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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »uh error when opening chronopolis c3 0.3???help???

Author Topic: uh error when opening chronopolis c3 0.3???help??? (7 messages, Page 1 of 1)
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ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Jul 18, 2008 12:06 PM    Msg. 1 of 7       
i got an error when opening chronopolis c3 0.3???help???


07.18.08 12:01:09 a hobo pc 01.01.00.0609 ----------------------------------------------
07.18.08 12:01:09 reference function: _write_to_error_file
07.18.08 12:01:09 reference address: 401b13
07.18.08 12:01:09 Couldn't read map file './a_hobobeta.map'
07.18.08 12:01:10 CreateDevice succeeded with refresh rate = 0
07.18.08 12:01:11 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
07.18.08 12:01:12 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.18.08 12:01:12 Increasing sound decompression buffer size to 1048576 bytes
07.18.08 12:01:46 the model 'weapons\deserteagle\deserteagle' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
07.18.08 12:01:46 the object 'weapons\deserteagle\desert eagle .50' will not be collidable
07.18.08 12:02:07 WARNING: 28 clusters in structure_bsp levels\chronopolis_c3\chronopolis have no background sound or sound environment.
07.18.08 12:02:08 EAX: 0x0004B4D0
07.18.08 12:02:08 EBX: 0x00000101
07.18.08 12:02:08 ECX: 0x00000412
07.18.08 12:02:08 EDX: 0xE5860412
07.18.08 12:02:08 EDI: 0x0012E408
07.18.08 12:02:08 ESI: 0x00000000
07.18.08 12:02:08 EBP: 0x0012E2E0
07.18.08 12:02:08 ESP: 0x0012E2D0
07.18.08 12:02:08 EIP: 0x7C92EB94, C3 8D A4 24 ?????
07.18.08 12:02:08 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


so can any1 help?does any1 know what problem this is?


Advancebo
Joined: Jan 14, 2008


Posted: Jul 18, 2008 12:43 PM    Msg. 2 of 7       
Quote: --- Original message by: evilkevin1
07.18.08 12:01:46 the model 'weapons\deserteagle\deserteagle' and the collision model 'weapons\pistol\pistol' don't match (node counts don't match)
07.18.08 12:01:46 the object 'weapons\deserteagle\desert eagle .50' will not be collidable


node list checksum, and weapons dont needa colllision model so delete that


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Jul 18, 2008 01:42 PM    Msg. 3 of 7       
ye i was gonna do that but i mean the exception halt thingy like something is wrong with it,not the weapon


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Jul 18, 2008 08:55 PM    Msg. 4 of 7       
try opening the tag in guerilla... and look for errors, words in red etc.

you need to fix the collision geometry for the weapon unless you want the map to get an exception when the "desert eagle" gets blown away with a nade...

i have an error with the Lamborghini in chronopolis so that might be a problem....

to see if it's a problem:

open a scenario in saphien and go to "edit types" select "vehicles" in the drop box and try to load the lambo from chronopolis.....

if it crashes when you try to load the lambo.... then you have the same problem as i do

to fix the lambo problem... take it out of the map using guerilla (you will have to suffer without it)


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Jul 19, 2008 03:13 PM    Msg. 5 of 7       
hmm theres a tag for the lambo (lol lambo is also a stupid cow form an anime) somewhere that i have saw alot,maybe that will work??? anyways i will try to se what the error is


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jul 19, 2008 10:45 PM    Msg. 6 of 7       
replace the tank animations with a clean pair, hek+ hates them.


ViciousWhiskers
Joined: Dec 19, 2007

Give it a try.


Posted: Jul 20, 2008 10:14 AM    Msg. 7 of 7       
umm which tank do u mean??????i dont get it

 

 
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