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Author Topic: JMS files into gbxmodel files. (6 messages, Page 1 of 1)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 19, 2008 03:37 PM    Msg. 1 of 6       
I got 3ds max, opened my gbxmodel, added two markers, linked the model to them, exported with a script, it said Warning no geometry to export. ??

Anyway, it still let me save it as a JMS.

Now, how do i compile it into a gbx model?

I searched for a tutorial, but..


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jul 19, 2008 06:12 PM    Msg. 2 of 6       
You did it wrong. the model stays linked to frame gun, along with the markers.

you compile using tool. 'tool model weapons\blah\fp' or whatever it is.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 19, 2008 06:15 PM    Msg. 3 of 6       
Er...what?

What would frame gun be?

And it is a vehicle.

I am editing a phantom.

I added two secondary triggers. Then linked them to the model.


MechWarrior001
Joined: Mar 13, 2007


Posted: Jul 19, 2008 06:21 PM    Msg. 4 of 6       
Markers link to frame. Nodes link to model.

Re-open the project in MAX, and create a box anywhere in the scene named "frame". Then link the vehicle model to the frame, and repeat for the markers. Remember: Markers must have a name that starts with '#'. For example, #primary trigger.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 19, 2008 06:47 PM    Msg. 5 of 6       
Ah, thank you!

Make a box.
Link the model.
Link the markers.

Do I have to do it with every marker, or just the new markers i added?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 20, 2008 03:33 AM    Msg. 6 of 6       
Best to do it with all.

Make gbxmodel, tool model vehicles\phantom

if you do have the jms in data\vehicles\phantom\models

 

 
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