
gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Aug 23, 2008 12:05 PM
Msg. 1 of 7
(script startup pelican_lz (begin (sleep_until (ai_kill tan_attack (players)) 0) (sound_looping_stop levels\armymen\sp\m01\music\m01_01) (ai_spawn_actor green_pelican) (ai_follow_target_players green_pelican) ) ) 1st: how to make it so that the pelican can come down and drop some allies 2nd: the one highlighted in red has return this error in compile and i dont know how to fix it nor find the cause "i expected a boolean, but this function returns a void.: (ai_kill tan_attack (players)) 0)" or "i expected a boolean, but this function returns a void.: (ai_kill tan_defend))" i forgot what there refering to as bolean any more
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 23, 2008 12:40 PM
Msg. 2 of 7
Your using booleans as commands. The ai_kill command is a true of false for killing all AI in a map.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Aug 23, 2008 12:52 PM
Msg. 3 of 7
I don't understand what you're trying to do with the "sleep_until" command? Are you testing for whether the encounter "tan_attack" is dead? If so, ai_kill is wrong. Ai_kill is a function that kills a specified encounter, not tests for its death. Also, I have no idea what (players) is there for.
(sleep_until (<= (ai_living_count tan_attack) 0) 1)
That would work for testing that tan_attack is dead.
But, if you had a different purpose for "sleep_until", then I could help with that as well.
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Aug 23, 2008 01:09 PM
Msg. 4 of 7
thanks and how to make the script so that the pelican can come down and drop down for allies to come out of it like in halo b30 map
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 23, 2008 04:05 PM
Msg. 5 of 7
It should just do it if you ripped the map correctly, becuase the recoreded animations are in place.
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megahalofan12
Joined: May 21, 2008
Xbox Live/Xfire is: matthewdratt
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Posted: Aug 23, 2008 05:04 PM
Msg. 6 of 7
Quote: --- Original message by: gmax5 thanks and how to make the script so that the pelican can come down and drop down for allies to come out of it like in halo b30 map It's a recored animation, Open b30 and explore it a bit. Then just make your own animation or just steal an animation from any of the maps. Edited by megahalofan12 on Aug 23, 2008 at 05:05 PM
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Aug 23, 2008 10:50 PM
Msg. 7 of 7
Quote: --- Original message by: megahalofan12 It's a recored animation, Open b30 and explore it a bit. Then just make your own animation or just steal an animation from any of the maps.
There's no way to make recorded animations, so his only option is to use one of the animations from the campaign scenarios.
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