
Dragonmaster91
Joined: Jul 26, 2008
"Q, what nonsense is this?!"
|
Posted: Aug 12, 2008 02:22 PM
Msg. 1 of 13
ok, here is a tip. If you have a big map, you should have alot of explosives.
|
|
|

_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
|
Posted: Aug 15, 2008 11:10 PM
Msg. 2 of 13
try to make everything as custom as possible and not rips from other maps
also dont make huge maps like coldsnap or hugeass cuze they dont have gameplay
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Aug 16, 2008 12:10 AM
Msg. 3 of 13
|
|
|

Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
|
Posted: Aug 19, 2008 11:38 AM
Msg. 4 of 13
Quote: --- Original message by: Lionlord I know how to AI sync, I use Haloguru's EHS V2
oh, and those are good suggestions, I don't like huge maps ether, and raining fire.... AWESOME!!! Edited by Lionlord on Aug 18, 2008 at 03:09 PM No. AI does not sync whatsoever. Unless you've modified the game engine, you do not know how to sync AI.
|
|
|

gruntfromhalo
Joined: Nov 21, 2007
actual loli
|
Posted: Aug 19, 2008 12:02 PM
Msg. 5 of 13
Even if it does have AI that doesn't mean they sync. In single player they don't sync, and they don't need to, because there is none else to see them. For multilayer they DO NOT SYNC. It is not possible that area 54 has syncing AI. If your lucky they may seem to sync, but they don't. Many people have experienced non-syncing AI on area 54. AI syncing means that the AI are in the same possession on all the player's computers, and doing everything in sync. If you are the host it always looks ok because the host's AI possession is where the game thinks they should be, so lets say a client shoots at what he thinks is an AI, but it really is sneaking up behind him with an energy sword. Edited by gruntfromhalo on Aug 19, 2008 at 12:04 PM
|
|
|

gruntfromhalo
Joined: Nov 21, 2007
actual loli
|
Posted: Aug 19, 2008 12:12 PM
Msg. 6 of 13
Ok, i was wondering considering you thought SP maps needed to sync, and that area 54 synced. Also, would you be kind enough to tell us how you would go about making AI sync?
|
|
|

Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
|
Posted: Aug 19, 2008 05:24 PM
Msg. 7 of 13
Quote: --- Original message by: Lionlord look, I know what AI sync is, I am an experienced gamemaker online programmer An "experienced game maker online programmer" would be able to tell that Halo's net code absolutely does not support synchronizing any data whatsoever about AI. None. This is not something that's debatable, because it's a FACT. Please, do a little testing with two computers on a LAN network before you continue defending your lies.
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Aug 19, 2008 08:54 PM
Msg. 8 of 13
Quote: --- Original message by: Lionlord my conclusion, it IS possible to AI sync Your conclusion is does not coincide with the facts. There is no information transferred in the network data between the client and the server that gives status or position of each AI. The Server cannot update the clients with AI status and vice-versa. There is no code in the game engine to accept such data even if you could send it. AI run on the local machine. It is a technical fact that in Halo CE the AI added to multiplayer maps does not sync their movements or status between clients or server.
|
|
|

FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
|
Posted: Aug 20, 2008 01:01 AM
Msg. 9 of 13
just out of curiosity.
Ai do not sync. Yet People do. now i know that they are completely different things. and i don't want somebody to explain why. but i am wondering. if players sync, and Ai don't, is it possible to fool the server into thinking that AI are players? give them Bipeds like the players with armor colors and assign names (for example, AI One). likely some things are destined not to work. but if you make it so that the AI will send out the same signals as a player in the game, and disable things players can't do (like barrel rolls), then it would be a computer player, actually syncing and taking up player spaces.
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Aug 21, 2008 12:18 PM
Msg. 10 of 13
Quote: --- Original message by: FoxtrotZero is it possible to fool the server into thinking that AI are players? The short answer is no it is not possible. It took until Halo 3 - 2 complete re-writes of the base code - before AI could sync in Halo. It is not possible in Halo CE.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 21, 2008 10:00 PM
Msg. 11 of 13
It really sucks that it can't sync...
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Aug 22, 2008 11:48 AM
Msg. 12 of 13
i laughed so hard at this topic. "ai dont sync" *links to sp maps* "yes they do, multiplayer too" *link to area 54* this along with the Quote: --- Original message by: Lionlord look, I know what AI sync is, I am an experienced gamemaker online programmer made my day ai dont sync. and i think we have been over this with lionlord before too if im not mistaken
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Aug 24, 2008 04:41 PM
Msg. 13 of 13
|
|
|