
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 01:21 AM
Msg. 421 of 1553
Quote: --- Original message by: jazz to many pepol have the dennis avatar lol the flood was nice but whatever!!! like my new avatar:D
about the phantom do you like it or you don't care?? I haven't looked at it yet. I am in the process of making my own box map with a tutorial. Taking a little break... Oh yeah, you can kiss the old bridge goodbye. I may just move it, it may be just that area where the bridge is that causes the glitch. Edited by Officer egg on Aug 6, 2008 at 02:13 AM
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 6, 2008 02:30 AM
Msg. 422 of 1553
Small suggestion, since the Covenant side get AA stgationary guns, would it be possible to put human AA gun on the side of the PoA? (assuming that is the PoA model). Just to balance thing out. :)
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 02:52 AM
Msg. 423 of 1553
Quote: --- Original message by: K Kash05 Small suggestion, since the Covenant side get AA stgationary guns, would it be possible to put human AA gun on the side of the PoA? (assuming that is the PoA model). Just to balance thing out. :) Quite possibly. I am not sure though, after all, the humans have a tightly packed and secure base, and the covenant area is a big canyon with more attack areas, so...the humans probably don't need it. However, I am very happy, as I have just created my ery own map. It is a humble box, but I now know how to texture, model, scale, export, create and compile. I am going to make my own map next!!! < Work on extinction2 will continue. >
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 6, 2008 04:24 AM
Msg. 424 of 1553
Quote: --- Original message by: Officer eggQuote: --- Original message by: K Kash05 Small suggestion, since the Covenant side get AA stgationary guns, would it be possible to put human AA gun on the side of the PoA? (assuming that is the PoA model). Just to balance thing out. :) Quite possibly. I am not sure though, after all, the humans have a tightly packed and secure base, and the covenant area is a big canyon with more attack areas, so...the humans probably don't need it. However, I am very happy, as I have just created my ery own map. It is a humble box, but I now know how to texture, model, scale, export, create and compile. I am going to make my own map next!!! < Work on extinction2 will continue. > Hmm, maybe your right. Is the snow theme still going on? If so, you said you skinned the Human vehicles for snow camo, and we all know that the covenant vehicles would look pretty bad with camo on them. What about trickles of snow or snow build up on the covenant vehicles or non skinned vehicles.
|
|
|

lordofblake
Joined: Jan 6, 2008
Nice Tongue
|
Posted: Aug 6, 2008 08:30 AM
Msg. 425 of 1553
can I have a link tho? Finished or not. I LOVE EXTINCTION
|
|
|

Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
|
Posted: Aug 6, 2008 10:48 AM
Msg. 426 of 1553
Quote: --- Original message by: HALO da cool yawn........................... so your making a box map? ok.......... maybe add some ai. FYI, AI's don't sync. or a stunts map Which hardly anyone play anymore.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 01:00 PM
Msg. 427 of 1553
My box map I made from a tutorial.
I won't be releasing it to the public.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 01:08 PM
Msg. 428 of 1553
Becuase, it is a box. A very small box.
|
|
|

spartan463
Joined: Aug 3, 2008
Pop a cap in your A**
|
Posted: Aug 6, 2008 01:57 PM
Msg. 429 of 1553
Quote: Officer egg on Today @ 02:52 AM Quote: Quote: --- Original message by: K Kash05 Small suggestion, since the Covenant side get AA stgationary guns, would it be possible to put human AA gun on the side of the PoA? (assuming that is the PoA model). Just to balance thing out. :) Quite possibly. I am not sure though, after all, the humans have a tightly packed and secure base, and the covenant area is a big canyon with more attack areas, so...the humans probably don't need it. However, I am very happy, as I have just created my ery own map. It is a humble box, but I now know how to texture, model, scale, export, create and compile. I am going to make my own map next!!! < Work on extinction2 will continue. > archer missle pods along the side of the ship
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 02:03 PM
Msg. 430 of 1553
Quote: --- Original message by: spartan463Quote: Officer egg on Today @ 02:52 AM Quote: Quote: --- Original message by: K Kash05 Small suggestion, since the Covenant side get AA stgationary guns, would it be possible to put human AA gun on the side of the PoA? (assuming that is the PoA model). Just to balance thing out. :) Quite possibly. I am not sure though, after all, the humans have a tightly packed and secure base, and the covenant area is a big canyon with more attack areas, so...the humans probably don't need it. However, I am very happy, as I have just created my ery own map. It is a humble box, but I now know how to texture, model, scale, export, create and compile. I am going to make my own map next!!! < Work on extinction2 will continue. > archer missle pods along the side of the ship I have been thinking about that, but I don't know how it would work.
|
|
|

bobbysoon
Joined: Feb 1, 2007
|
Posted: Aug 6, 2008 03:28 PM
Msg. 431 of 1553
Basically some holes in the side of the ship that spit out seeker missiles?
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 03:33 PM
Msg. 432 of 1553
Quote: --- Original message by: bobbysoon Basically some holes in the side of the ship that spit out seeker missiles? Or maybe install a big gun on the side of the ship.
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 6, 2008 05:06 PM
Msg. 433 of 1553
Quote: --- Original message by: Officer eggQuote: --- Original message by: bobbysoon Basically some holes in the side of the ship that spit out seeker missiles? Or maybe install a big gun on the side of the ship. Possibly have a small room inside the hanger with computers that you can enter, and would like to guns that have same fire rate, damage, and homing capabilities as the stationary guns?
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 05:31 PM
Msg. 434 of 1553
Quote: --- Original message by: K Kash05Quote: --- Original message by: Officer eggQuote: --- Original message by: bobbysoon Basically some holes in the side of the ship that spit out seeker missiles? Or maybe install a big gun on the side of the ship. Possibly have a small room inside the hanger with computers that you can enter, and would like to guns that have same fire rate, damage, and homing capabilities as the stationary guns? That is what i was thinking. Or maybe instead of making a .vehicle, it could be a switch that you press, and then a script tells it to fire the missiles! lol Actually, if that were so, they would have pre - set locations... I found a vehicle called boom turret in the vehicles section. It is a big turret that goes boom and shoots stuff. Close enough?
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 6, 2008 05:55 PM
Msg. 435 of 1553
Quote: --- Original message by: Officer eggQuote: --- Original message by: K Kash05Quote: --- Original message by: Officer eggQuote: --- Original message by: bobbysoon Basically some holes in the side of the ship that spit out seeker missiles? Or maybe install a big gun on the side of the ship. Possibly have a small room inside the hanger with computers that you can enter, and would like to guns that have same fire rate, damage, and homing capabilities as the stationary guns? That is what i was thinking. Or maybe instead of making a .vehicle, it could be a switch that you press, and then a script tells it to fire the missiles! lol Actually, if that were so, they would have pre - set locations... I found a vehicle called boom turret in the vehicles section. It is a big turret that goes boom and shoots stuff. Close enough? Can you form it so it's inside the the PoA? And so it also has the same damage and everything so it's not rigged? :D Or better yet, maybe slightly weaker? Edited by K Kash05 on Aug 6, 2008 at 05:56 PM
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 06:04 PM
Msg. 436 of 1553
Quote: --- Original message by: K Kash05Quote: --- Original message by: Officer eggQuote: --- Original message by: K Kash05Quote: --- Original message by: Officer eggQuote: --- Original message by: bobbysoon Basically some holes in the side of the ship that spit out seeker missiles? Or maybe install a big gun on the side of the ship. Possibly have a small room inside the hanger with computers that you can enter, and would like to guns that have same fire rate, damage, and homing capabilities as the stationary guns? That is what i was thinking. Or maybe instead of making a .vehicle, it could be a switch that you press, and then a script tells it to fire the missiles! lol Actually, if that were so, they would have pre - set locations... I found a vehicle called boom turret in the vehicles section. It is a big turret that goes boom and shoots stuff. Close enough? Can you form it so it's inside the the PoA? And so it also has the same damage and everything so it's not rigged? :D Or better yet, maybe slightly weaker? Edited by K Kash05 on Aug 6, 2008 at 05:56 PM Possible.
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Aug 6, 2008 08:38 PM
Msg. 437 of 1553
1- i here people complaining of box maps... i like certain box maps[fyi blodgulch is a boxmap, and so is almost all other bungi made ones] (we were cheap on that kinda thing^_^) 2- i heard gun turrets for humans were in progress... in both airstrike maps there are human stationary guns with a decent rate of fire and could easily kill anything in the air^_^ 3- as for attachment to the POA... don,t bother, even if you physically attached the guns and ran a script; the bullets might not always exit the gun turret...[they might exit from where you are controlling them from ^_^] and if you get a smart pilot... they could simply avoid the guns and use the ground teles 4- in any case... i think large missile pods that are ground based would work better seeing as the covie gun turrets[and their pilots] are fully exposed to anyone and everyone... placing a gun turret on the POA with gunners at a seperate location is simply unbalanced
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 08:54 PM
Msg. 438 of 1553
Quote: --- Original message by: Switchblade 1- i here people complaining of box maps... i like certain box maps[fyi blodgulch is a boxmap, and so is almost all other bungi made ones] (we were cheap on that kinda thing^_^) 2- i heard gun turrets for humans were in progress... in both airstrike maps there are human stationary guns with a decent rate of fire and could easily kill anything in the air^_^ 3- as for attachment to the POA... don,t bother, even if you physically attached the guns and ran a script; the bullets might not always exit the gun turret...[they might exit from where you are controlling them from ^_^] and if you get a smart pilot... they could simply avoid the guns and use the ground teles 4- in any case... i think large missile pods that are ground based would work better seeing as the covie gun turrets[and their pilots] are fully exposed to anyone and everyone... placing a gun turret on the POA with gunners at a seperate location is simply unbalanced How about we make the missile pod from halo 3?
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Aug 6, 2008 08:54 PM
Msg. 439 of 1553
The Mortar cannon sucks. Fix the projectile tag.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 09:40 PM
Msg. 440 of 1553
Quote: --- Original message by: DarkHalo003 The Mortar cannon sucks. Fix the projectile tag. What mortar cannon are you speaking of?
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Aug 6, 2008 09:43 PM
Msg. 441 of 1553
Quote: --- Original message by: Officer eggQuote: --- Original message by: DarkHalo003 The Mortar cannon sucks. Fix the projectile tag. What mortar cannon are you speaking of? The Covenant Gun towers.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 09:51 PM
Msg. 442 of 1553
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Officer eggQuote: --- Original message by: DarkHalo003 The Mortar cannon sucks. Fix the projectile tag. What mortar cannon are you speaking of? The Covenant Gun towers. Alright. I'll look into it. But, perhaps you could enlighten me on what exactly you want me do?
|
|
|

JACK SPARROW
Joined: Feb 18, 2008
|
Posted: Aug 6, 2008 10:02 PM
Msg. 443 of 1553
sry but when are u releasing the beta to me and the other ppl who said they would help?
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Aug 6, 2008 10:06 PM
Msg. 444 of 1553
Quote: --- Original message by: Officer eggQuote: --- Original message by: DarkHalo003Quote: --- Original message by: Officer eggQuote: --- Original message by: DarkHalo003 The Mortar cannon sucks. Fix the projectile tag. What mortar cannon are you speaking of? The Covenant Gun towers. Alright. I'll look into it. But, perhaps you could enlighten me on what exactly you want me do? You'll know when you test them. They are very screwy and I find them useless.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 10:11 PM
Msg. 445 of 1553
Beta is done.
I'll upload it after a brief test.
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Aug 6, 2008 11:29 PM
Msg. 446 of 1553
1- could you please post the link or give it in a PM please... i really dont go on filefront enough to be able to search for it 2- i do hope that the clipper fixer addresses the issue with the disappearing background... thank you who ever suggested the fix^_^ 3- fyi to all who hate botters just as much as i do... Spikes122's haloCE cloner screws up bots [caution this only works for the host... if you use it and ur not the host... automatic exception!] 4- one thing for testing purposes but i hope officer egg tries this by himself... use dev to spawn all vehicles and all weapons[if the spawns for these are set right...after the new vehicles respawn they start falling directly above the origionals... also when spawning weapons; new ones fall on top of old ones and often times they bounce and land in odd places... this can be fixed if it doesnt do these things right]
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Aug 6, 2008 11:49 PM
Msg. 447 of 1553
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 7, 2008 12:20 AM
Msg. 448 of 1553
I'll start a small CTF server for the map if anyone wants to join. Server will be called "Extinction 2 Beta Testing ;D
|
|
|

Commando N
Joined: Jul 16, 2008
Stupid Hacking AIs
|
Posted: Aug 7, 2008 03:04 AM
Msg. 449 of 1553
Just so u know the archer missle pods r for ship to ship use for AA human ships have auto cannons.
|
|
|

K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
|
Posted: Aug 7, 2008 03:23 AM
Msg. 450 of 1553
Suggestions.
1. Make map night. 2. LET IT SNOW. 3. Let there be fog. 4. Remove the spikes in the cave. 5. Fix the teleporters. 6. Move the new AA gun forward towards the PoA more. 7. More trees. 8. BIGGER trees. 9. REMOVE THE HIPPO FOR GODS SAKE. It seriously blows. It's a horrible attempt at a remake of the scorpion. A phailed attempt. 10. More GOOD vehicles. Like jets and stuff. NO HIPPOS 11. More air vehicles INSIDE the hangar. 12. Flip the tanks by the CRASHED pelicans so it looks like they crashed. 13. Remove the teleporter TO the ship from the crash site. 14. Reduce the gravity so you don't fly for a second when you walk up a hill. 15. Make it to the Sepherath doesn't hover so easily.
Yep. Edited by K Kash05 on Aug 7, 2008 at 03:24 AM
|
|
|

Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
|
Posted: Aug 7, 2008 05:20 AM
Msg. 451 of 1553
Make the scarab shout IMMA FIRIN MAH LAZOR when you charge the laser :D.
|
|
|

lordofblake
Joined: Jan 6, 2008
Nice Tongue
|
Posted: Aug 7, 2008 09:56 AM
Msg. 452 of 1553
Spawn points are f*cked...
|
|
|

Karrde
Joined: Jul 30, 2007
Power beyond containing
|
Posted: Aug 7, 2008 10:06 AM
Msg. 453 of 1553
Quote: --- Original message by: Half Jaw Make the scarab shout IMMA FIRIN MAH LAZOR when you charge the laser :D. This.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Aug 7, 2008 10:09 AM
Msg. 454 of 1553
lol that would be hilarious.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Aug 7, 2008 10:12 AM
Msg. 455 of 1553
Quote: --- Original message by: ScorpioQuote: --- Original message by: Half Jaw Make the scarab shout IMMA FIRIN MAH LAZOR when you charge the laser :D. This. FTW. This added, and I WILL download :D
|
|
|