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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »c10 swa shaders

Author Topic: c10 swa shaders (3 messages, Page 1 of 1)
Moderators: Dennis

Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 7, 2008 04:37 PM    Msg. 1 of 3       
sorry. m and p keys are sticky.
I was wondering if anyone knew what the shaders are that are used for the cliffs and ground in 343 GS. I'm making a swamp level, but I can't find any swamp ground or cliffs. I looked in the tags for that level, but I don't see any swamp ground or cliff shaders. Any other help with shaders would be greatly apreciated as well.
see my other questions...
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=18811
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=18623
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=19474
Thank you!
Edited by Vick Jr on Aug 7, 2008 at 04:42 PM
Edited by Vick Jr on Aug 7, 2008 at 07:04 PM


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Aug 8, 2008 01:41 AM    Msg. 2 of 3       
Did you look in the scenario_structure_bsp file? That's where you can find everything. The shader_environment tags are in the collision materials field of the BSP file.


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 8, 2008 04:00 PM    Msg. 3 of 3       
yes, but they are just the same shaders as in the "shaders" folder for the map. No suprizes.The entire floor of the outside level is just oe big shader, and that shader has 2 detail maps and 1 micro detail. (moss+mud+ground) How do I make a map with these?

Also, I can spawn AI and can get them to rspawn how I want and stuff, but even with lots of fireing and move positions and fireing positions, they don't move in sapien unless they see an enemy and must move twards it to bash it (like hunters and sword elites). How do I make them move? I've watched a few tutorials, but I must have missed something because their AI move to the fireing posions and stuff and mine dont. Thank you.
Edited by Vick Jr on Aug 8, 2008 at 04:05 PM

 

 
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