008 at 05:59 PM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 1, 2008 06:22 PM    Msg. 82 of 139       
Quote: --- Original message by: KA0S

i would show you people a picture of my mk-walker (its a new verson of the mythos) its totally different model but it still walks. the only thing that is the mythoses is the legs. i riped em but i changed them a bit.
still i gotta give credit to the mythos because when mythril and i tagg this, were gonna use mythos as a backup. or u could say like a refrence. anyway il get mythril to put a pic on here soon so u all can c it... hopefully ul like it.
Edited by KA0S on Sep 1, 2008 at 05:49 PM




Ta.

Haven't started texturing it yet D=

Also, could I use mythos animations or do I need to make my own? (ouch)

kaos modelled it.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 06:26 PM    Msg. 83 of 139       
i see extrudes, and it looks to high poly

needs to be smoothed

needs custom animations for it to work

to much extrudes


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Sep 1, 2008 06:28 PM    Msg. 84 of 139       
I think it looks ugly.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 1, 2008 06:28 PM    Msg. 85 of 139       
Quote: --- Original message by: Advancebo
i see extrudes, and it looks to high poly

needs to be smoothed

needs custom animations for it to work

to much extrudes


XD

It's what, 5k polys? Not sure.

Smoothed, haven't done that yet, should I?

Damnit

I'll tell kaos that.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Sep 1, 2008 06:29 PM    Msg. 86 of 139       
Quote: --- Original message by: Scrables_the_DeathDealer
Too bad its better then what either of you could do.

Who was that directed at?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 06:30 PM    Msg. 87 of 139       
once again, all i see is extrudes and booleans. and the mythos legs.

and 5k polys is to much


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Sep 1, 2008 06:42 PM    Msg. 88 of 139       
It's an armadillo with a gun on it's back. Wait.....Is this some kind of pokemon?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 06:44 PM    Msg. 89 of 139       
ITS PIKACHU WHO MADE A PIKA POO


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 1, 2008 07:54 PM    Msg. 90 of 139       
Latest screenshot on my Box....






Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 07:55 PM    Msg. 91 of 139       
now add more hills


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 1, 2008 07:56 PM    Msg. 92 of 139       
Nice. Now for ground textures?
Edited by DarkHalo003 on Sep 1, 2008 at 08:53 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 1, 2008 07:56 PM    Msg. 93 of 139       
Quote: --- Original message by: Advancebo
now add more hills

No it doesn't need hills. Its the inside of a military compound. I think it should be concrete.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 07:58 PM    Msg. 94 of 139       
but there wont be much gameplay if its flat, at least since its a military compound, add obstacles for training


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 1, 2008 07:58 PM    Msg. 95 of 139       
That Extrude and bevel really is auesome don't you think?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 08:00 PM    Msg. 96 of 139       
Quote: --- Original message by: Higuy
That Extrude and bevel really is auesome don't you think?


agreed, especially when used to the fullest extent and in the hands of an expert/intermediate


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 1, 2008 08:02 PM    Msg. 97 of 139       
Yeah I still have something like 2 buildings to add but They're not ready...



Now for gameplay I'm puzzled. The map didn't start out with it in mind obviously due to the scale but I don't intend it to be some huge rigged Effed up Crappe so hmm.... I can't add hills inside that's for sure, Obstacles I probably will have to and most likely most will come from sapien...


What should I do outside of the base? Should I restrain the acces or should I keep on adding stuff just for the sake of it? I'm at 40 000 polies, 36 000 verts.... Every building has an interior and some actually use Halo SP BSP.
Edited by OpsY on Sep 1, 2008 at 08:03 PM


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 08:04 PM    Msg. 98 of 139       
how did u get 40000 polygons?? whats the poly count for the ground?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 1, 2008 08:05 PM    Msg. 99 of 139       
Quote: --- Original message by: Advancebo
how did u get 40000 polygons?? whats the poly count for the ground?



the supposed concrete part would be 130 polies. Most of it comes from the details INSIDE the buildings.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 08:06 PM    Msg. 100 of 139       
wireframe? also i think i just noticed the chief at the bottom of the picture, near that rock thing


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Sep 1, 2008 08:10 PM    Msg. 101 of 139       
Either that or its a barrel Lol.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 1, 2008 08:11 PM    Msg. 102 of 139       
Quote: --- Original message by: Newbkilla
Either that or its a barrel Lol.


No it's a chief reference. There are 2 scorpions near the main gate too.


Here's wireframe render... doesn't show the inside details much obviously because of the scale



Edited by OpsY on Sep 1, 2008 at 08:13 PM


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 08:14 PM    Msg. 103 of 139       
the towers dont need that much polys, also the antennas that stick into the air arent really needed,

also dont forget the pelican at the top of the pic


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Sep 1, 2008 08:32 PM    Msg. 104 of 139       
That's pretty big, where'd you get the insperation?


Advancebo
Joined: Jan 14, 2008


Posted: Sep 1, 2008 08:41 PM    Msg. 105 of 139       
his brain o_0

 
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