
gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 7, 2008 03:12 AM
Msg. 1 of 25
whenever i try to create a scenario_structure_bsp,but whenever i try, it says "error 0x00000003 'the system cannot find the patch specified' " can someone help me with this problem?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 7, 2008 07:55 AM
Msg. 2 of 25
Exactly what it means.
YOu typed the wrong address.
Where is your folder with your .jms file inside it?
it should be data\levels\test\mapname\models
OR
data\levels\mapname\models
then, the tool command is
tool structure levels\test\mapname mapname
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 7, 2008 07:05 PM
Msg. 3 of 25
thanks but now it says: "choose a type of shader for the mtl # 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_glass 8. shader_transparent_meter 9. shader_transparent_plasma choice <1-9>: " any idea which I should choose? Edited by gamer 2point0 on Aug 7, 2008 at 07:05 PM
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randomteddybear
Joined: Jul 14, 2008
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Posted: Aug 7, 2008 07:17 PM
Msg. 4 of 25
you should choose shader_enviroment. then you have to edit the shader for your map
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 7, 2008 07:21 PM
Msg. 5 of 25
Quote: --- Original message by: randomteddybear you have to choose shader_enviroment. then you have to edit the shader for your map
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 7, 2008 07:28 PM
Msg. 6 of 25
i chose shader environment, now how do i edit it?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 7, 2008 07:44 PM
Msg. 7 of 25
Quote: --- Original message by: gamer 2point0 i chose shader environment, now how do i edit it? Compile (if you hadn't already) and find your bitmaps that are for your map. Insert it/those into the slot in the shader that says bitmap or whatever it's called.
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 7, 2008 07:50 PM
Msg. 8 of 25
since this is my first map, how do i compile?
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randomteddybear
Joined: Jul 14, 2008
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Posted: Aug 8, 2008 12:35 AM
Msg. 9 of 25
well i dont want to explain it but i used these tutorails to make my first map and it worked http://www.h2ek.com/resources/hce-tutorials/index.html - the first 9 tutorails are on basic map making the one that covers how to edit your level's shader is number 7 "Compiling the Scenario with Tool"
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 8, 2008 02:59 AM
Msg. 10 of 25
thanks, but now whenever i try to create a lightmap it says "error 0x00000003 the system cannot find the path specified. couldnt open scenario tag mapname.scenario need to get following tags: levels\mapname\mapname.scenario
done" I am a total noob when comes to makin maps and i need help with this
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 8, 2008 05:27 AM
Msg. 11 of 25
Quote: --- Original message by: gamer 2point0 thanks, but now whenever i try to create a lightmap it says "error 0x00000003 the system cannot find the path specified. couldnt open scenario tag mapname.scenario need to get following tags: levels\mapname\mapname.scenario
done" I am a total noob when comes to makin maps and i need help with this Just for the record, you are typing your map's name, not mapname, right?
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 8, 2008 02:32 PM
Msg. 12 of 25
i am typing the maps name which isnt map name
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 8, 2008 06:31 PM
Msg. 13 of 25
Alrighty.
You are probably typing the wrong thing
tool lightmaps levels\mapname\mapname mapname\0 .9
I think...
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 8, 2008 07:14 PM
Msg. 14 of 25
well now whenever i try to open the scenario file, the game window is pitch black and i cant see jack.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 8, 2008 07:15 PM
Msg. 15 of 25
Did you set a sky?
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 8, 2008 07:19 PM
Msg. 16 of 25
yes i did put the timberland sky and is still pitch black
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 8, 2008 07:20 PM
Msg. 17 of 25
What was the result of the lightmaps command?
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 8, 2008 07:29 PM
Msg. 18 of 25
it said this: "usage: tool verb <options . .> lightmaps <scenario> <bsp index> <quality> <stop threshhold>"
now what would that mean?
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randomteddybear
Joined: Jul 14, 2008
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Posted: Aug 8, 2008 08:59 PM
Msg. 19 of 25
do you have it set to a multiplayer map?
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 8, 2008 09:01 PM
Msg. 20 of 25
how do i do that
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 8, 2008 09:44 PM
Msg. 21 of 25
Quote: --- Original message by: gamer 2point0 it said this: "usage: tool verb <options . .> lightmaps <scenario> <bsp index> <quality> <stop threshhold>"
now what would that mean? That failed. What did you type? it should be tool lightmaps levels\mapname\mapname mapname mapname\0 .9 I think...keep trying variations
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 8, 2008 10:08 PM
Msg. 22 of 25
The command is:
tool lightmaps levels\mapname\mapname mapname 0 0.9
that should work (i think after you open it up in saphien you must save radiosity...)
if you do... the command in saphien is radiosity_save
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 8, 2008 10:09 PM
Msg. 23 of 25
Quote: --- Original message by: kai5888 The command is:
tool lightmaps levels\mapname\mapname mapname 0 0.9
that should work (i think after you open it up in saphien you must save radiosity...)
if you do... the command in saphien is radiosity_save Don't have to, it creates the bitmap for you.
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kai5888
Joined: Jun 29, 2008
Start the revolution
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Posted: Aug 8, 2008 10:21 PM
Msg. 24 of 25
good, lol
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gamer 2point0
Joined: Jun 22, 2008
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Posted: Aug 8, 2008 11:22 PM
Msg. 25 of 25
ok ill try the commands as soon as i get back to my house at the end of this weekend
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