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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[PLUGINS] Helpful! Autodesk FBX Plugins

Author Topic: [PLUGINS] Helpful! Autodesk FBX Plugins (16 messages, Page 1 of 1)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 03:48 PM    Msg. 1 of 16       
I find these FBX plugins very helpful

What the FBX plugins do is that it allows cross program file sharing. Without messing anything up.

An example would be someone with Max 2008, and the other person has Max 9. The person with Max 9 can't open up max files from the person with Max 2008. So the Max 2008 User can export the model as FBX in the export window. Then the 9 user can import it into their copy of Max.

I have found out that exporting as 3ds and other file formats, will cause open edges and mess up the materials. FBX can export perfectly with no mishaps. Another feature of is that it can also export animations within it.

Here are the FBX installers


Windows:

3ds Max

3ds Max 2009
32 bit
http://images.autodesk.com/adsk/files/fbx20091_3dsmax2009_win.exe
64 bit
http://images.autodesk.com/adsk/files/fbx20091_3dsmax2009_win64.exe

3ds Max 2008
32 bit
http://images.autodesk.com/adsk/files/fbx20091_3dsmax2008_win.exe
64 bit
http://images.autodesk.com/adsk/files/fbx20091_3dsmax2008_win64.exe

3ds Max 9
32 bit
http://images.autodesk.com/adsk/files/fbx20091_3dsmax90_win.exe
64 bit
http://images.autodesk.com/adsk/files/fbx20091_3dsmax90_win64.exe

Maya

Maya 2008
32 bit
http://images.autodesk.com/adsk/files/fbx20091_maya2008_win.exe
64 bit
http://images.autodesk.com/adsk/files/fbx20091_maya2008_win64.exe

Maya 8.5
32 bit
http://images.autodesk.com/adsk/files/fbx20091_maya85_win.exe
64 bit
http://images.autodesk.com/adsk/files/fbx20091_maya85_win64.exe

Maya 8
32 bit
http://images.autodesk.com/adsk/files/fbx20091_maya80_win.exe
64 bit
http://images.autodesk.com/adsk/files/fbx20091_maya80_win64.exe


FBX Converter Utility:
What this does is allow conversion of any 3DS, DXF, or OBJ to and from FBX
http://images.autodesk.com/adsk/files/fbx20091_converter_win.exe

Please note that this is absolutely free from the Autodesk Website. There are no fees or charges to download or install these. Also the FBX plugin that came with the program your using, could be out of date. Simply download the correct installer. Then install it
Edited by Advancebo on Aug 24, 2008 at 03:49 PM
Edited by Advancebo on Aug 24, 2008 at 04:08 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 24, 2008 04:00 PM    Msg. 2 of 16       
Thanks, this could be helpful!


supersniper
Joined: Jul 28, 2007

fear the sniper


Posted: Aug 24, 2008 04:07 PM    Msg. 3 of 16       
upload them to halomaps utilities section with a readme and all files in one .zip.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 04:07 PM    Msg. 4 of 16       
Also may I note that the FBX plugin that came with the program your using, could be out of date


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 24, 2008 04:10 PM    Msg. 5 of 16       
Thanks, this halps alot.


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 24, 2008 04:11 PM    Msg. 6 of 16       
Why use FBX? .3ds is fine. And it supports modifiers.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 04:13 PM    Msg. 7 of 16       
FBX is like 3ds/obj/dxf/etc combined, its the latest and most up to date plugin
Edited by Advancebo on Aug 24, 2008 at 04:14 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 24, 2008 04:20 PM    Msg. 8 of 16       
Umm. No its not... FBX is used for game design. It supports auto-keying, UV coordinates, materials, smoothing, vertice weights, and vertice colors. But the .3ds format supports all of that and it supports, Modifiers, Auto keying, Animation graphs, particle caching, Max scripts, Custom modifiers, render settings, animated materials, Direct X scripts, view ports configurations, and pretty much EVERYTHING that maya and 3ds max does.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 04:23 PM    Msg. 9 of 16       
yah but i like FBX more


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 24, 2008 04:28 PM    Msg. 10 of 16       
Or you could just export your model as a 3DS file. That way you can import it in any other 3ds Max program. :P


Advancebo
Joined: Jan 14, 2008


Posted: Aug 24, 2008 04:45 PM    Msg. 11 of 16       
I still find FBX more helpful :P


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 24, 2008 05:32 PM    Msg. 12 of 16       
fbx does. anyone who has used a mac and unity 3d knows that it comes with a tutorial model that is an fbx. it has this little rigged alien


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 24, 2008 05:40 PM    Msg. 13 of 16       
.3ds does support vertice weights. Your doing it wrong.


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 24, 2008 05:47 PM    Msg. 14 of 16       
[14:42] »TCEM« Spartan-094: explain
[14:43] »TCEM« Spartan-094: cause this would be a snap for me since i got 2009
[14:43] »TCEM« Spartan-094: to get into 8
[14:44] [»ШМ«]DEElekgolo: .3ds is a um compressed .max file that is read and weritten in the same format that is also dynamic to each modifier that is applied to it
[14:44] [»ШМ«]DEElekgolo: so if you have max 2009
[14:44] [»ШМ«]DEElekgolo: with a fume FX item in it
[14:44] [»ШМ«]DEElekgolo: and you use it in a max
[14:44] [»ШМ«]DEElekgolo: that doesnt have it
[14:44] [»ШМ«]DEElekgolo: then it makes a dummy object
[14:44] [»ШМ«]DEElekgolo: but still
[14:44] [»ШМ«]DEElekgolo: creates teh same effect
[14:45] [»ШМ«]DEElekgolo: Vertice weights are obviously stored though
[14:45] [»ШМ«]DEElekgolo: Why wouldnt it be?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Aug 24, 2008 06:59 PM    Msg. 15 of 16       
When did .3ds be able to hold uv coordinates. Please explain I would love to know


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 24, 2008 08:00 PM    Msg. 16 of 16       
I donno whats wrong with you people. the .3ds format supports all of that. At least in 3ds max 2009 or something.

 

 
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