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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »earth defence single player mapping team

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Author Topic: earth defence single player mapping team (137 messages, Page 4 of 4)
Moderators: Dennis

gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Apr 9, 2009 06:32 PM    Msg. 106 of 137       
Quote: --- Original message by: someone not important
Quote: --- Original message by: KingNick220
whats that 00.01%? (your bg mod?)


Probably blood creek


bloodcreek boosts it up 10%


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Apr 16, 2009 07:27 AM    Msg. 107 of 137       
Well, considering there hasn't been in any posts since Xmas, I think this team has gone the way of the Dodo.......


KingNick220
Joined: Jul 14, 2008


Posted: Sep 10, 2009 08:10 PM    Msg. 108 of 137       
well, i am very bored and so are the old team members, one thing to say, REVIVE GO GO GO, we still need dem postions on front page


CorruptedHalo
Joined: May 18, 2009


Posted: Sep 10, 2009 08:11 PM    Msg. 109 of 137       
Epic bump.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 10, 2009 08:33 PM    Msg. 110 of 137       
He's the original poster.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 10, 2009 09:02 PM    Msg. 111 of 137       
snip
Edited by KingNick220 on Sep 10, 2009 at 09:02 PM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 10:44 AM    Msg. 112 of 137       
now this is something you don't see everyday, a team revival after a year of inactivity, more people should follow in your footsteps, good job


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Sep 11, 2009 10:46 AM    Msg. 113 of 137       
Quote: --- Original message by: MasterRyan
now this is something you don't see everyday, a team revival after a year of inactivity, more people should follow in your footsteps, good job
Rather than a revival, people just shouldn't have it go inactive in the first place.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 10:46 AM    Msg. 114 of 137       
good point, but sometimes you can't help that


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Sep 11, 2009 12:25 PM    Msg. 115 of 137       
So if I read correctly ur gonna make a Hunter beam aeh! Well I think i've worked the hardest on making mine the best and closest to them and have gotten the best feed back for mine.


FYI: I had to make custom sprites for this to work correctly for halo ce engine I would like to see ur's I know mines the best as i've been told, and I take pride in trying to make good tags so I want to see how ur hunter beam stand's up to mine I have several types.


http://i661.photobucket.com/albums/uu331/DarkLord0912/h2_hunter_beam.jpg



http://i661.photobucket.com/albums/uu331/DarkLord0912/hunter_beam-2.jpg






http://i661.photobucket.com/albums/uu331/DarkLord0912/h2_hunter_beam.jpg



http://i661.photobucket.com/albums/uu331/DarkLord0912/hunter_beam-2.jpg







Edited by DarkLord0912 on Sep 11, 2009 at 12:28 PM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 11, 2009 02:28 PM    Msg. 116 of 137       
Quote: --- Original message by: DarkLord0912

So if I read correctly ur gonna make a Hunter beam aeh! Well I think i've worked the hardest on making mine the best and closest to them and have gotten the best feed back for mine.


FYI: I had to make custom sprites for this to work correctly for halo ce engine I would like to see ur's I know mines the best as i've been told, and I take pride in trying to make good tags so I want to see how ur hunter beam stand's up to mine I have several types.


http://i661.photobucket.com/albums/uu331/DarkLord0912/h2_hunter_beam.jpg



http://i661.photobucket.com/albums/uu331/DarkLord0912/hunter_beam-2.jpg






http://i661.photobucket.com/albums/uu331/DarkLord0912/h2_hunter_beam.jpg



http://i661.photobucket.com/albums/uu331/DarkLord0912/hunter_beam-2.jpg







Edited by DarkLord0912 on Sep 11, 2009 at 12:28 PM



apart from the fact you're stealing his thread, that's a pretty beam you've got there.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 11, 2009 03:24 PM    Msg. 117 of 137       
dark, unless you feel nice enough to contribute that to the team, no reason for the post


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 04:51 PM    Msg. 118 of 137       
wait, if this is reviving, what is your progress?


KingNick220
Joined: Jul 14, 2008


Posted: Sep 11, 2009 05:36 PM    Msg. 119 of 137       
we have some tags and weapons so far, but we still need a bsp


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Sep 11, 2009 06:59 PM    Msg. 120 of 137       
I'll help let me know whats aval- and kingnick what do u do in this team of ur's it sounds like everyone else on ur team does everything like the hard work?? I can now unwrap uvws now if u need proof let me know. and I can rig if need be or do fp animations or particles or new sprites just about everything except advanced scripting.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 11, 2009 07:33 PM    Msg. 121 of 137       
finally some progress, we have some one trying out for texturing and animating, ill update you guys on that soon


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 07:43 PM    Msg. 122 of 137       
so what map are you guys making?


KingNick220
Joined: Jul 14, 2008


Posted: Sep 11, 2009 07:53 PM    Msg. 123 of 137       
well basically, your a spartan assigned to defend earth your peli crashed run through a forest link up with marines drive to the city, rest is unknown, shade117 is are texture and animator


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 07:55 PM    Msg. 124 of 137       
so I'm guessing its SP, thats cool, we need more SP map packs, so how many levels are there?


KingNick220
Joined: Jul 14, 2008


Posted: Sep 11, 2009 08:01 PM    Msg. 125 of 137       
maybe around 5 and a bonus level, but that is subjected to change


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 08:03 PM    Msg. 126 of 137       
I have a question, why does every SP pack have bonus levels? Halo didn't, what's the purpose, alternate endings?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 11, 2009 08:03 PM    Msg. 127 of 137       
hmm more work for meh...
lol
=P nao n ty for letting me in. =D


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 11, 2009 08:03 PM    Msg. 128 of 137       
I may help around, depending how time flows. We'll see later 'bout that.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 11, 2009 08:04 PM    Msg. 129 of 137       
name 1 sp pack that has a bonus level, plus you don't even know what it is, what if its you pay as a elite and invade earth? whats so wrong with that?


someone not important
Joined: Sep 2, 2007


Posted: Sep 11, 2009 08:05 PM    Msg. 130 of 137       
Quote: --- Original message by: MasterRyan
I have a question, why does every SP pack have bonus levels? Halo didn't, what's the purpose, alternate endings?


Not really a bonus level, just has nothing to do with the plotline, or really anything of the other 5 levels.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 08:07 PM    Msg. 131 of 137       
didn't mean they were bad, just that there are so many, and I can name 2, the WIP Flood Campaign, Order 66 (look it up on ModDB), and just about every other mod on ModDB


KingNick220
Joined: Jul 14, 2008


Posted: Sep 11, 2009 08:38 PM    Msg. 132 of 137       
well whatever, everything is subjected to change
wolf is giving us a traffic cone yay http://www.youtube.com/watch?v=o_tdw22cwqY
Edited by KingNick220 on Sep 11, 2009 at 08:51 PM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 12, 2009 12:28 PM    Msg. 133 of 137       
lol, are you using destructible stop signs also?


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 12, 2009 03:51 PM    Msg. 134 of 137       
Don't forget the destructable forklifts.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Sep 12, 2009 04:02 PM    Msg. 135 of 137       
Quote: --- Original message by: SwordMa5ster
Don't forget the drivable forklifts.

FTFY


New Map maker
Joined: Apr 26, 2009

get destroyed


Posted: Sep 12, 2009 04:37 PM    Msg. 136 of 137       
i cant help you but email me when its out i wanna play and rate it
email:vincel99@sbc global.net
i wish i could help you but i cant really make a map any more they never work


someone not important
Joined: Sep 2, 2007


Posted: Sep 12, 2009 04:45 PM    Msg. 137 of 137       

 
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