
Vick Jr
Joined: Jun 26, 2008
Well enough alone...
|
Posted: Aug 7, 2008 04:37 PM
Msg. 1 of 3
|

Ermac
Joined: Nov 24, 2006
Pops up from time to time
|
Posted: Aug 8, 2008 01:41 AM
Msg. 2 of 3
Did you look in the scenario_structure_bsp file? That's where you can find everything. The shader_environment tags are in the collision materials field of the BSP file.
|

Vick Jr
Joined: Jun 26, 2008
Well enough alone...
|
Posted: Aug 8, 2008 04:00 PM
Msg. 3 of 3
yes, but they are just the same shaders as in the "shaders" folder for the map. No suprizes.The entire floor of the outside level is just oe big shader, and that shader has 2 detail maps and 1 micro detail. (moss+mud+ground) How do I make a map with these?
Also, I can spawn AI and can get them to rspawn how I want and stuff, but even with lots of fireing and move positions and fireing positions, they don't move in sapien unless they see an enemy and must move twards it to bash it (like hunters and sword elites). How do I make them move? I've watched a few tutorials, but I must have missed something because their AI move to the fireing posions and stuff and mine dont. Thank you. Edited by Vick Jr on Aug 8, 2008 at 04:05 PM
|