
OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008
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Posted: Aug 20, 2008 06:47 PM
Msg. 71 of 164
... so much spammers now -_-, anyway ima dl hyrule field right now and test it :D
UPDATE/EDIT: wait a second wally's post is gone... does that mean that... YES! :DDDD HAHAHAH they deserved it thank god there gone now Edited by OMGWTHBBQHAXZORZ XD on Aug 20, 2008 at 08:29 PM
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HaloSlayer
Joined: May 21, 2007
Used to be my H3 Emblem
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Posted: Aug 21, 2008 02:13 PM
Msg. 72 of 164
I am glad that you are going back to the good old OoT days. Not the pathetic new Zelda crap. Bah.
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cellista92
Joined: Jun 24, 2008
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Posted: Aug 21, 2008 04:17 PM
Msg. 73 of 164
we're using pathetic zelda crap weps XD
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 21, 2008 04:22 PM
Msg. 74 of 164
Quote: --- Original message by: cellista92 we're using pathetic zelda crap weps XD lol i dont think u guys r tho
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cellista92
Joined: Jun 24, 2008
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Posted: Aug 21, 2008 04:44 PM
Msg. 75 of 164
not yet but we're gonna add zelda tp weps. right now i got clawshot and tp bomb... now ima get boomerang, make slingshot, and get bow... also might change horsie to tp epona :)
not sure ill put it on this map tho.. Edited by cellista92 on Aug 21, 2008 at 04:44 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2008 04:45 PM
Msg. 76 of 164
Quote: --- Original message by: cellista92 not yet but we're gonna add zelda tp weps. right now i got clawshot and tp bomb... now ima get boomerang, make slingshot, and get bow... also might change horsie to tp epona :)
not sure ill put it on this map tho.. Edited by cellista92 on Aug 21, 2008 at 04:44 PM yah its for our TP maps right? like Lake Hylia?
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cellista92
Joined: Jun 24, 2008
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Posted: Aug 21, 2008 05:45 PM
Msg. 77 of 164
T_T yea... im dying to see Lake Hylia... lol
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2008 09:55 PM
Msg. 78 of 164
Rigged this for Campaign Mod, 
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 21, 2008 10:06 PM
Msg. 79 of 164
ROFL. Gorons will never cease in making me laugh. xD
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 06:29 AM
Msg. 80 of 164
Quote: --- Original message by: Ki11a_FTW hey me to, except mines ingame yah but mines is getting custom animations and such.
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Origin
Joined: Jun 24, 2008
KNEE!!!
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Posted: Aug 22, 2008 12:10 PM
Msg. 81 of 164
Wow! nice job with the gorons. I think we can just place them around death mountain as ai that don't attack you. Or a great easter egg.
We should add Zoras and other characters just for decor
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 22, 2008 12:15 PM
Msg. 82 of 164
make them curl up and roll around. gorons that dont roll around are not fun. also water + gorons = no. anyone who has played majoras mask has made this mistake at LEAST once Edited by Donut on Aug 22, 2008 at 12:16 PM
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 22, 2008 12:35 PM
Msg. 83 of 164
wow nice gorons yeah i wanna see them in death mountain and only death mountain and like zoras in lake hylia i would like to see them swimming around and doing other stuff and since they wont attack anyone no one should really care if they sync or not since they arent going to attack anyone
EDIT= and i wanna see the gorons rolling down the mountain like they did in oot that would be pretty kool Edited by pwner5889 on Aug 22, 2008 at 12:38 PM
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Aug 22, 2008 12:45 PM
Msg. 84 of 164
Quote: --- Original message by: Donut make them curl up and roll around. gorons that dont roll around are not fun. also water + gorons = no. anyone who has played majoras mask has made this mistake at LEAST once Edited by Donut on Aug 22, 2008 at 12:16 PM Sometimes more than once hahaha
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cellista92
Joined: Jun 24, 2008
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Posted: Aug 22, 2008 01:05 PM
Msg. 85 of 164
a friend told me that... (to make the hookshot take u to things) but i dont think it would be good :\ not that i wouldnt want it... it's just it would look wierd ingame. (not to mention other problems online)
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 22, 2008 01:30 PM
Msg. 86 of 164
yeah it probably wont sync at all or it will sync but it will have a lot of errors, idk im just guessing
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 04:22 PM
Msg. 87 of 164
Quote: --- Original message by: Ki11a_FTWQuote: --- Original message by: AdvanceboQuote: --- Original message by: Ki11a_FTW hey me to, except mines ingame yah but mines is getting custom animations and such. i made 4 different variants for scenery so far, for MP, i could easily turn this into a biped for SP if i wanted to dude, stop threadjacking
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 05:25 PM
Msg. 88 of 164
we dont need em, were using mines
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 05:34 PM
Msg. 89 of 164
wellz, anyways... back on topic another rig for the campaign mod 
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Wolf_
Joined: May 16, 2006
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Posted: Aug 23, 2008 05:25 AM
Msg. 90 of 164
Lol campaign will not what so ever work.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 23, 2008 03:51 PM
Msg. 91 of 164
yets another rig for the TP SP mod we have an opening spot, we need an animater to animate these bipeds being created Edited by Advancebo on Aug 23, 2008 at 03:55 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 23, 2008 03:55 PM
Msg. 92 of 164
Quote: --- Original message by: Joshflighter That was rude how you talked to killa. He was helping you out, also. If anything, you had no right, only jealousy to talk like that. D:
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Aug 24, 2008 11:29 AM
Msg. 93 of 164
Quote: --- Original message by: Wolf_ Lol campaign will not what so ever work. explain why? i really don't see how this wouldn't work.
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cellista92
Joined: Jun 24, 2008
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Posted: Aug 24, 2008 02:38 PM
Msg. 94 of 164
well im done with my part of the oot mod. i handed the project to Rambo and Don, so.. ima start helpin out more with the tp mod, and... if they dont put they dont want to continue the map ill keep a safe copy so i can post incase they mess up. but first we need Dennis to update maps. which will take a while since these noob spammers keep stressing him :\
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 24, 2008 02:47 PM
Msg. 95 of 164
what if in hyrule lake when you shot the sun actual fire arrows spawned at that smaller isolated island in the lake like in the game.... or.... every 10 minutes it could switch between night and day....
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 24, 2008 02:53 PM
Msg. 96 of 164
Quote: --- Original message by: kai5888 what if in hyrule lake when you shot the sun actual fire arrows spawned at that smaller isolated island in the lake like in the game.... or.... every 10 minutes it could switch between night and day.... impossible
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 24, 2008 03:14 PM
Msg. 97 of 164
not really.... you could script in an invisible biped in the sun... and find a way to make it sync.... or... make it so if you JUST look at the sun fire arrows appear...
but you would still have to get around the "netgame equipment" thing >.>
GAH thats always the issue... "syncing"....
as for the night\day... have it like the script in extinction.... but it automatically kills the biped after 10 minutes... then again.... you would have to make that sync.... like in extinction... but that shouldn't be too hard... and if it was night when someone joined... it would be turn nighttime as soon as they came.... but that would be hard...
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 25, 2008 06:41 PM
Msg. 98 of 164
Quote: --- Original message by: ty Ok, i havin't scripted before, but from what I've read about scripting it should go alogn these lines.
Have a command to turn it from day to night, and nigth to day two diffrent scripts, so that when someone joins it won't be switching to day time when it should be turning into night time for them, and a command that spawns an invisible biped, make it huge, and hen it gets kiled on anyones game it automaticly kills it and respawns another. Or make a model of the sun, make it bright, and again, auto maticly kills and respawns it.
Also, for slayer games make it so that diffrent colors makes a mask apear on them, with green being the normal Link. kinda lame :/
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 25, 2008 06:45 PM
Msg. 99 of 164
Quote: --- Original message by: ty Also, for slayer games make it so that diffrent colors makes a mask apear on them, with green being the normal Link. no because that wont work at all but they will most likely just give link the red tunic or blue tunic for whatever team they are on
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 25, 2008 08:33 PM
Msg. 100 of 164
or for the night\day thing... you could make a custom sky where the sun moves around the map like in the actual OoT but the animations for the .sky would have to be pretty slow
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 25, 2008 08:36 PM
Msg. 101 of 164
Quote: --- Original message by: cellista92 well im done with my part of the oot mod. i handed the project to Rambo and Don excuse me, don wouldnt happen to be me would it?
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cellista92
Joined: Jun 24, 2008
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Posted: Aug 26, 2008 05:34 PM
Msg. 102 of 164
no. i said "Don" not "Donut" :\
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 29, 2008 11:44 PM
Msg. 103 of 164
KEEP THIS THREAD ALIVE I BEG OF YOU...... I LIKE ZELDA AND I WANT TO HEAR MORE NEWS ABOUT THIS....
on a side note.... hows the "project"
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OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008
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Posted: Aug 30, 2008 01:47 AM
Msg. 104 of 164
ya I am REALY interested in this mod and would like to keep up to date with it and its been a few days... any updates guys? anything?
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SoulRot
Joined: Aug 30, 2008
Holy heck, this account is still here!
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Posted: Aug 30, 2008 02:43 PM
Msg. 105 of 164
I can imagine... press x to fly Ocooco.. lol
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